Tremulous Forum
General => Troubleshooting => Topic started by: dodo1122 on June 23, 2006, 08:11:26 pm
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Hi,
Ive been playing trem for some time, but a few days ago game kept crashing without any warning. Im on SuSE, never had any problem like this before. Here is my log form console :
dominic@dominic:~/tremulous> ./tremulous.x86
tremulous 1.1.0 linux-x86 Feb 28 2006
----- FS_Startup -----
Current search path:
/home/dominic/.tremulous/base/map_powergrid_b25.pk3 (44 files)
/home/dominic/.tremulous/base/map-pulse-beta2.pk3 (223 files)
/home/dominic/.tremulous/base
/home/dominic/tremulous/base/vms-1.1.0.pk3 (4 files)
/home/dominic/tremulous/base/map_powergrid_b25.pk3 (44 files)
/home/dominic/tremulous/base/map-uncreation-1.1.0.pk3 (110 files)
/home/dominic/tremulous/base/map-tremor-1.1.0.pk3 (45 files)
/home/dominic/tremulous/base/map-transit-1.1.0.pk3 (135 files)
/home/dominic/tremulous/base/map-pulse-beta2.pk3 (223 files)
/home/dominic/tremulous/base/map-niveus-1.1.0.pk3 (134 files)
/home/dominic/tremulous/base/map-nexus6-1.1.0.pk3 (151 files)
/home/dominic/tremulous/base/map-meep_b1.pk3 (165 files)
/home/dominic/tremulous/base/map-karith-1.1.0.pk3 (118 files)
/home/dominic/tremulous/base/map-gloom2beta2.pk3 (219 files)
/home/dominic/tremulous/base/map-derelictb-beta03.pk3 (157 files)
/home/dominic/tremulous/base/map-atcs-1.1.0.pk3 (87 files)
/home/dominic/tremulous/base/map-arachnid2-1.1.0.pk3 (67 files)
/home/dominic/tremulous/base/data-1.1.0.pk3 (1229 files)
/home/dominic/tremulous/base
----------------------
3155 files in pk3 files
execing default.cfg
execing autogen.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
------- Input Initialization -------
Joystick is not active.
------------------------------------
...loading libGL.so.1:
Calling SDL_Init(SDL_INIT_VIDEO)...
SDL_Init(SDL_INIT_VIDEO) passed.
Initializing OpenGL display
...setting mode 4: 800 600
Using 4/4/4 Color bits, 24 depth, 8 stencil display.
GL_RENDERER: GeForce 6600/AGP/SSE2
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 6600/AGP/SSE2
GL_VERSION: 2.0.2 NVIDIA 87.62
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 windowed hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/powergrid.shader'
...loading 'scripts/pulse.shader'
...loading 'scripts/q3map2_pulse_70.shader'
...loading 'scripts/uncreation.shader'
...loading 'scripts/q3map2_tremor.shader'
...loading 'scripts/tremor.shader'
...loading 'scripts/transit.shader'
...loading 'scripts/niveus.shader'
...loading 'scripts/nexus6.shader'
...loading 'scripts/meep.shader'
...loading 'scripts/karith.shader'
...loading 'scripts/gloom2.shader'
...loading 'scripts/q3map2_gloom2beta2.shader'
...loading 'scripts/derelictb.shader'
...loading 'scripts/eq2.shader'
...loading 'scripts/atcs.shader'
...loading 'scripts/arachnid2.shader'
...loading 'scripts/jetpack.shader'
...loading 'scripts/core.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/misc.shader'
...loading 'scripts/common-trem.shader'
...loading 'scripts/titan.shader'
...loading 'scripts/water.shader'
...loading 'scripts/displays.shader'
...loading 'scripts/plant_life.shader'
...loading 'scripts/stasis.shader'
...loading 'scripts/booster.shader'
...loading 'scripts/eggpod.shader'
...loading 'scripts/medistat.shader'
...loading 'scripts/mgturret.shader'
...loading 'scripts/reactor.shader'
...loading 'scripts/telenode.shader'
...loading 'scripts/trapper.shader'
...loading 'scripts/overmind.shader'
...loading 'scripts/tesla.shader'
...loading 'scripts/dcc.shader'
...loading 'scripts/hive.shader'
...loading 'scripts/level2.shader'
...loading 'scripts/human.shader'
...loading 'scripts/null.shader'
...loading 'scripts/weapons.shader'
...loading 'scripts/conkit.shader'
...loading 'scripts/advckit.shader'
...loading 'scripts/psaw.shader'
...loading 'scripts/mdriver.shader'
...loading 'scripts/flamer.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/grenade.shader'
...loading 'scripts/splash.shader'
...loading 'scripts/marks.shader'
...loading 'scripts/sprites.shader'
...loading 'scripts/muzzleflashes.shader'
----- finished R_Init -----
------ Initializing Sound ------
Initializing SDL audio driver...
