So, this problem has been confusing me for a bit. I had some lights in my two corridor map, whatever, they were fine, but than I decided they were a bit too bright. I changed the values of light, but it didn't seem to have an effect. I tried making it really dark, it still seemed the same. So I deleted those lights and built.... The lighting was still the same. So, I deleted all lights in this little map, and than made 1 dull light. And compiled and tested it out.... still the SAME lighting. I am thoroughly perplexed. Why is this the case? When I had been putting lights in before, they worked like normal. Mind I am still an extreme novice to radiant, so I may be doing something extremely foolish.... Please help. Oh, and ignore that half-invisible dirt mound. ;)
Radiant:
(http://farm4.static.flickr.com/3431/3403758582_12e62446f8_o.jpg)
Trem:
(http://farm4.static.flickr.com/3436/3403758588_27b566d1b2_o.jpg)
??? ??? ???
shader lights? not rebuilding the light stage?
Light stage has definetly been rebuilt. I used the same type I did when the lights worked fine.
And I'm not exactly sure what a shader light is :-\ but I just right clicked and selected light... Again, it worked before, but than, some lights decided not to be deleted....
You know certain shaders cast light?
...and often (but not always) produce superior results to entity lights. The textures on the lights - were they light-emitting shaders from the stock maps?
Yes, seems shader lights here =) Try change all 'lamp' textures to other textures temporally and you will got your darkness. =]
Ah, I'm an idiot. (Or, just ignorant.) Thanks guys, that was the problem. Yea, I started about yesterday, so.... ::)
??? ??? ???
ZOMG, TEH MOOSEBERRY IS MAPPINGZ?
TWILL BE BEST MAP EVAR!