Tremulous Forum
General => General Discussion => Topic started by: dolby on July 04, 2006, 11:50:44 pm
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There seems to be a need for a voice command system in Tremulous. I'm currently working on designing the sounds and would like player feedback on this new communication system. Here is the list as it stands currently. Please feel free to give me feedback on what needs to be added or what could be removed.
There will be one set of voices for the Overmind (in the likeness of the voice over that's currently in place for the aliens) and 2 seperate voice profiles for the humans -- standard marines and battlesuit marines.
You can check out the battlesuit voice at: http://www.zplink.com/cm/holybannanas.wav
http://www.zplink.com/cm/weneedamedistation.wav
http://www.zplink.com/cm/whatever.wav
Human Voice Command List
I'll distract them
Concentrate on their Overmind
Alien structures ahead
Behind you!
I'll defend our base
I'll repair our base
I'll attack the enemy base
Repair this structure
We need a (structure name)
Defend the Reactor
Relocate our base
Stay together
Cease fire!
Move out!
Wait up!
Help!
Sorry!
No problem
Okay
No way
Stop blocking me!
Lead the way
We need more defenders!
We need more attackers!
Enemies at our base
Taunts
Marine (need more)
You are NOT a beautiful and unique snowflake.
You have destroyed my innocence.
Rat tat tat tat tat tat tat tat tat, never hesitate to put a Granger on its back.
Battlesuit (need more)
Holy bannanas!
Whatever, I'll do what I want!
*fart* Uh, that was a Granger. Building something.
Alien Voice Command List
Agreed
Disagreed
Rush the terran hive
They approach
We need defensive brood
We need offensive brood
Move forward
Stay back!
Move the hive
Build us a (structure name)
Defend the Overmind
Stay together
Grenade!
Stop blocking our path
Taunts (need more)
Finish him! Excellent.
It puts the acid on its skin or else it gets the goon again!
We are so bored.
-Dolby
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How the hell can aliens 'speak' English? :D
Good idea though, VERY good, i find myself in need of it all the time and that 'GO' taunt the humans have isn't that useable...
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Alien-taunt, Dretch: Uh-Ah, cant touch this!
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I think the most common (game related) things alien players type are "GRENADE!!!!" and "Stop blocking".
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I think the BattleSuit sounds should have some sort of metallic flavour, after all, they are in a metal armour or something :wink: .
Anyhow great idea, can't wait till it's done :) .
EDIT: a new voice command for the humans:
RRRHAAAAARRRGGGGH (like that you're using your pulse rifle/chaingun against a horde of aliens continuously for some time).
EDIT (2): the normal human sounds should be abit like the humans in starcraft (brood wars).
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LOL. they sounds like warcraft's orcs XD
Maybe they are tho.. and they are hiding the truth from us with those metal suits :P
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The idea is VERY good. I'd been hoping for something like that for a long time :)
Now for my criticism/stuff/ideas/whatever :-) ... part of it might be my not being a native speaker.
- Can barely understand the bsuit sounds you put up
- the 'Come on' taunt the humans have right now is GOOD. Much of the in-game communication is done with just that taunt. PLEASE do not change it!
- Personally I would rather have the bsuit sounds in the voice the current bsuit 'Come on' is in, but that might just be me.
- What would be REAL cool would be map location names for ALL maps (not just the new ones) and then have a kind of a menu which to choose from when you press, say, F12 or something with all those locations. When you click one of them, your characters says "Moving to <location name>. All team cover!" or something. I stopped asking where we should move to, that takes too much time. You just do it and either you have a good team that follows or you don't, then it doesn't matter anyways since the move will fail.
All in all this should give Tremulous a tremendous amount of added quality :)
Edit: about that menu thing. Maybe the entire voice system could be driven by a menu system. Personally I'd like F9 thru F12 as defaults for Defense Menu/Attack Menu/Info Menu/Fun Menu. Then when a menu is open you'd see all the choices with the hotkey underlined.
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I LIKE TIRES!
