Tremulous Forum
Media => Mapping Center => Topic started by: X-20 on January 03, 2009, 04:22:04 am
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Well here is my first major problem in months.
So whats happening to me right now is i have a outdoor area, brushwork is clean, nothing overlaps, and the walls (except for the vishull) is detail, and radiant gives me no errors when i build.
But for no apparent reason, the entire area is void when its ingame, the brushes are all still there and etc though.
I have tried re-texturing everything.
I have tried scrapping some the brushwork and rebuilding it.
I have made sure my vishull is not detail or that the walls are shaders (except for the skybox)
And yes, i searched.
Thanks for any help in advance.
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could the brushes possibly be off grid? ctrl+g will snap brushes to grid.
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If you have, say, two rooms, and in one room, you have a spawn entity and the other is empty;
|====================| |====================|
| | | |
| |====| |
| info_player_start |
| |====| |
| | | |
|====================| |====================|
And you place a structural brush in between the two rooms like such;
|====================| |====================|
| | | |
| |====| |
| + info_player_start |
| |====| |
| | | |
|====================| |====================|
+ = Structural brush.
Then the room without any entities in it will not be compiled.
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Ah, that solved it, thanks.