SDL audio driver is "alsa".
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 470
Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
1 stereo
16384 samples
16 samplebits
1 submission_chunk
22050 speed
0x8b57e58 dma buffer
No background file.
----------------------
Sound intialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
VM file ui compiled to 786313 bytes of code
ui loaded in 4596672 bytes on the hunk
UI menu load time = 375 milli seconds
UI menu load time = 31 milli seconds
UI menu load time = 26 milli seconds
--- Common Initialization Complete ---
Opening IP socket: localhost:30720
Hostname: dominic.dodo
Alias: dominic
IP: 127.0.0.2
Started tty console (use +set ttycon 0 to disable)
35 servers listed in browser with 211 players.
2 servers not listed due to packet loss or pings higher than 800
Resolving master.tremulous.net
master.tremulous.net resolved to 65.98.84.18:30710
213.239.197.132:30722 resolved to 213.239.197.132:30722
----- FS_Startup -----
Current search path:
/home/dominic/tremulous/base/vms-1.1.0.pk3 (4 files)
on the pure list
/home/dominic/.tremulous/base/map_powergrid_b25.pk3 (44 files)
on the pure list
/home/dominic/tremulous/base/map-uncreation-1.1.0.pk3 (110 files)
on the pure list
/home/dominic/tremulous/base/map-tremor-1.1.0.pk3 (45 files)
on the pure list
/home/dominic/tremulous/base/map-transit-1.1.0.pk3 (135 files)
on the pure list
/home/dominic/.tremulous/base/map-pulse-beta2.pk3 (223 files)
on the pure list
/home/dominic/tremulous/base/map-niveus-1.1.0.pk3 (134 files)
on the pure list
/home/dominic/tremulous/base/map-nexus6-1.1.0.pk3 (151 files)
on the pure list
/home/dominic/tremulous/base/map-meep_b1.pk3 (165 files)
on the pure list
/home/dominic/tremulous/base/map-karith-1.1.0.pk3 (118 files)
on the pure list
/home/dominic/tremulous/base/map-gloom2beta2.pk3 (219 files)
on the pure list
/home/dominic/tremulous/base/map-derelictb-beta03.pk3 (157 files)
on the pure list
/home/dominic/tremulous/base/map-atcs-1.1.0.pk3 (87 files)
on the pure list
/home/dominic/tremulous/base/map-arachnid2-1.1.0.pk3 (67 files)
on the pure list
/home/dominic/tremulous/base/data-1.1.0.pk3 (1229 files)
on the pure list
/home/dominic/.tremulous/base
/home/dominic/tremulous/base/map_powergrid_b25.pk3 (44 files)
on the pure list
/home/dominic/tremulous/base/map-pulse-beta2.pk3 (223 files)
on the pure list
/home/dominic/tremulous/base
handle 1: sound/ui/heartbeat.wav
----------------------
6310 files in pk3 files
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 6600/AGP/SSE2
GL_VERSION: 2.0.2 NVIDIA 87.62
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 windowed hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/powergrid.shader'
...loading 'scripts/uncreation.shader'
...loading 'scripts/q3map2_tremor.shader'
...loading 'scripts/tremor.shader'
...loading 'scripts/transit.shader'
...loading 'scripts/pulse.shader'
...loading 'scripts/q3map2_pulse_70.shader'
...loading 'scripts/niveus.shader'
...loading 'scripts/nexus6.shader'
...loading 'scripts/meep.shader'
...loading 'scripts/karith.shader'
...loading 'scripts/gloom2.shader'
...loading 'scripts/q3map2_gloom2beta2.shader'
...loading 'scripts/derelictb.shader'
...loading 'scripts/eq2.shader'
...loading 'scripts/atcs.shader'
...loading 'scripts/arachnid2.shader'
...loading 'scripts/jetpack.shader'
...loading 'scripts/core.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/misc.shader'
...loading 'scripts/common-trem.shader'
...loading 'scripts/titan.shader'
...loading 'scripts/water.shader'
...loading 'scripts/displays.shader'
...loading 'scripts/plant_life.shader'
...loading 'scripts/stasis.shader'
...loading 'scripts/booster.shader'
...loading 'scripts/eggpod.shader'
...loading 'scripts/medistat.shader'
