Tremulous Forum
Mods => Modding Center => Topic started by: Overdose on January 02, 2009, 10:43:10 pm
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When pk3 files are read and loaded do they get decompressed? If so, would using a less aggressive algorithm help increase map loading speed? In other words would using the "Fast" setting instead of the "Ultra" setting, in 7-zip, help decrease loading times?
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If you like having an invalid pure checksum, sure
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Regardless of pure, its an interesting point. Would using zero compression have a speed up?
If so, then there's a good argument for doing it, both for 1.2, and for maps.
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If you like having an invalid pure checksum, sure
Does that matter if the server is already hosting my files? :)
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the pure checksum only applies to files inside the pk3, not to the pk3 itself. repackaging a pk3 with less/no compression will help loading times a little at the cost of disk space.
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Ah, my bad.
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That's fantastic! Disk space is cheap these days, I'd rather save a few seconds than a few megabytes.
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That's fantastic! Disk space is cheap these days, I'd rather save a few seconds than a few megabytes.
At todays processor speeds you might save zilch to one second - at most. Someone should try to measure it.
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It could even take more time, as it has to read more off the disk, and disks are massively slower than the processor.
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Hmm, I need an SSD so I can really test it.....donations anyone?