Tremulous Forum

Community => Servers => Topic started by: Biszkhopt on January 22, 2009, 11:59:21 am

Title: Custom stage levels??
Post by: Biszkhopt on January 22, 2009, 11:59:21 am
I was just wondering if there is any way to make custom stages.
For example on Stage 1 for Humans there'll be repeater available. 
Title: Re: Custom stage levels??
Post by: David on January 22, 2009, 12:53:04 pm
You can change what is available at each stage by screwing around with the game.qvm, but the armoury / ckit menus will be wrong unless you make it a full client-side-mod.
You can't add a stage 4 without a ton of work.
Title: Re: Custom stage levels??
Post by: Biszkhopt on January 22, 2009, 01:34:53 pm
OK, thanks I get it, and 1 more question:
What I must do to features (is it possible) like:

 set g_markDeconstruct 1

work?
Title: Re: Custom stage levels??
Post by: David on January 22, 2009, 02:39:42 pm
I'm not sure if any of the main-stream QVM's currently support mark decon, it doesn't work properly without a cgame mod.
Title: Re: Custom stage levels??
Post by: Bissig on January 22, 2009, 09:30:30 pm
With p-q-qvm there is /mark in console. You look at a building and type /mark. But as David stated it is not visible in the hud or on the marked objects.
Title: Re: Custom stage levels??
Post by: Paradox on January 23, 2009, 05:57:28 am
Bissig, i believe if one is not designated, mark is the Reload key.
Title: Re: Custom stage levels??
Post by: Bissig on January 23, 2009, 06:21:43 am
Bissig, i believe if one is not designated, mark is the Reload key.

I said and thought so ingame, but they declared me crazy :-/