Tremulous Forum
Mods => Modding Center => Topic started by: iRa` on January 06, 2009, 09:57:12 am
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Hello all i'm playing trem since 2or 3 years and evry time i have this question is it possible
the dretch maybe in red or ther armory in blue or something and that in a public server :s
i heared that works only on devmap so i ask here
:)
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It works only on unpure servers, because it obviously can be used to gain an in-game advantage. Just extract the models (.md3) files from the data-1.1.0.pk3, edit them as you wish and put them in a new pk3 using the same file names as the original models. If I remember correctly the game will pick the models from the last pk3 first, so you should name it zzz-mymodels.pk3 or similar (maybe I got it wrong, then use aaa-mymodels.pk3).
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ok and ehm,
tremulous if it start it go to data 1.1.0 pk3 so but if i make a new pk3 file how it will go to this pk3 file with the changes
i mean tremulous go only to data but if i make a new hud with new stuf it will not go maybe to
mydata.pk3 and then the new hud doesnt work
sry for my english ;D
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All pk3's will be searched, in alphabetical order (later files override older, so name it zzz-).
On pure servers only files allowed by the server will be used.
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Why do modeling when you don't have to? The data-1.1.0.pk3 has the skins right alongside the models, just go into ./models/ and explore a bit. You can even use a script to change all the .jpg and .tga images in a certain directory to have a red filter applied if you know how to use a decent graphics editor. Don't bother with the md3s, just toy with the images.
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Anyway, you should pack it into a separate pk3. Messing with data-1.1.0.pk3 will lock you out of all pure servers.
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Anyway, you should pack it into a separate pk3. Messing with data-1.1.0.pk3 will lock you out of all pure servers.
Of course you'd have to put it in a pk3 (just rename a ZIP archive once you have what you need in it), otherwise the data-1.1.0.pk3 would override it. You also have to name the new pk3 something ASCIIbetically lower than data-1.1.0, and either way sv_pure will not let you in if enabled. The only way to get back into pure servers is to delete or rename the modded pk3 into something that's not a pk3. :P
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Anyway, you should pack it into a separate pk3. Messing with data-1.1.0.pk3 will lock you out of all pure servers.
Of course you'd have to put it in a pk3 (just rename a ZIP archive once you have what you need in it), otherwise the data-1.1.0.pk3 would override it. You also have to name the new pk3 something ASCIIbetically lower than data-1.1.0, and either way sv_pure will not let you in if enabled. The only way to get back into pure servers is to delete or rename the modded pk3 into something that's not a pk3. :P
wrong and wrong.
the pk3 needs to be later on in the search path to override data-1.1.0 (on the server, not the client, if sv_pure is enabled), having a pk3 that the server doesn't will simply cause that pk3 to not be loaded, otherwise anyone who downloaded custom maps would get kicked out of all games.