Tremulous Forum
General => General Discussion => Topic started by: Catalyc on June 29, 2006, 01:05:29 am
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Balance should be a whole lot better now. Thanks to the SATGNU peeps for hosting, should be in the map vote list there soon.
http://maci.ws/map-meep_b2.pk3
http://www.clanopener.com/catalyc/map-meep_b2.pk3
http://www.tremulous.info/index.php?module=download
http://www.capponcino.it/tremulous/dl/pk3/map-meep_b2.pk3
(http://img306.imageshack.us/img306/8016/meep034yr.th.jpg) (http://img306.imageshack.us/my.php?image=meep034yr.jpg) (http://img218.imageshack.us/img218/4691/meep050xs.th.jpg) (http://img218.imageshack.us/my.php?image=meep050xs.jpg) (http://img136.imageshack.us/img136/1346/meep088lz.th.jpg) (http://img136.imageshack.us/my.php?image=meep088lz.jpg) (http://img471.imageshack.us/img471/4574/shot05253jj.th.jpg) (http://img471.imageshack.us/my.php?image=shot05253jj.jpg)
[edit]
Added some new mirrors, the map can be played on the following servers:
!SATGNU! - Have Fun! - IP: 62.75.251.215:30720
#db@ Derelict (Pub Test) IP: 213.239.197.132:30722
[/edit]
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MEEP[/color]
Thank you Catalyc! :D
[PS] The download link will probably be updated tomorrow.
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(http://img521.imageshack.us/img521/6291/roadrunner6rx.jpg)
Thank you!!! :D :D :D
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Nice, Lava croft told me about the new version so I went to the forum to grab it. Thanks for posting Catalyc.
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this new maps gloom and meep b2 arent working weath win nt dont know why :(
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bout
damn
time
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eveeeerythhhhinggg toooo wiiiideeee on this map
this new version is for FAT ppl
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Just uploaded it to the 3 Tremulous Infobase (http://www.tremulous.info) mirrors.
Right now it is running on the #db@ Derelict server... ;)
Danny
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I mirrored this (and the others) map on our site
http://www.capponcino.it/tremulous/dl/pk3/map-meep_b2.pk3
Good job, Catalyc!
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Its also running on AKKA now.
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Catalyc lookie here http://tremulous.net/phpBB2/viewtopic.php?p=10742#10742
alien base door from the teleporter side (not the big drop side), one side of the door = max fps possible, other side of the door = 23-25fps and VERY choppy gameplay. If you could cut back on geometry or something. I dont really know what makes Q3 engine slow so much on some maps, but i know its in that section of your map :(. Please do something with it. I'm not the only one with this problem. Ppl with 3GHz P4s have low fps there.
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Suggestions:
1. Make a large slow moving door or somthing where the vents end and the "storage area" begins. Right now its alittle "unrealistic" to have a huge vent just open up as a walkway into a diner... wtf?
A huge door (mabey able to open and close only by press of a button next to the door?) and some other vents to "vent" the air into the underground levels would looks much more belivable. How about have a small vent in the upper-middle of the door that "vents" the air (also serves as a conveinent walkway for dretches and jets), while the slow-moving door surrounds the vent in the upper middle of the walk-way. Button operated hopefully ;)
2. I still think the undergorund should have less "ambient" light levels. The diner and UFO room is good i think. But a large room like the M room, and the bottom of the elevator, and a majority of the hallways i think have too much ambient light for an underground area.
Im not saying to make it really dark underground, just make it look alittle less daylight looking.