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I LIKE TIRES!
Tires. Yummy.
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If such a system is implemented, it needs to kick automatically if more than so many messages are spammed within a certain period of seconds. Some lamers have it keybound to spam massive amounts of random letters, so I bet they would love to be able to spam massive amounts of chat.
You need: "The enemy is at S2/S3!"
Aliens need to be able to whine about human campers. Also, they need a "Aaargh!! Stop feeding, you farking n00bz0rs11!!1" command. Angry mumbling about grenades, spam, and lucifer cannons would be good. Oh, and "Painsaw incoming!!!"
Humans could use:
"I hear something bugs building nearby!"
"Holy crap, tyrants!!!!!!"
"This is my rifle! There are many like it, but this one is mine!"
"What is your major malfunction?" [/R Lee Ermey]
"Come get some!"
"Camping the skies!!!"
"Egg hunt! Move out!"
"Hail to the king, baby."
"It's time to kick ass and chew bubblegum. And I'm all outta gum."
"Game over, man. Game over!"
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Excellent, a voice chat system would be very appreciated :)
I'd like to suggest the following for both races:
"Base under attack!", because only an attack on reactor/overmind gives an in-game message.
"All clear!" or "Base secured!", so people stop running back to base just to find a dead body/alien after an attack.
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Hello.
Very good Idea.
In UT99, we have the same parametrable system : Key "A" for "Attack them !", "C" for "Cover me !", ...
It will be very usefull for IA (bots).
I suggest to add commands for ingenieers ("Need to rebuild"...), and commanding ("All in energetic ammo : Subit Death soon !", "All in Battlesuit, massiv attack in 5 mins" ...).
Thanks a lot.
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I am all excited for the new voice chat, but what i miss more is the little "bubble" above the head if you type (indicating you are either afk or type and shall not be shot at).
this should be easy to implement.
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That bubble would not be good for game atmosphere and not detain anyone from killing the afk person... :D
Danny
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Megabite"]That bubble would not be good for game atmosphere and not detain anyone from killing the afk person... :D
Danny
Well, for humans you could do the same trick than in UT99 : show an animation of the person with it's hand pressed against his hear and moving the head as if agreeing with what was said.
For aliens ?
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Megabite"]That bubble would not be good for game atmosphere and not detain anyone from killing the afk person... :D
Danny
You are right, almost no one has the klingon honour in this game, they will rather assasinate you like feign romulan scum! ;D
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Well this game is about killing and not about talking, is it? ;)
Danny
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What can be usefull, is a menu like the battelfield 1 one, or like the 2.
The Bf1942 one whas function key powered. F1,F2,F3.. But to use that, we will be able to move the chat strings, and this may look like crap on a Quake engine. And need that... a engine mod.
The Bf2 use the center of screen, and use images. So will not need enginemodding on Quake, but Imho is somewhat ugly and less usefull.
Theres other menus on other games, but are crap. Only BF get it right.
Yet another option is the MUD one: having a quick console to write commands. Only one line [ ] to type something.
You press Y then type
fart
then your model use the fart animation (if available) and generate the fart sound (if available), else write to screen "[your name] is farting yadda yadda".
But this feature will need enginemoding,.. too. And while you type you cant move. And other keybinds can't get in the way, withouth proper enginemoding.
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I think this would be a very beneficial addition to the game, and would add a depth of team communication and play. One idea that I have is: why not make the opposite factions (Aliens and Humans) voice emotes sound different and undistinguishable. When a player from the other team sounds a voice emote, the sound would be drastically warped so the enemy are unable to hear what your saying. For example, the Humans could have the pitch of the voices drastically raised, so it sounds very high-pitched, and the Aliens could be spoken in a new language (or just gibberish) or deepened. To the other players on your team however for both teams, it's English.
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How about using the system a bit like the one of ET?
A (transparent) menu would pop up by pressing key (maybe V or a key that is easy reachable but not (commenly) in use) with some main subjects, and each would have 1 (or more) submenu, the submenu's would be used with for example numbers (F1 or 1 or something else).
