Tremulous Forum
Media => Mapping Center => Topic started by: zybork on January 23, 2009, 05:01:01 am
-
Hi there,
I checked the tutorials and stuff, but for whatever reasons cannot get a test-map to compile, so I wondered if there are the "uncompiled" versions of maps around somewhere, namely the .map-files. I would love to try to compile this to check if the compilation process per se even works, and to have a point to start with.
Google delivered no results.
Best regards, Zacharias
-
Look in Tremor's pk3, there is tremor.map.
-
Also in Arachnid. And quite a few people are including the .map sources in their pk3's now.
-
Unfortunately, the atcs .map is not availible.
-
However, I still got what I wanted, and I consider Tremor to be a fine map, relatively small, and many interesting opportunities in gameplay. I even loaded the map into radiant, but everything I see is the "no shaders"-shader. How can I get the actual textures etc. to work? I tried to start radiant from different directories, put the stuff from the uncompressed pk3 here and there...
Anyone an idea how to get things done?
-
you have your paths messed up in radiant press p and go under paths and set them to tremulous base folder or main folder (i forget what).
-
Unfortunately, the atcs .map is not availible.
Decompile its simple solution, lol. You got almost same source of map.
-
almost the same, just brushes are totally out of whack and textures are fucked up.
-
Hmm... dont sure, but was almost ok when i decompile it two years ago. =]
-
Hmm... dont sure, but was almost ok when i decompile it two years ago. =]
almost doesn't mean completely
-
almost doesn't mean completely
If you need some example decompilation is enough. =] Sure, you can try make 'your' map from 'atcs sketch' like atcs-on-ice, but i dont think its really good idea. =] Decompiled map giving enough information about mapping. =]
-
you have your paths messed up in radiant press p and go under paths and set them to tremulous base folder or main folder (i forget what).
Hm, I remember that in my first attempt to get gtkradiant even up and running, the programme complained that I did not specify the path to the engine, so I did, but appearantly this is wrong. So I changed it to the main folder, but still radiant does not find some of the shaders. Recreaton of shaders.xml or so did not help either, whatever I try, radiant refuses to do as I expect :-\
-
try add your shaders in file /base/scripts/shaderlist.txt =]
-
Okay, not, this is getting more and more weird...
Radiant seems not to found the mgturret-model either, altough it is in place. It does find telenodes and the other models however.
Here's the output of radiant while loading (some stuff omitted to make things human readable)
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 8500 GT/PCI/SSE2
GL_VERSION: 2.1.2 NVIDIA 180.22
GL_EXTENSIONS: ... omitted ...
Anisotropic filtering possible (max 16x)
Loaded Texture: "/usr/local/opt/gtkradiant-1.5.0/bitmaps/notex.bmp"
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = 24bpp
Loading tag file /home/zacharias/.radiant/1.5.0/trem.game/shadertags.xml.
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none
Loading map from /home/zacharias/.tremulous/base/maps/arachnid2.map
Open file /home/zacharias/.tremulous/base/maps/arachnid2.map for read...success
Texture load failed: "textures/"
Loaded Texture: "textures/arachnid2/dark_metal"
Texture load failed: "textures/common/caulk"
Loaded Texture: "textures/arachnid2/e8cretefloor01c"
Loaded Texture: "textures/arachnid2/e8_base1"
Loaded Texture: "textures/arachnid2/e6l_floor"
Loaded Texture: "textures/arachnid2/e6dmetal"
Texture load failed: "textures/arachnid2/e6horzlight_s_nolight"
Loaded Texture: "textures/arachnid2/e6bmetal"
Loaded Texture: "textures/arachnid2/ship_tex"
Loaded Texture: "textures/arachnid2/e8warning256"
Loaded Texture: "textures/arachnid2/e6drstmetal"
Loaded Texture: "textures/arachnid2/e6tekmtlrflr"
Loaded Texture: "textures/arachnid2/flat_dk"
Loaded Texture: "textures/arachnid2/e6cyb0rpipes"
Loaded Texture: "textures/arachnid2/metal-red-dots"
Loaded Texture: "textures/arachnid2/blackwall"
Texture load failed: "textures/arachnid2/sky"
Loaded Texture: "textures/arachnid2/big-blue-cement"
