Tremulous Forum
		Mods => Modding Center => Topic started by: Overdose on January 02, 2009, 10:43:10 pm
		
			
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				When pk3 files are read and loaded do they get decompressed? If so, would using a less aggressive algorithm help increase map loading speed? In other words would using the "Fast" setting instead of the "Ultra" setting, in 7-zip, help decrease loading times?
			
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				If you like having an invalid pure checksum, sure
			
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				Regardless of pure, its an interesting point.  Would using zero compression have a speed up?
 If so, then there's a good argument for doing it, both for 1.2, and for maps.
 
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				If you like having an invalid pure checksum, sure
 
 
 Does that matter if the server is already hosting my files? :)
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				the pure checksum only applies to files inside the pk3, not to the pk3 itself. repackaging a pk3 with less/no compression will help loading times a little at the cost of disk space.
			
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				Ah, my bad. 
			
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				That's fantastic! Disk space is cheap these days, I'd rather save a few seconds than a few megabytes.
			
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				That's fantastic! Disk space is cheap these days, I'd rather save a few seconds than a few megabytes.
 
 
 At todays processor speeds you might save zilch to one second - at most. Someone should try to measure it.
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				It could even take more time, as it has to read more off the disk, and disks are massively slower than the processor.
			
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				Hmm, I need an SSD so I can really test it.....donations anyone?