In example, you do V -> (F)3 -> (F)1, which would say something like: CHARGE!!! or something, you pick :) .
I think numbers should be used rather than letters, because you can still move and use the voice commands at the same time, just like in ET a bit :) .
This would be my idea a bit, just my 2 cents :) .
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Either that or the other team cannot hear the sounds (except taunts). Could be explained with radio talk and telepathy.
I like Plague's suggestion better, though... ;)
Danny
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For humans i would like a "Time for egg hunt, use the helmets" or something similar.
Because, when humans manage to storm the alien base and get rid of big aliens, many players still use the damn BS and are useless for egg hunt, allowing Aliens to rebuild.
Also something like "need cover/follow me" and a "covering you" could be nice for builders who wanna move the base. It will be also useful when you find a teammate who seems to follow you : that way you could be sure he is working with you (and a "I m coming back to base" would be nice too so that your teammate know when you cant cover him anymore ;) )
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I noticed that in your first list of marine voicechat, a large number of those were copied word for word from Tribes Vengeance. Yeah, you're not the only clever one around here.
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DarkWolf: I think that's a great idea because for those of us that have many binds, we would simply run out of keys for binds/emotes. I have a problem with that however, as my F# keys don't work except for F1, but I think your suggestion is the way to go to access the emotes.
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Plague"]DarkWolf: I think that's a great idea because for those of us that have many binds, we would simply run out of keys for binds/emotes. I have a problem with that however, as my F# keys don't work except for F1, but I think your suggestion is the way to go to access the emotes.
Well, instead of F1-F9 we could just use 1-9, a bit like in ET :wink: .
EDIT: Sorry for the, a bit excesive credit to ET, but the system is based/used in ET, and i don't like stealing credits :wink: .
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The system in ET is more or less the exact same that was used in UT99, UT2003 and UT2004 anyway :)
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I noticed that in your first list of marine voicechat, a large number of those were copied word for word from Tribes Vengeance. Yeah, you're not the only clever one around here.
I'm not trying to rip off Tribes Vengeance, as I'm doing all the voice work myself. If the lines are the same it's because it makes sense to implement them in the same fashion.
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holy crap this is a great idea!!!!!
how do you want to implement this? let the player adjust taunts and voice commands with one key per taunt/command or build an ingame menu (as seen in cod and cod2, and so many others)
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When can we expect this to be released?
And will this be directly available (sidepatch?), or will it be included in the next version of tremulous?
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When can we expect this to be released?
And will this be directly available (sidepatch?), or will it be included in the next version of tremulous?
This will most likely be released with an official build. I need around a month to do this and I'm sure Timbo needs some time to build the menu selection system. I have no idea how Timbo envisions this working, but I'm sure it will be easy to use or bind.
Keep it up with the feedback guys.
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i sure hope this sounds will be local like the current come on sound.. the annoyance of 10 ppl all spammin to be heard over the other 9..
on another (kinda related) topic.. would be nice with local chat and teamchat
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Hmm...I think most of them should be local, but sounds like "Base is under attack!" is much more useful when all can hear it. Or maybe there could be option to just shout so it's local or use radio so all hear it.
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Megabite"]Well this game is about killing and not about talking, is it? ;)
Danny
I disagree strongly. This game is about communication far more than it is about killing. Mind you, communication != talking, but still.
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What would be CRAZY cool would be if every player had an own voice. Hard to do tho (not impossible, but hard).
Anyways, Jorgus had another idea about accessing the commands: make them shortcut-assignable to the numpad or something, with sane defaults. I think that would complement the idea of menus just fine. Note menuS in the plural (as suggested a couple of posts before: Defensive Menu, Offensive Menu, Building Menu, Fun Menu) as deep menu structures make it hard to access the desired voice command quickly.
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I disagree strongly. This game is about communication far more than it is about killing. Mind you, communication != talking, but still.
