I did a search here and could not find a topic about this. If there is allready a topic about it, plz let me know.
Will trem 1.2 come with support for left-handers? I thought about the following elements:
- left-hander binds (like using the arrow keys for moving _and_ some common keys around the arrow keys for some extras like jump, reload, toggle wallwalk etc). The current default binds are not very useful for left-handers.
- gun on the left side for human (at least in the HUD)
Three month ago i decided to switch completely to left-handed working on my computer and it was worth it. But it took me a lot of work (which is still in progress) to find suitable settings for mouse and keyboard for playing Tremulous. As a casual left-hander you might give up on this and play with some work-arounds that will give you certain disadvantages concerning speed and accuracy.
Btw: about 10-15% of all humans are left-handers.
You can customize your key binds almost completely so you can probably achieve what you need already.
Ask a HUD developer about mirroring the guns. It can probably be done but I don't know what it involves.
FWIW, I feel you pain. :) I think it would feel weird to play with the gun on the "wrong" side.
Yes, you can customize your binds by going in the options menu.
No, it's impossible to get a mirror image of the gun.
I'm righthanded but I use the arrowkeys and associated binds.
Amanieu, really? Isnt that just a model? Doesnt it have an other side?
I know Unreal did this back in the day, and it really looked cool.
cg_gunX
cg_gunY
cg_gunZ
Uh?
Quote from: Paradox on February 12, 2009, 05:56:08 PM
Amanieu, really? Isnt that just a model? Doesnt it have an other side?
I know Unreal did this back in the day, and it really looked cool.
reflection and translation are different things, currently a translation will have the desired effect, but it doesn't work once you add stannum's weapon animations.
Ugh, yeah, I forgot that the guns are actually 3D models, seen from a particular perspective (first person). This would imply placing them in the other hand of the human etc. Which would probably need mirroring the entire model and have several complications.
I guess that for a moment I was back in the day when the gun was simply a drawing on the hud. :)
Hi. I'm left handed and use arrow keys to move. As for the gun /seta cg_drawgun 0 0=off 1=on.
Helped me get a little bit better.
I doubt the devs are going to make a separate default bindset for lefties since there technically can only be one true 'default'. I would suggest making a .cfg file specially made for lefters which said leftians can be directed to (perhaps from the manual or this site).
As others have said you can just skrew around with your binds till you get something you like. The only reason I posted was this... "Btw: about 10-15% of all humans are left-handers." theres a left hander in all of us, 10 percent of us is left handed. Sorry no offence the the grammer, I just lawled really hard... >.>
\\^// Jalaco \\^//
I for one have tried cg_drawgun 0 and I can't play like that. It hides all kind of useful feedback: flamer flames and mara zaps, timeouts caused by reload; plus I discovered I rely on the weapon model for aiming too, not just on the crosshair.
Regarding this last point, I can't treat a FPS like an exercise of clicking the mouse pointer at certain places on the desktop (ie. placing the crosshair on certain things). That's a pure 2D exercise, whereas a FPS is 3D and I tend to consider the weapon model an extension of the mouse hand. It's how I develop the particular muscle memory involved.
All the more reason why lefties would want a left-handed weapon model.