Tremulous Forum
Media => Map Releases => Topic started by: Evoc on March 28, 2009, 04:06:27 am
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(I just copied + pasted this from the Trem.net release thread...you probably all know everything discussed in this thread, so just go right ahead and download it here. (http://www.filefactory.com/file/af77g29/n/map-stcs-b3_pk3))
I had to add something to the .pk3, and so I had to upload a new version of the map. If you've already downloaded it, please re-download it. You'll know you have the right one because it's "stcs-b3a" instead of "stcs-b3" in the .pk3 file name.
(http://img27.imageshack.us/img27/1061/stcsb3.jpg)
I know, I know: the name makes it seem as if its another ATCS clone. But it's not! It's merely called a "combat simulator" because of its symmetry (lol?). But fear not, for this is not your average map...introducing the STANDARD TACTICAL COMBAT SIMULATOR (Beta 3).
With this map, graphics and aesthetics were not the focus. Sure, it looks pretty good. Sure, it could look better. But the focus was gameplay.
At first sight, it looks completely human biased. But, this is not the case. The basement and long hallways give dretches/basis and goons advantages, respectively.
Beta 1 and Beta 2 have been extensively tested, and this version was a complete "rebuild" (to optimize the brushwork and make it look a tad bit better). Also, this version has a much better basement layout than the last one.
It took a while to make (despite its simplicity) due to some shader issues and other such things.
There isn't much to say about it, other than that Lisk designed the layout and that I did everything else. So just download, enjoy, rate, etc.
OH YEAH: The basement floods full of water every once and a while. ;)
MG link: http://downloads.mercenariesguild.net/maps/map-stcs-b3a.pk3
My link: http://evoc.benburhans.com/map-stcs-b3a.pk3
You will most likely find this map on the uBP server within a day or two. :D
SCREENSHOTS:
(http://img27.imageshack.us/img27/4383/shot3262.th.jpg) (http://img27.imageshack.us/my.php?image=shot3262.jpg) (http://img13.imageshack.us/img13/1816/shot3265.th.jpg) (http://img13.imageshack.us/my.php?image=shot3265.jpg)
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Mirrored (http://mirror.syntac.co.cc/).
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Mirrored (http://mirror.syntac.co.cc/).
Thanks! :D
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There's a particle error that spams the console.
I'd recommend replacing the solid red/blue texture with something different. Especially around the lights, where it gives a slight sterescopic impression, which is rather unpleasant. It's also a bit disconcerting because it makes the lights seem like they are red/blue tinted, but the light they cast is plain white.
Anyhow, nice to see someone using my textures. Map seems alright, though it is rather plain.
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Particle error? Please explain...I tested this with two other people and there was no error.
EDIT: I figured it out; please re-download the beta! And TRaK, what should I replace those textures with?
EDIT 2: Syntac, if you want, please re-mirror it. Thanks. :)
EDIT 3: You'll know you have the right one because it's "stcs-b3a" instead of "stcs-b3" in the .pk3 file name. Sorry for the inconvenience...
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Remirrored. :)
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Not so good map but still
http://box.solmu.org/drazil/tremulous/maps/map-stcs-b3a.pk3
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Thanks for all the mirroring, guys.
Anyway, I already have a massive list of improvements for b4 to make it more fun and more balanced (it's been gameplay tested quite a few times now).
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Good start :)
A bit more detail wouldn't go a miss, But looks pretty fun on a server.