1. You missed my ";)"
2. Exactly, communication != talking
3. ;)
Just to make clear my previous comment: What I meant is that Tremulous is about winning by teamwork and killing the enemy and not by standing in a corridor typing some bullshit and getting yourself killed because of that.
To help this we have opened our Teamspeak Server (data at www.tremulous.info) a while ago and dolby's radio commands will improve gameplay further, no doubt.
Danny
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Can you make a sound which I can trigger which plays throughout the entire map at volume 2 and says "Follow Me You Thicks Bastards!"?
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Megabite"]
1. You missed my ";)"
Oops. My apologies. :wink:
Megabite"]
To help this we have opened our Teamspeak Server (data at www.tremulous.info) a while ago and [...]
Tried that 3 or 4 times now and it was always empty (i.e., the people from the game weren't in there. Plus (that's my personal problem tho), when I use TS I can't hear any of the Tremulous sounds.
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copy/paste some TacOps binds :
You can see a list for Speechbinds here:
What it says Keybind
Roger That speech 0 1 0
Negative speech 0 3 0
I Copy speech 0 0 0
You got it speech 0 2 0
Cover me speech 2 3 -1
Watch for Cover speech 7 5 0
I need some back-up fast speech 7 4 0
I got your back speech 4 3 0
I'm under heavy attack speech 7 3 0
Let's clean this place out speech 2 2 -1
Return to base speech 2 0 -1
Attack main target speech 2 4 -1
Emergency! speech 7 0 0
Emergency! Man Down! speech 4 5 0
Fire in the Hole! speech 4 2 0
I'll Keep them busy speech 6 3 0
Stay together team speech 5 5 0
Hold this position speech 2 1 -1
I'm In Position speech 6 5 0
I'm Hit! speech 9 2 0
Watch Who You Shoot! speech 1 1 0
Hey! Friendly Fire! speech 1 0 0
Bomb Has Been Planted speech 4 1 0
Falling Back speech 7 1 0
Enemy Spotted speech 6 2 0
Target In Sight speech 6 8 0
Split In Pairs speech 5 4 0
Meet At Rendez-Vous Point speech 5 3 0
Keep Moving speech 5 2 0
I'm Going In speech 6 4 0
Objective Accomplished speech 6 7 0
Hostage Rescued speech 4 0 0
5 Seconds Before Assault speech 5 0 0
Area Cleared speech 6 0 0
Enemy Down speech 3 0 0
Get In Position speech 5 1 0
especially Keep Moving and FFire voices are nice
and about hearing other team, humans could hear current alien sounds (for example if dretch is speaking humans would hear a cricket sound), aliens could hear a giberish taunts, or squelch sound ("hszszszszszsz piiip") for anything not directed at them
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How about a:
"I'm moving base. Follow me, you worthless, worthless team."
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I very much like the idea. but try not to have them say stupid stuff for taunts make them a little more spicey and not so funny but seriously cant wait
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[...]
I got your back speech 4 3 0
I'm under heavy attack speech 7 3 0
Let's clean this place out speech 2 2 -1
[...]
OMG! Too many! Too complicated! Who can remember?
I was thinking of putting the most common phrases each
on a single key of the keypad. That's 17 (seventeen)
keys! And if that's not yet enough then there would still
be the menu to choose from using accelerators.
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OMG!
Ponnies !
Too many! Too complicated! Who can remember?
and who has to remember? its not like u are going to use them all. I used only 6 essential ones while playing TacOps. Rest of the stuff you can choose from the fast menu (UT99 ROX) or just type.
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OMG!
Ponnies !
Pink Ponies!
and who has to remember? its not like u are going to use them all. I used only 6 essential ones while playing TacOps. Rest of the stuff you can choose from the fast menu (UT99 ROX) or just type.
Uh. Where's the point in having to press THREE keys for a speech command? I mean, there's 18 perfectly working keys sitting on the numpad of which only one has to be pressed :-)
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The point is to allow you to choose commands from a menu, and to allow the use of more than 18 different voice commands.
