Tremulous Forum

General => Feedback => Topic started by: mindfray on June 29, 2006, 09:21:41 pm

Title: map exploits
Post by: mindfray on June 29, 2006, 09:21:41 pm
You might be aware of these, you might not. but i have seen some people exploiting maps recently. for instance putting a Turret, egg, acid tube in a spot in wich the hitbox is hidden from anything but grenades and lucifer cannon fire. Somtimes even that does not damage the said building.

i was wondering if you devs were aware of this and are going to implement a fix to the maps in the next patch to prevent people from building objects inside map objects.
Title: map exploits
Post by: tjw on June 29, 2006, 10:00:15 pm
I think what you're seeing is probably the turret-in-a-box bug.  This is a client rendering problem and the building is actually ABOVE where you see it drawn.  You can still damage it normally if you aim above where you see it.

Timbo fixed this in SVN.
Title: map exploits
Post by: rasz_pl on June 29, 2006, 10:29:47 pm
sooo where can I get a client executable binary with this bug fixed?