Tremulous Forum

Media => Mapping Center => Topic started by: mooseberry on April 01, 2009, 05:43:34 am

Title: Magical Invisible lights. [SOLVED]
Post by: mooseberry on April 01, 2009, 05:43:34 am
So, this problem has been confusing me for a bit. I had some lights in my two corridor map, whatever, they were fine, but than I decided they were a bit too bright. I changed the values of light, but it didn't seem to have an effect. I tried making it really dark, it still seemed the same. So I deleted those lights and built.... The lighting was still the same. So, I deleted all lights in this little map, and than made 1 dull light. And compiled and tested it out.... still the SAME lighting. I am thoroughly perplexed. Why is this the case? When I had been putting lights in before, they worked like normal. Mind I am still an extreme novice to radiant, so I may be doing something extremely foolish.... Please help.    Oh, and ignore that half-invisible dirt mound.  ;)

Radiant:
(http://farm4.static.flickr.com/3431/3403758582_12e62446f8_o.jpg)

Trem:
(http://farm4.static.flickr.com/3436/3403758588_27b566d1b2_o.jpg)
 ???  ???  ???


Title: Re: Magical Invisible lights.
Post by: Archangel on April 01, 2009, 05:51:27 am
shader lights? not rebuilding the light stage?
Title: Re: Magical Invisible lights.
Post by: mooseberry on April 01, 2009, 06:07:07 am
Light stage has definetly been rebuilt. I used the same type I did when the lights worked fine.

And I'm not exactly sure what a shader light is  :-\ but I just right clicked and selected light... Again, it worked before, but than, some lights decided not to be deleted....
Title: Re: Magical Invisible lights.
Post by: Kaleo on April 01, 2009, 07:29:25 am
You know certain shaders cast light?
Title: Re: Magical Invisible lights.
Post by: Taiyo.uk on April 01, 2009, 11:59:49 am
...and often (but not always) produce superior results to entity lights. The textures on the lights - were they light-emitting shaders from the stock maps? 
Title: Re: Magical Invisible lights.
Post by: CATAHA on April 01, 2009, 05:18:36 pm
Yes, seems shader lights here =) Try change all 'lamp' textures to other textures temporally and you will got your darkness. =]
Title: Re: Magical Invisible lights.
Post by: mooseberry on April 01, 2009, 05:30:54 pm
Ah, I'm an idiot. (Or, just ignorant.) Thanks guys, that was the problem. Yea, I started about yesterday, so....  ::)
 ??? ??? ???

Title: Re: Magical Invisible lights. [SOLVED]
Post by: amz181 on April 03, 2009, 08:40:05 pm
ZOMG, TEH MOOSEBERRY IS MAPPINGZ?

TWILL BE BEST MAP EVAR!