Texture load failed: "textures/arachnid2/e6bsegrtflr256_s"
Texture load failed: "textures/arachnid2/glass_02_s"
Loaded Texture: "textures/arachnid2/dirt_1"
Loaded Texture: "textures/arachnid2/cement_1_clean"
Loaded Texture: "textures/arachnid2/cement_1_gunky"
Loaded Texture: "textures/arachnid2/e6drstmetal_b"
Loaded Texture: "textures/arachnid2/e6q3support"
Texture load failed: "textures/arachnid2/e6basicstrip_red_s_nolight"
Loaded Texture: "textures/arachnid2/e8bgrate01"
Loaded Texture: "textures/arachnid2/e8tinylight"
Loaded Texture: "textures/arachnid2/e8support06c"
Texture load failed: "textures/common/hint"
Texture load failed: "textures/common/clip"
Texture load failed: "textures/arachnid2/tin_s"
Texture load failed: "textures/arachnid2/arach_fog_s"
Texture load failed: "textures/arachnid2/fan_s"
Texture load failed: "textures/arachnid2/fan_shadow_s"
Loaded Texture: "textures/arachnid2/metal-red"
Loaded Texture: "textures/arachnid2/crate_256"
Texture load failed: "textures/common/metalclip"
Texture load failed: "textures/arachnid2/cubelight_32_red_s"
Texture load failed: "textures/arachnid2/cubelight_32_blue_s"
Loaded Texture: "textures/arachnid2/white"
Doom3LightRadius: failed to parse default light radius
... multiple identical lines omitted ...
Texture load failed: "textures/arachnid2/zdetlig04yb_s"
Doom3LightRadius: failed to parse default light radius
... multiple identical lines omitted ...
Texture load failed: "textures/common/trigger"
Doom3LightRadius: failed to parse default light radius
... multiple identical lines omitted ...
Loaded Texture: "textures/arachnid2/e6tinylight_blend"
Loaded Texture: "textures/arachnid2/metal_panels"
Loaded Texture: "textures/arachnid2/planet_dis_2"
Loaded Texture: "textures/arachnid2/barrel_rst_sign"
Doom3LightRadius: failed to parse default light radius
... multiple identical lines omitted ...
Loaded Texture: "textures/arachnid2/planet_dis"
Loaded Texture: "textures/arachnid2/comp_bank"
Doom3LightRadius: failed to parse default light radius
... multiple identical lines omitted ...
Loaded Model: "models/buildables/eggpod/eggpod.md3"
Loaded Texture: "models/buildables/eggpod/pod_body"
Loaded Texture: "models/buildables/eggpod/pod_strands"
Loaded Texture: "models/buildables/eggpod/pod_tendrils"
Loaded Texture: "models/buildables/eggpod/pod_tip"
Loaded Model: "models/buildables/overmind/overmind.md3"
Loaded Texture: "models/buildables/overmind/over_body"
Loaded Texture: "models/buildables/overmind/over_spike"
Texture load failed: "models/buildables/overmind/pod_strands"
Loaded Model: "models/buildables/telenode/telenode.md3"
Loaded Texture: "models/buildables/telenode/energy"
Loaded Texture: "models/buildables/telenode/rep_cyl"
Loaded Texture: "models/buildables/telenode/telenode_parts"
Loaded Texture: "models/buildables/telenode/telenode_top"
Loaded Model: "models/buildables/reactor/reactor.md3"
Loaded Texture: "models/buildables/reactor/reactor_control"
Loaded Texture: "models/buildables/reactor/reactor_display"
Loaded Texture: "models/buildables/reactor/reactor_main"
Loaded Texture: "models/buildables/reactor/reactor_bolt"
Loaded Texture: "models/buildables/reactor/reactor_meter"
Loaded Texture: "models/buildables/reactor/reactor_top"
Loaded Model: "models/buildables/arm/arm.md3"
Loaded Texture: "models/buildables/arm/arm_body"
Loaded Texture: "models/buildables/arm/arm_panel1"
Loaded Texture: "models/buildables/arm/arm_panel2"
Loaded Texture: "models/buildables/arm/arm_panel3"
Loaded Texture: "models/buildables/arm/arm_parts"
Loaded Model: "models/buildables/medistat/medistat.md3"
Loaded Texture: "models/buildables/medistat/medi_base"
Loaded Texture: "models/buildables/medistat/medi_cone"
Loaded Texture: "models/buildables/medistat/red_cross"
Model load failed: "models/buildables/mgturret/mgturret.md3"
Loaded Model: "models/buildables/acid_tube/acid_tube.md3"
Loaded Texture: "models/buildables/acid_tube/acid_tube"
Loaded Texture: "models/buildables/acid_tube/acid_tube_inside"
Texture load failed: "models/buildables/acid_tube/pod_strands"
map load timer: 3.09 second(s) elapsed
--- LoadMapFile ---
/home/zacharias/.tremulous/base/maps/arachnid2.map
12710 primitive
1177 entities
-
i've never seen radiant load the mgturret model, but you don't really need it anyway.
