Tremulous Forum
		Mods => Modding Center => Topic started by: seeeker on March 11, 2009, 07:59:31 am
		
			
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				Is it even remotely possible to show the player ammo info like:
 //CLIPS
 itemDef
 {
 name "clips"
 rect 538 423 60 15
 visible 1
 decoration
 forecolor 0.8 0.4 0.0 1.0
 ownerdraw CG_PLAYER_CLIPS_VALUE
 }
 
 (taken from the human_hud.menu)
 
 on any other place than the hud? (weapon to be precise >=D)
 
 is CG_PLAYER_CLIPS_VALUE a shader? if so how can i make reference to it?
 
 I know everyone might see a diff info on their side, but still.
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				No. You can't.
			
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				No you can't currently, or no you can't ever?
			
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				Can't without modifications to the renderer.
			
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				CG_PLAYER_CLIPS_VALUE is just an identifier that cg_draw.c uses to call the appropriate draw function. In theory you can get that function to do something else entirely, but it's probably not going to be an easy ride.
			
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				Actually I was thinking about this, and it should be possible to do with some crafty use of trap_R_RemapShader with the numbers on the screen.
			
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				yay it would be awesome to have stuff like bp shown on ckit, ammo shown on weapons, glowy poison shown on claws (=o) or even an actual helmet model (inside area) drawn on the players screen showing the radar/etc
 
 ;D!
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				helmet could be done via hud