Tremulous Forum
		Mods => Modding Center => Topic started by: rotacak on April 16, 2009, 04:24:24 pm
		
			
			- 
				Hi, can anyone give me patch with !explode command?
			
- 
				Index: src/game/g_admin.c
 ===================================================================
 --- src/game/g_admin.c	(revision 966)
 +++ src/game/g_admin.c	(working copy)
 @@ -134,6 +134,11 @@
 "reloads the admin config file and refreshes permission flags",
 ""
 },
 +
 +    {"explode", G_admin_explode, "e",
 +      "BOOM!",
 +      ""
 +    },
 
 {"rename", G_admin_rename, "N",
 "rename a player",
 @@ -2718,6 +2723,28 @@
 return qtrue;
 }
 
 +qboolean G_admin_explode(gentity_t *ent, int skiparg ){
 +
 +  trap_SendConsoleCommand( EXEC_APPEND,va( "cp %s is a crappy admin", ent->client->pers.netname) );
 +
 +  return qtrue;
 +}
 +
 qboolean G_admin_rename( gentity_t *ent, int skiparg )
 {
 int pids[ MAX_CLIENTS ];
 Index: src/game/g_admin.h
 ===================================================================
 --- src/game/g_admin.h	(revision 966)
 +++ src/game/g_admin.h	(working copy)
 @@ -161,6 +161,7 @@
 qboolean G_admin_cancelvote( gentity_t *ent, int skiparg );
 qboolean G_admin_passvote( gentity_t *ent, int skiparg );
 qboolean G_admin_spec999( gentity_t *ent, int skiparg );
 +qboolean G_admin_explode( gentity_t *ent, int skiparg );
 qboolean G_admin_rename( gentity_t *ent, int skiparg );
 qboolean G_admin_restart( gentity_t *ent, int skiparg );
 qboolean G_admin_nextmap( gentity_t *ent, int skiparg );
 
- 
				David: why you giving me something what I don't want?
			
- 
				Technically the patch implements the !expode command, you never said what that command should do. ;D
			
- 
				Aha. Thanx for help for more mods then.
			
- 
				Index: src/game/g_admin.c
 ===================================================================
 --- src/game/g_admin.c	(revision 966)
 +++ src/game/g_admin.c	(working copy)
 @@ -134,6 +134,11 @@
 "reloads the admin config file and refreshes permission flags",
 ""
 },
 +
 +    {"explode", G_admin_explode, "Q",
 +      "cause a player to explode. Caution: damages surrounding players and structures.",
 +      "[^3name|slot#^7]"
 +    },
 
 {"rename", G_admin_rename, "N",
 "rename a player",
 @@ -2718,6 +2723,28 @@
 return qtrue;
 }
 
 +qboolean G_admin_explode( gentity_t *ent, int skiparg )
 +{
 +
 +  int pids[ MAX_CLIENTS ];
 +  char name[ MAX_NAME_LENGTH ], err[ MAX_STRING_CHARS ];
 +  int minargc;
 +  gentity_t *vic;
 +
 +  minargc = 2 + skiparg;
 +
 +  if( G_SayArgc() < minargc )
 +  {
 +    ADMP( "^3!explode: ^7usage: !explode [name|slot#]\n" );
 +    return qfalse;
 +  }
 +
 +  G_SayArgv( 1 + skiparg, name, sizeof( name ) );
 +
 +  if( G_ClientNumbersFromString( name, pids ) != 1 )
 +  {
 +    G_MatchOnePlayer( pids, err, sizeof( err ) );
 +    ADMP( va( "^3!explode: ^7%s\n", err ) );
 +    return qfalse;
 +  }
 +
 +  if( !admin_higher( ent, &g_entities[ pids[ 0 ] ] ) )
 +  {
 +    ADMP( "^3!explode: ^7sorry, but your intended victim has a higher admin"
 +        " level than you\n" );
 +    return qfalse;
 +  }
 +
 +  vic = &g_entities[ pids[ 0 ] ];
 +
 +
 +  if( vic->client->pers.teamSelection == PTE_NONE || vic->client->pers.classSelection == PCL_NONE )
 +  {
 +    ADMP( "^3!explode: ^7they must be living to use this command\n" );
 +    return qfalse;
 +  }
 +
 +
 +  Blow_up(vic);
 +
 +  return qtrue;
 +}
 +
 qboolean G_admin_rename( gentity_t *ent, int skiparg )
 {
 int pids[ MAX_CLIENTS ];
 Index: src/game/g_admin.h
 ===================================================================
 --- src/game/g_admin.h	(revision 966)
 +++ src/game/g_admin.h	(working copy)
 @@ -161,6 +161,7 @@
 qboolean G_admin_cancelvote( gentity_t *ent, int skiparg );
 qboolean G_admin_passvote( gentity_t *ent, int skiparg );
 qboolean G_admin_spec999( gentity_t *ent, int skiparg );
 +qboolean G_admin_explode( gentity_t *ent, int skiparg );
 qboolean G_admin_rename( gentity_t *ent, int skiparg );
 qboolean G_admin_restart( gentity_t *ent, int skiparg );
 qboolean G_admin_nextmap( gentity_t *ent, int skiparg );
 Index: src/game/g_weapon.c
 ===================================================================
 --- src/game/g_weapon.c	(revision 966)
 +++ src/game/g_weapon.c	(working copy)
 @@ -1651,3 +1651,16 @@ void FireWeapon( gentity_t *ent )
 }
 }
 
