Tremulous Forum
Media => Mapping Center => Topic started by: fleash eater on February 25, 2009, 04:40:20 pm
-
my compiler os broken for god knows why, cant fix havent been able to since i got GTKradiant, so could someone compile this for me? i need to est it
(i think i left some void exposure but im not sure ???)
http://files.filefront.com/Nominouszip/;13364996;/fileinfo.html (http://files.filefront.com/Nominouszip/;13364996;/fileinfo.html)
-
What's wrong with your q3map2?
-
amazing, rockwalls and dirt ::) whatever is the world coming to...
-
im testing to see if the terrain blending is working and also, did i say it was a full map or something? fuck off i just want to see if i did it right so i can complete that amazing map.
when idoits like you post comments without knowing what there saying:what is the world coming to?
-
What's wrong with your q3map2?
when i use it it says
Last login: Wed Feb 25 11:34:57 on console
Welcome to Darwin!
William-Bratts-Computer:~ Will$ /Users/Will/.radiant/1.5.0/qe3bsp.sh
/Users/Will/.radiant/1.5.0/qe3bsp.sh: line 3: q3map2.ppc: command not found
William-Bratts-Computer:~ Will$
i am using macs terminal and the Qe3bsp.sh folder in my .radiant folder. anyone know whats wrong?
EDIT: also this is what is inside the Q3bsp.sh
#!/bin/sh
"q3map2.ppc" -v -game tremulous -fs_basepath "/Applications/Tremulous/" -fs_game base -meta "/Applications/Tremulous/base/nominous.autosave.map" > "/Users/Will/.radiant/1.5.0/junk.txt"
-
How rude :-X
-
when i use it it says
/Users/Will/.radiant/1.5.0/qe3bsp.sh: line 3: q3map2.ppc: command not found <--- this has a meaning.
Just a wild guess, but perhaps q3map2 is either not installed or not in your $PATH. If it is installed, try using the complete path to q3map2.ppc.
-
(not helping here but) for future reference flesh eater, zipping a .pk3 is pointless as a .pk3 is a .zip file aswell.
-
i know that
-
Well.. I started to compile it... but after 2 hours on the vis i gave up...
-
Well.. I started to compile it... but after 2 hours on the vis i gave up...
just zip the bsp inside the thing dummy :P i have all the links there because thats how i had the file. i messed up and put all my models in the models file thats why its huge.
-
Well.. I started to compile it... but after 2 hours on the vis i gave up...
Use DETAIL brushes. All walls - solid. All other brushes must be DETAIL. =]
while developing you can make huge box with sky texture and have all detail (except sky box, sure =).
Its greatly improve vis compile time =]
-
i didnt see the brushes he had on the outside, my bad, anyways got it compiled will upload soon or later
-
well, alright but ive started using rockwall texturing in a map so i hope it did it right ...
-
So, I downloaded the map, the textures were borked and I didn't have the willpower to fix it, so I substituted a few.
I set detail brushes and structural brushes. The -vis took about five seconds. Oh, the power of detail (brushes).
Screenshots:
(http://i569.photobucket.com/albums/ss133/KingTutIII/shot0006.jpg?t=1237846354)
(http://i569.photobucket.com/albums/ss133/KingTutIII/shot0005.jpg?t=1237846406)
(http://i569.photobucket.com/albums/ss133/KingTutIII/shot0004.jpg)
(http://i569.photobucket.com/albums/ss133/KingTutIII/shot0003.jpg)
(http://i569.photobucket.com/albums/ss133/KingTutIII/shot0002.jpg)
(http://i569.photobucket.com/albums/ss133/KingTutIII/shot0001.jpg)
(http://i569.photobucket.com/albums/ss133/KingTutIII/shot0000.jpg)
No comment.