Tremulous Forum

Media => Mapping Center => Topic started by: X-20 on January 03, 2009, 04:22:04 am

Title: Part of map disappearing }Solved>
Post by: X-20 on January 03, 2009, 04:22:04 am
Well here is my first major problem in months.

So whats happening to me right now is i have a outdoor area, brushwork is clean, nothing overlaps, and the walls (except for the vishull) is detail, and radiant gives me no errors when i build.

But for no apparent reason, the entire area is void when its ingame, the brushes are all still there and etc though.

I have tried re-texturing everything.
I have tried scrapping some the brushwork and rebuilding it.
I have made sure my vishull is not detail or that the walls are shaders (except for the skybox)

And yes, i searched.

Thanks for any help in advance.
Title: Re: Part of map disappearing
Post by: n.o.s.brain on January 03, 2009, 05:40:39 am
could the brushes possibly be off grid? ctrl+g will snap brushes to grid.
Title: Re: Part of map disappearing
Post by: Kaleo on January 03, 2009, 06:42:22 am
If you have, say, two rooms, and in one room, you have a spawn entity and the other is empty;

Code: [Select]
|====================|    |====================|
|                    |    |                    |
|                    |====|                    |
|                           info_player_start  |
|                    |====|                    |
|                    |    |                    |
|====================|    |====================|

And you place a structural brush in between the two rooms like such;

Code: [Select]
|====================|    |====================|
|                    |    |                    |
|                    |====|                    |
|                       +   info_player_start  |
|                    |====|                    |
|                    |    |                    |
|====================|    |====================|

+ = Structural brush.

Then the room without any entities in it will not be compiled.
Title: Re: Part of map disappearing }Solved>
Post by: X-20 on January 03, 2009, 07:35:09 am
Ah, that solved it, thanks.