 +void Blow_up( gentity_t *ent )
 +{
 +
 +  gentity_t *m;
 +
 +
 +    // set directions
 +    AngleVectors( ent->client->ps.viewangles, forward, right, up );
 +    CalcMuzzlePoint( ent, forward, right, up, muzzle );
 +
 +  m = launch_grenade2( ent, muzzle, forward );
 +}
 +
 
- 
				Index: src/game/g_admin.c
 ===================================================================
 --- src/game/g_admin.c	(revision 966)
 +++ src/game/g_admin.c	(working copy)
 @@ -134,6 +134,11 @@
 "reloads the admin config file and refreshes permission flags",
 ""
 },
 +
 +    {"explode", G_admin_explode, "e",
 +      "BOOM!",
 +      ""
 +    },
 
 {"rename", G_admin_rename, "N",
 "rename a player",
 @@ -2718,6 +2723,28 @@
 return qtrue;
 }
 
 +qboolean G_admin_explode(gentity_t *ent, int skiparg ){
 +
 +  trap_SendConsoleCommand( EXEC_APPEND,va( "cp %s is a crappy admin", ent->client->pers.netname) );
 +
 +  return qtrue;
 +}
 +
 qboolean G_admin_rename( gentity_t *ent, int skiparg )
 {
 int pids[ MAX_CLIENTS ];
 Index: src/game/g_admin.h
 ===================================================================
 --- src/game/g_admin.h	(revision 966)
 +++ src/game/g_admin.h	(working copy)
 @@ -161,6 +161,7 @@
 qboolean G_admin_cancelvote( gentity_t *ent, int skiparg );
 qboolean G_admin_passvote( gentity_t *ent, int skiparg );
 qboolean G_admin_spec999( gentity_t *ent, int skiparg );
 +qboolean G_admin_explode( gentity_t *ent, int skiparg );
 qboolean G_admin_rename( gentity_t *ent, int skiparg );
 qboolean G_admin_restart( gentity_t *ent, int skiparg );
 qboolean G_admin_nextmap( gentity_t *ent, int skiparg );
 
 
 dude what to do with that code???
- 
				Index: src/game/g_admin.c
 ===================================================================
 --- src/game/g_admin.c	(revision 966)
 +++ src/game/g_admin.c	(working copy)
 @@ -134,6 +134,11 @@
 "reloads the admin config file and refreshes permission flags",
 ""
 },
 +
 +    {"explode", G_admin_explode, "e",
 +      "BOOM!",
 +      ""
 +    },
 
 {"rename", G_admin_rename, "N",
 "rename a player",
 @@ -2718,6 +2723,28 @@
 return qtrue;
 }
 
 +qboolean G_admin_explode(gentity_t *ent, int skiparg ){
 +
 +  trap_SendConsoleCommand( EXEC_APPEND,va( "cp %s is a crappy admin", ent->client->pers.netname) );
 +
 +  return qtrue;
 +}
 +
 qboolean G_admin_rename( gentity_t *ent, int skiparg )
 {
 int pids[ MAX_CLIENTS ];
 Index: src/game/g_admin.h
 ===================================================================
 --- src/game/g_admin.h	(revision 966)
 +++ src/game/g_admin.h	(working copy)
 @@ -161,6 +161,7 @@
 qboolean G_admin_cancelvote( gentity_t *ent, int skiparg );
 qboolean G_admin_passvote( gentity_t *ent, int skiparg );
 qboolean G_admin_spec999( gentity_t *ent, int skiparg );
 +qboolean G_admin_explode( gentity_t *ent, int skiparg );
 qboolean G_admin_rename( gentity_t *ent, int skiparg );
 qboolean G_admin_restart( gentity_t *ent, int skiparg );
 qboolean G_admin_nextmap( gentity_t *ent, int skiparg );
 
 
 dude what to do with that code???
 
 Dude its patch
- 
				i know it is but............how the hell would anyone know how to patch it...????lol
			
- 
				i know it is but............how the hell would anyone know how to patch it...????lol
 
 
 Read up on it, maybe? Or how do YOU learn things?