Tremulous Forum
Mods => Mod Releases => Gameplay Changing => Topic started by: jackmcbarn on March 09, 2009, 10:38:27 pm
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The Foe all-in-one mod is a gameplay changing mod written by ~Foe of Eternity~ and me. Originally, it was a fork of NEXT Nero's Crazy QVM Serverside Only (http://tremulous.net/forum/index.php?topic=7484.0), but now has many more features including several commands from the P-G-QVM as well as the Invasion gameplay style (and plans to implement Ambush), in addition to many other features. The mod's homepage is located at http://jackmcbarn.no-ip.org/foe-allinone/ (http://jackmcbarn.no-ip.org/foe-allinone/). Download instructions are at http://jackmcbarn.no-ip.org/foe-allinone/wiki/index.php/Download (http://jackmcbarn.no-ip.org/foe-allinone/wiki/index.php/Download). Constructive criticism is welcome but flaming is not.
EDIT:Note that although people are free to provide precompiled versions of this mod here, they are all UNOFFICIAL and may be out of date.
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I like new admin.dat. It's readable for human without manual :)
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I like new admin.dat. It's readable for human without manual :)
That may be true but there still some dumb people that cant understand it But thats a lot of work for the owner, i like the old fashioned way :P
I would like to try it soon. Is there a list of cmds?
EDIT:
You should upload a precompiled one.
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When I'm ready to release I'll upload a precompiled one. Right now, it's still a public beta.
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You should have stated it before, I will remove my link if it is not ready then.
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I like new admin.dat. It's readable for human without manual :)
Human-readable flags are a trunk-destined patch. Look forward to seeing it everywhere very soon. :)
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I had a similar idea for tremfusion: https://dnc.tremforges.net/trac/wiki/NewTremDraft
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I like new admin.dat. It's readable for human without manual :)
Human-readable flags are a trunk-destined patch. Look forward to seeing it everywhere very soon. :)
When I showed you on IRC, you said it was too complicated :P
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Not the human-readable flags part. I said the same thing about that then as I said above.
The part where it defines classes/categories of commands is too complicated when you don't have a ridiculous number of (also ridiculous) commands.
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the links don't work man ??? can u please send me a link for the game.qvm for this mod?
Thnx in advanced
Tino
EDIT: don't worry there working now :P
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They were down? :-\
And by the way, there's no precompiled game.qvm file. You have to compile it yourself (don't worry, there's instructions.)
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yer my PC mustn't of been working properly
and i don't know how to compile them is it hard?
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No, it's not hard. There's instructions on the wiki.
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I like new admin.dat. It's readable for human without manual :)
Human-readable flags are a trunk-destined patch.
WHAT (http://projects.mercenariesguild.net/projects/lakitu7-qvm/repository/revisions/158)
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Lakitu7 just said human-readable flags, not which implementation. In fact, he doesn't like my implementation as much as others.