If each number key was bound to a voice command and there was no menu, you'd just have to hit number keys until you found the voice command you really wanted, and hope other people would ignore the voice commands you didn't really mean. It would be noisy, confusing, and inefficient.
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The point is to allow you to choose commands from a menu, and to allow the use of more than 18 different voice commands.
If each number key was bound to a voice command and there was no menu, you'd just have to hit number keys until you found the voice command you really wanted, and hope other people would ignore the voice commands you didn't really mean. It would be noisy, confusing, and inefficient.
The solution would be to make a confirm-double tap.
That's when you press the key to see the message, then press again to send it.
This is not really time consuming because you can just double tap the key really fast if you already know what message it is.
OR, there could be an option in the menu to make em single tap.
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[...]
I got your back speech 4 3 0
I'm under heavy attack speech 7 3 0
Let's clean this place out speech 2 2 -1
[...]
OMG! Too many! Too complicated! Who can remember?
I was thinking of putting the most common phrases each
on a single key of the keypad. That's 17 (seventeen)
keys! And if that's not yet enough then there would still
be the menu to choose from using accelerators.
Hello.
On Windows, I suggest "shoot", You speak, it tapes the keys :
http://clans.gameclubcentral.com/shoot/
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Here's my idea: either ppl can record their own sounds (or download a Basic Set) that they can put into a specific folder of trem for specific buttons(might start up a little lagging sometimes), or if they have a microphone, they could press a specific "Speak" button in-game to audio-chat their very own words at the very time they want to say whetever they wanna say.
and if you haven't got a mike?
don't ask me, i come with specific ideas, not specific solutions!
spicificly speaking! :P
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Here's my idea: either ppl can record their own sounds (or download a Basic Set) that they can put into a specific folder of trem for specific buttons(might start up a little lagging sometimes), or if they have a microphone, they could press a specific "Speak" button in-game to audio-chat their very own words at the very time they want to say whetever they wanna say.
and if you haven't got a mike?
don't ask me, i come with specific ideas, not specific solutions!
spicificly speaking! :P
/sarkazm Oh yes plz.... /sarkazm
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I think that unless you want to bind as many keys as there are commands, that a menu will be necessary. However, once again there could be the problem of being killed while navigating the menu. Unless you quickly got proficient and memorized the keys for each emote (which wouldn't necessary take a long of time) you could easily be killed if not somewhere safe.
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It puts the acid on its skin or else it gets the goon again!
You sir, fucking win.
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I still think the, for example, V -> 1 -> 3, or V -> 3 -> 1 (and then there would be a voice command) menu would be a good idea, it's easy to understand, flexible because you can use it in combat, and the menu is easy to use.
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I still think the, for example, V -> 1 -> 3, or V -> 3 -> 1 (and then there would be a voice command) menu would be a good idea, it's easy to understand, flexible because you can use it in combat, and the menu is easy to use.
Ya allright. that would probably be the best awnser.
They had that in Unreal Tournament... The problem was you had to use the mouse while holding down V... that wasn't very practical in battle.
:)
:eek: But i still think the microphone-chat would be nice.
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Voice commands--Great Idea! I think only the basic commands should be addressed first. Some funny ones would be appreciated as well...though it will get annoying when all the 10 year get up and dance on their keyboards. Some sort of limiting factor should be put on to control the number of times you can press a command in a certain amount of time.
Also, I don't believe anyone has mentioned the important commands:
Enemy Reactor is down!
Enemy Defenses are down!
Enemy is starting a new base location!
Three of the most important commands i'd say. There have been many times I sat and typed the same thing for 30 seconds trying to get some teamattes to take out a decripit base or stop a single enemy builder from starting a base...
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Also, I don't believe anyone has mentioned the important commands:
Enemy Reactor is down!
Enemy Defenses are down!
Enemy is starting a new base location!
Those are great suggestions, I'll include those.
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...I presume you'd also include the necessary derivatives as well, such as "Overmind down!"
oh and thanks for doing the work to get this in the game...