...loading 'scripts/mgturret.shader'
...loading 'scripts/reactor.shader'
...loading 'scripts/telenode.shader'
...loading 'scripts/trapper.shader'
...loading 'scripts/overmind.shader'
...loading 'scripts/tesla.shader'
...loading 'scripts/dcc.shader'
...loading 'scripts/hive.shader'
...loading 'scripts/level2.shader'
...loading 'scripts/human.shader'
...loading 'scripts/null.shader'
...loading 'scripts/weapons.shader'
...loading 'scripts/conkit.shader'
...loading 'scripts/advckit.shader'
...loading 'scripts/psaw.shader'
...loading 'scripts/mdriver.shader'
...loading 'scripts/flamer.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/grenade.shader'
...loading 'scripts/splash.shader'
...loading 'scripts/marks.shader'
...loading 'scripts/sprites.shader'
...loading 'scripts/muzzleflashes.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
VM file ui compiled to 786313 bytes of code
ui loaded in 4596672 bytes on the hunk
UI menu load time = 361 milli seconds
UI menu load time = 29 milli seconds
UI menu load time = 26 milli seconds
Loading vm file vm/cgame.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1284 jump table targets
VM file cgame compiled to 1341806 bytes of code
cgame loaded in 34239040 bytes on the hunk
UI menu load time = 109 milli seconds
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
WARNING: CM_GridPlane unresolvable
...loading 'scripts/buildables.trail'
...loading 'scripts/weapons.trail'
...loading 'scripts/uncreation.particle'
...loading 'scripts/tremor.particle'
...loading 'scripts/pulse.particle'
...loading 'scripts/niveus.particle'
...loading 'scripts/nexus6.particle'
...loading 'scripts/meep.particle'
...loading 'scripts/karith.particle'
...loading 'scripts/gloom2.particle'
...loading 'scripts/atcs.particle'
...loading 'scripts/arachnid2.particle'
...loading 'scripts/jetpack.particle'
...loading 'scripts/misc.particle'
...loading 'scripts/weapons.particle'
...loading 'scripts/buildables.particle'
trying textures/common/clip.TGA...
stitched 0 LoD cracks
...loaded 14978 faces, 377 meshes, 62 trisurfs, 0 flares
CL_InitCGame: 5.74 seconds
3 msec to draw all images
Com_TouchMemory: 0 msec
^1YK^3@^2^5^2do^1d^4o^7 entered the game
^1YK^3@^2^5^2do^1d^4o^7 rejoined the Aliens.
^1YK^3@^2D^4e^5l^1t^3a^7 was melted by an acid tube.
DarkWolf^7 was melted by an acid tube.
^1YK^3@^2D^4e^5l^1t^3a^7 disconnected
^1YK^3@^7Kr^1isK^7 was machinegunned by DarkWolf^7
Received signal 11, exiting...
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
-----------------------
Shutdown tty console
dominic@dominic:~/tremulous>
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Please put that in code tags, so that it has scrollbars.
I think phpBB does that, or was that vBulletin.
Too many types of BBS!
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Dunno why, but sometimes it just dont crash. Yesterday i was playing trem rely late at night for 2 hours and it didnt crash. But sometimes it can do it everytime i start playing -_-.
-
2 times now a game returned to the menu screen when i was playing with this message :
"opStack corrupted in compiled code". Game still crashes -.-. Any suggestions?
-
change ram chips, underclock CPU/or open window/case
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Received signal 11, exiting...
Signal 11 is segmentation fault ... or so I hear, so most likely a game problem.
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i used to have a similar error. I think it's got something to do with xorg
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I dunno, but when i downloaded a game from new mirror, installed it and slowed down cpu, it seems to crash form time to time, but not nerly every time i enter the game :)