Tremulous Forum

Media => Mapping Center => Topic started by: trigger happy on June 27, 2006, 01:40:50 am

Title: blender
Post by: trigger happy on June 27, 2006, 01:40:50 am
Is it possible to model with blender?
Title: blender
Post by: OverFlow on June 27, 2006, 02:02:04 am
yes
Title: blender
Post by: durand on June 29, 2006, 06:04:46 pm
so once i've modelled, what should i do? where are the tremulous models stored?
Title: blender rocks but...
Post by: Taiyo.uk on July 04, 2006, 02:05:07 am
...you might find wings3d http://www.wings3d.com/ and sharpconstruct http://sharp3d.sourceforge.net/mediawiki/index.php/Main_Page or a combination of all three easier as blender has a funky UI that many people take a little while to get used to, especially if coming from the 3DSmax world.

-Taiyo
Title: blender
Post by: Karvajalka on July 04, 2006, 07:57:50 am
Why would someone come from 3ds max world? I would rather stay there :), and besides, isn't Gmax free? It's just for game editing if  I remember right....haven't tried though, so this could be false info :roll:
Title: blender
Post by: durand on July 04, 2006, 05:38:53 pm
i use linux and i'm already used to blender so i just want to know how i can export it and to where
Title: blender
Post by: Karvajalka on July 04, 2006, 05:43:58 pm
Well I guess you need a plug-in to export it. And where to export it......tremulous/base/models  :eek: , surprise :roll:
Title: blender
Post by: Karvajalka on July 04, 2006, 05:47:27 pm
Ok, I did some research and I found this from
http://www.quake3bits.com/htm/google_faq.php?subaction=showfull&id=1134430663&archive=&start_from=&ucat=12&

"You can't fully export to MD3 yet directly from Blender. There *is* an MD3 exporter but it still too early in it's development for it to be fully featured, so only exports static objects with no UVWmap info (this needs double checking though). What you can do though, is model and texture the object then export the results to OBJ. Import that object into gmax 1.2 and then check the model and export to MD3 using gmax's MD3 exporter. If your MD3 needs to be animated then you could be stuck unless you can find a gamepack for gmax that imports something like the .X file (MS Flight Simulator might support this), otherwise it means animating inside gmax (or MilkShape for that matter..!)."
Title: blender
Post by: durand on July 04, 2006, 07:02:41 pm
gmax has been discontinued, i think
Title: blender
Post by: KorJax on July 05, 2006, 04:52:25 pm
It has.  However, if you ask a modder from the C&C (command and conquer) games community, i am almost positive he/she will be able to provide Gmax to you, considering Gmax is the ONLY program where its possible to model units for the 3D C&C games, so every modder pretty much has it.
Title: blender
Post by: durand on July 22, 2006, 01:48:49 pm
WOOT!! I just got export plugin working in blender. the problem i had was that everytime there was a new release, i just replaced the binary files not the scripts but i just used synapic and did a complete removal of blender, did
Code: [Select]
sudo rm -rf /usr/lib/blender
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sudo rm -rf ~/.blender
then reinstalled blender
Code: [Select]
sudo apt-get install blender (for debian-based linux)
downloaded the export script which can be found here http://www.quake3bits.com/htm/tools_utilities.htm#md3 (download the exporter for blender), extract and run it as a script! It works soo well!

No need to use all those unneeded windows programs like Gmax and Milkshape!