Tremulous Forum
Media => Mapping Center => Topic started by: Plague Bringer on February 28, 2009, 09:37:49 pm
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In game it displays the right texture, but bullets leave marks, it's solid, and it doesn't display the effects that water should when I noclip into it. Also, does deformVertexes work for Tremulous? I assume it doesn't, because you'd think that a lot more people would have egg transporting alien tubes.
textures/heatwave/lava.jpg
{
qer_editorimage textures/heatwave/lava.jpg
surfaceparm noimpact
surfaceparm nosolid
surfaceparm water
{
deformVertexes bulge <100> <100> <30>
}
}
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It's 'nonsolid'. For solid surfaces if you don't want marks, use surfaceparm nomarks. Also I'm pretty sure you don't need < and >.
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deformVertexes works absolutely fine. Try removing the < and >s from your entry. You need to add the shader file's name to your shaderlist.txt (in your base/scripts/shaderlist.txt) i.e. you named it heatwave.shader, add 'heatwave' to the end of shaderlist.txt. You also don't need to specify file extensions on shader names. textures/heatwave/lava would be fine.
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Now I'm back to my first problem, the brush operates properly (no collision, no marks, water) but it has that gray and white texture, implying that it's missing.
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map textures/heatwave/lava.jpg
after qer_editorimage.
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In game, I meant.
textures/heatwave/lava
{
qer_editorimage textures/heatwave/lava.jpg
surfaceparm nomarks
surfaceparm nonsolid
surfaceparm water
{
deformVertexes bulge 100 100 30
}
}
Will give me textureless brushes that have nomarks, nonsolid, and water (but don't bulge, as the texture is missing).
Whereas..
textures/heatwave/lava.jpg
{
qer_editorimage textures/heatwave/lava.jpg
surfaceparm nomarks
surfaceparm nonsolid
surfaceparm water
{
deformVertexes bulge 100 100 30
}
}
Will give me textured brushes that don't do anything the shader tells them to.
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no. You add
map textures/heatwave/lava.jpg
to your shader.
textures/heatwave/lava
{
qer_editorimage textures/heatwave/lava.jpg
map textures/heatwave/lava.jpg
surfaceparm nomarks
surfaceparm nonsolid
surfaceparm lava
{
deformVertexes bulge 100 100 30
}
}
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Ah! Heh. I had thought you meant directly after qer_editorimage, which would do nothing.
Thanks for the help, and sorry for being thick.
Edit; AAAAAAAAND it does nothing.
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Ah, my bad
textures/heatwave/lava
{
qer_trans 0.4
surfaceparm nonsolid
surfaceparm trans
surfaceparm lava
surfaceparm nomarks
deformVertexes wave 256 sin 0 5 6 0.5
cull disable
{
map textures/heatwave/lava.jpg
alphaGen const 0.2
blendfunc blend
tcMod scale 0.5 0.5
tcMod scroll 0.5 0.5
}
{
map textures/heatwave/lava.jpg
blendfunc GL_SRC_ALPHA GL_ONE
alphaGen const 0.8
tcGen environment
}
{
map $lightmap
blendfunc filter
}
}
Should be good. If it doesn't, I'm a moron. But, shaders are not my point of skill, so :P
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Thanks.
I tweaked it a little to serve my purposes (those being pillars of magma, like in Hot Grounds for Nexuiz: http://www.youtube.com/watch?v=9zUcFi7VHZ0 (http://www.youtube.com/watch?v=9zUcFi7VHZ0))
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Ah, so it worked. You're welcome :)
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texture is very very repetitive
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Yeah. That's one from filterforge under "molten lava" (or something). I came across it looking for Q3 textures earlier in the day.
Anyway, I like the effect the magma flowing out of those pipes has. Someone should make some pulsing tubes carrying clone embryos, or something. I know that there's a small hose that has a bulge moving through it. It's blue. I think it's in a default map.
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Yeah. That's one from filterforge under "molten lava" (or something). I came across it looking for Q3 textures earlier in the day.
Anyway, I like the effect the magma flowing out of those pipes has. Someone should make some pulsing tubes carrying clone embryos, or something. I know that there's a small hose that has a bulge moving through it. It's blue. I think it's in a default map.
Nexus6?
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I'll take a devmap run through it right now.
EDIT: I think it might be G2_B2 by Jex (http://tremulous.net/forum/index.php?topic=784.0), but I can't be arsed to download and test right now (working on a map/textures/HUD catalogue).