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The solution would be to make a confirm-double tap.
hey, lets make fire confirm-double tap mmkey?
thats why u use UT99 fast 3 key menu, to not worry about double/triple, hundred keys shitz thingies
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Location, Location, Location!
Its all about location!
For instance
I need Backup , Aliens are Attacking!
Is'nt very usefull.
Whereas:
I need Backup at The Loading Dock, Aliens are Attacking!
Is.
Also Day of defeat had these nifty %h %c and other %Insert_variable_in_chat% commands. Do that for voice chat too;
I'm defending the base, I've got 83 health left.
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I love voice commands.. so here are my suggestions because this would be awesome!
Please dear god don't map everything exclusively to the numpad or something. If you think about the way that your hand falls on the keyboard that would mean you'd have to move your hand around.. also don't use the mouse at all for it... I'd suggest something like what tribes had...
You press V to open up a menu that looks something like:
G-General/All
T-Team
A-Animation (this might be the taunt, or other taunts with animations maybe..)
And then the menus are nested.
So V then T would open up another menu
that would have something like:
O-Offence
++A-Attack!!
++W-Wait for my signal.
++R-Retreat!
++G-Grenade!
D-Defence
++E-Enemy is coming
++B+Build
++++S-Build more spawns
++++G-Build Generator/Overmind
++A-Our base is under attack!
++E-Enemy is coming!
++D-Defend our base!
G-General
++G-Good Game
++T-Thanks!
++M-MOVE!
++Q-Quiet!
++S-Stop
++G-Go
Some things to note!
The binds will be really fast once you know them.. BECAUSE YOU DO NOT HAVE TO MOVE YOUR HANDS TO NEW KEYS!.. Your left hand on the default movement keys can easily reach each bind key. So you can type 4/5 letters with your left hand quickly and get right back into what you were doing without having to move your hand. it doesn't take long at all to learn your most common ones, and once you get good at it you can pound out a voice command so fast that you don't have to really stop what your doing.
The binds are also general... They map the same for both alien and humans.. there isn't more in one than there is in the other.. this makes it easier to switch and say the same thing with either group.. Keeping it ambiguous also helps it apply to different things.....
Also keep them short.. you don't want them all overlapping when people are putting them in.. it will be chaotic.. .. this is also VERY IMPORTANT to have some kind of LIMIT to the number of these someone can do in a row.. there is nothing like some jackass saying MOVE 100000 times and driving the whole team nuts because someone is standing in front of them...
Keeping the more detailed commands in longer binds and the more common ones in lower binds is good....... just don't go NUTS with what they can say try to have general ones.. this isn't a full replacement for actually talking in game for specific instances.
This would be such a great enhancement if done right!
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Wouldent that hinder you whilst your in combat, i think using the numbers 1-9 (not on your keypad, but above the letters) in combination with the V menu would be a good idea, this way, you can still use it in combat, and its easy to use, but if the tribes system will be chosen, i will not protest, that system is good as well, but maybe im not so experienced with it, but i'll learn if its needed :) .
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To all guys who keep speaking about the #@$! numpad : Some people aren t using arrows so their hand is far from numpad, and some people play on laptops WITHOUT numpad.
So lets make a system that allows people to bind their speach commands the way that please them.
Dont think of ways to bind the voice commands as if everyone will use numpad. Stop considering everyone will have 18 keys available. :evil:
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To all guys who keep speaking about the #@$! numpad : Some people aren t using arrows so their hand is far from numpad, and some people play on laptops WITHOUT numpad.
So lets make a system that allows people to bind their speach commands the way that please them.
Dont think of ways to bind the voice commands as if everyone will use numpad. Stop considering everyone will have 18 keys available. :evil:
Are you referring to my idea, because im not talking about the numpad, but about the 1-9 keys above the keyboard :wink: .
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Well.. when you hit V your menu would come up (you could map V to something else maybe depending on how you like your keyboard).. and yeah you'd have to hit V or enter to get out of the menu.. once your in the menu though key presses go to the menu.. you could still look around with the mouse maybe... or maybe all the binds could be left hand binds that are around the movement keys that EXCLUDE the movement keys.. so WSAD would still make you move and all the voice menu binds would be activated from keys that are around the movement keys, so you could keep your hand centered.
