Tremulous Forum
Mods => Modding Center => Topic started by: brendanvos on May 01, 2009, 01:29:49 am
-
Hey! I play tremulous almost everyday at my tech class at school and we've recently started messing around with build points and sudden death and stuff and I was wondering how you change the appearance of your character and or weapons. Any help would be appreciated, thanks! (if downloads are necessary could someone give me a link? Thanks! :human:
-
You learn how to model.
-
so there is no possible way to get codes or downloads that allow me to change my appearance?
-
There is only one character model for the humans by default, so you can't change. Supposedly the reason behind this is that all the humans are clones, so its not programming laziness.
-Edit-
No, you can change the model with a mod but all the models would be changed too. As far as I know, you cannot choose a "custom" model for yourself, would be neat though.
-
Where could i download such a mod? ;D
-
Well, there is no existing mod. If you can model/UVwrap then add in a system to allow different character models, it may work.
Port from OpenArena maybe?
-
Well, there is no existing mod
My bad, I was thinking of re-skins. ::)
-
Re texturing them is a nice easy place to start. That only takes a few min even for begginers.
-
Tremulous should have like 8 different skins with subtle differences for each human and alien, so that they aren't exactly the same. That they are picked at random each time you spawn.
-
Quake3 lets you pick a model, and I think it's all still in trem, so it shouldn't be too impossible to get it all back again, if there are enough models to pick from.
-
I want to play as a paper clip.
-
Quake3 lets you pick a model, and I think it's all still in trem, so it shouldn't be too impossible to get it all back again, if there are enough models to pick from.
I'm pretty sure that's been stripped out, but it shouldn't be too hard to add back in anyways.
-
Trem forces a player model per-class. You could have it force a subset of models in a list(stored externally in a text file)instead.
-
... providing, of course, that a set of free and open-source avatars were available for use (not aimed at those who know said fact, but included for those who might think we can simply use the q3a assets).
Also, lest anyone take the clones explanation to be official, it's more of a justification of why it were so, as opposed to a rationale for purposely making it that way.
-
I don't think people using other games' assets would be a problem considering the frequency in which that occurs already.
-
For the clones, you may just want to edit the .md3 so it includes your favorite skin. Release a mod or something. We're all sick of Ked Ambrit.
-
Skins are in separate image files (data-1.1.0.pk3/models/players/human_base), so you only need to edit those (DO NOT EDIT data-1.1.0.pk3!!). To use it, make a new .zip file with same folder structure and filenames, then rename it to zz-mymod.pk3, and put it in homepath/base folder. The server needs the same file, or be unpure. All humans will have that skin.