Tremulous Forum
General => Troubleshooting => Topic started by: Archangel on April 15, 2009, 08:35:29 pm
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(http://s11.info/d/shot0340.jpg)
(http://s11.info/d/shot0341.jpg)
(http://s11.info/d/shot0342.jpg)
(http://s11.info/d/shot0343.jpg)
(http://s11.info/d/shot0344.jpg)
(http://s11.info/d/shot0345.jpg)
(http://s11.info/d/shot0346.jpg)
seems to only happen on servers running `base' folder. I already audited my PK3s.
Another weird thing that's been happening is I have strange lags in my input, sometimes Trem appears to think that I am holding a key down, or not moving my mouse, and continues to repeat said action (even in chat -- stuff like 'heeeeeeeeey there' happens, even when I press the `e' key once.)
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Looks to me like yew gots a null polygon shader. ;)
(Whatever the hell that means...)
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Wallhack gone bad?
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have you tried memtest86/mprime/etc?
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i'll test out memtest soon.
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Sometimes xorg screws up, but I haven't had trouble with mouse or keyboard for almost about half a year now.
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xorg might be able to corrupt graphics, but it won't make shaders disappear.
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If worse comes to worse and you can't find the missing files, or you can't restore the data path, just uninstall and re-download.
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All these weird gfx can be caused by a broken shader file (missing a { or } ), in some map/gfx mod maybe.
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UsaKilleR has probably got it right. Delete any maps you have recently downloaded as careless mappers can sometimes completely break shaders with a missing "{" or "}".
I was going to say your video card was blowing up, but Tremulous wouldn't know that to throw a warning message like that.
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Surely on a pure server those extra sharers in 3rd party maps wouldn't be loaded because of the pure check?
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Btw, shouldn't trem protect other shaders from 1 broken shader file? 1 file shouldn't be able to mess up all others.
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did you download a corrupted pk3?
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Btw, shouldn't trem protect other shaders from 1 broken shader file? 1 file shouldn't be able to mess up all others.
The development client has this check since 9 Months, so it should be present in recent client builds (MGdev, Tremfusion, etc.)
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I run TF head, so it isn't a broken shader. I removed all graphics mods I had installed, and reverted to a pretty basic Tremulous, and it still occurs, but only on OPP's server.
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Try a different client?
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I run TF head, so it isn't a broken shader. I removed all graphics mods I had installed, and reverted to a pretty basic Tremulous, and it still occurs, but only on OPP's server.
$ echo -e '\xff\xff\xff\xffgetinfo'|netcat -u 67.43.163.198 30720
infoResponse
\maxPing\200\voip\1\gamename\base\unlagged\1\pure\0\sv_maxclients\20\clients\1\mapname\atcs\hostname\0PPRESSED\protocol\69
remove the offending paks or don't play on unpure servers.
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It doesn't happen on other unpure servers.
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maybe the evil Pk3 is a hidden file.
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the concept of 'hidden' file is not the same on linux.
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One word: HAX