-
the turret shows up fine for me. Ingar's latest netRadiant build. iirc he attaches f0rqu3's fix for that (I think it was fork)
-
oh thanks! I'll try using that then 8)
-
So I take gtkradiant is a li'l buggy... Okay, I got netradiant, it compiled, it runs, but it does not let me chose Tremulous as a game, only nexuiz...
Can anyone tell me how to persuade netradiant to acutally acknowledge Tremulous?
-
Look here; http://tremmapping.pbwiki.com/ at the Installation and Setup guides. You need to create/add a file to tell Gtk Radiant where Tremulous files are etc
-
I appreciate your hint to rtfm, but unfortunately, I already did, I even tried to manipulate netradiant's files myself, but it did not work out as expected. I even copied $HOME/.radiant to $HOME/.netradiant, but with no avail. Sorry.
-
So I take gtkradiant is a li'l buggy... Okay, I got netradiant, it compiled, it runs, but it does not let me chose Tremulous as a game, only nexuiz...
Can anyone tell me how to persuade netradiant to acutally acknowledge Tremulous?
If you want to use netradiant from SVN, you will have to add the gamepacks yourself. Download the TremulousPack (http://ingar.satgnu.net/gtkradiant/files/gamepacks/TremulousPack.zip).
Go to your netradiant SVN directory, into the games subdirectory. Create a new subdirectory
TremulousPack. Unzip the archive there and build netradiant as usual. You can find the other gamepacks here (http://ingar.satgnu.net/gtkradiant/files/gamepacks/).
-
Heres 4 pk3 that fix a number of things that radiant skrews up with Tremulous, including adding the Common folder(doesnt show up if you only have default maps) adds textures for all common shaders, and gives you the mgturret model to work.
http://files.filefront.com/commonzip/;13231585;/fileinfo.html
(be sure to extract these to .../program files/tremulous/base and not to .../documents and setting/user/local settings/application data/tremulous/base)
And here is a very nice tut on radiant
http://files.filefront.com/GTKRadiant+tutorial+v2zip/;9850353;/fileinfo.html
-
Heres 4 pk3 that fix a number of things that radiant skrews up with Tremulous, including adding the Common folder(doesnt show up if you only have default maps) adds textures for all common shaders, and gives you the mgturret model to work.
All included in the gamepack.
-
Ingar, thank you very much, now netradiant recognizes Tremulous, the only detail wrong is that of course TremulousPack must be placed in the same folder as NexuizPack, but however, this is not too hard to figure out.
However, when opening tremor.map, some textures are still not visible, just like before. My first try to render the map produced a map that appears to be messed up.
-
Is it the textures, shaders or both that are missing? Also, what do you mean by "messed up"?
-
(GTK Radiant 1.5.1 reconizes tremulous and works fine[its what i use and has always worked fine])
-
wait who is Ingar?
-
wait who is Ingar?
Obviously, that would be me.
-
wait who is Ingar?
http://www.youtube.com/watch?v=EJxxYlcN0Is
fixed