I just like the left hand approach because if your playing in a dark room or your not good at finding top number row numbers quickly without looking at your keyboard (.. such as myself), then it might screw you up a little. Using letters with the left hand, you don't have to move your hand, and if you know how to type you should be able to find the letters without having to look at the keyboard... maybe though there could be a system where you could map certain commands to keys.. so if you like to say "MOVE" you could map that to the number 6 or something if you wanted to... instead of having to use the menu...
Another thing would be.. people may have already gotten used to using the number keys for something already.. such as using a medkit, or building something.. if its all centered on 1 key to open the menu the chance your going to have to adjust to a ney layout is less.
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>>once your in the menu though key presses go to the menu
WHY? they shouldnt, lets consider curretnt default binds (AWSD), add speech menu to G. You play, in the middle of a fight press G (you can do it while funning forward/back/left) and transparent menu appears, you keep fighting and press fast for example 2 while streafing/jumping/fireing, 2 again while streafing/jumping/fireing, and 4 while running forward/back/left. Speech command is executed while you keep fighting. You pressed G and then 224 WHILE in a middle of a fight
So its G + (1-2-3-4)x2-3, this gives 16-64 voice commands [or (1-2-3)x2-3 = 9-27]. All this user configurable thru cfg file.
For example use this for small 9 binds menu (vc stands for voicecommand)
seta vc_keys "3" # we will use 3 keys
seta vc_multi "2" # you need to press G, and then 2 keys consequently
seta vc_1 "11" # press G and 1 twice for this one
seta vc_2 "12"
seta vc_3 "13"
seta vc_4 "21"
seta vc_5 "22"
seta vc_6 "23"
seta vc_7 "31"
seta vc_8 "32"
seta vc_9 "33"
# and for direct binds
bind MOUSE4 vc_bind1 # pressing MOUSE4 will give same effect as pressing G-1-1
Looks familiar? its Ternary numeral system counter.
and this for large 64 binds menu
seta vcs_keys "4"
seta vcs_multi "3"
seta vc_1 "111"
seta vc_2 "112"
seta vc_3 "113"
seta vc_4 "114"
seta vc_5 "121"
seta vc_6 "122"
seta vc_7 "123"
seta vc_8 "124"
seta vc_9 "131"
..and so on and so on for the rest of 64 binds
Looks familiar? its Quaternary numeral system counter.
Add an option to not display transparent menu (for hardcore players able to memorize it).
seta vc_menuvisible "1"
Add an option telling the game how long to wait after G is pressed before cancelling whole action (you can press wrong number by mistake, for example want to go 133 and press 12, realize mistake and
-wait x seconds
-press G again
)
seta vc_menutime "3"
bind for menu key (G in whole post)
bind g vc_menukey
In fact, with a little help from some Q3 code guru i can implement this menu myselfe.
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--.. yeah.. a few words later i said basically what you said... i was thinking and typing.. WSAD would always be movement and no Voice Commands would ever go to those keys..
..the point is... no number keys...keeping the keys around WSAD.. very close.
let me list the reasons:
-Not all keyboards have the number keys easily reacheable from WSAD.
-By using letters next to WSAD you don't have to really stretch at all.. its just naturally easier to hit e than 3... try pressing 2 while pressing W for forward... it is extremely awquard..
-Letters are easier to associate with commands... you press T for team voice commands and G for general.. this is already in the game, people already use this, its very common, so you don't have to look at the menu to even know how to get that far because you already use those keys for that... remembering "good game" is 324 is harder than remembering its vgg for me anyway..
-You have more alphabetic characters you can reach from WSAD than neumeric... this keeps the menus from getting super deep for more commands.. if you have a max of 5 commands (you can't really reach past 5 without moving your hand all the way) for each menu while if you use letters that are RIGHT next to WSAD you have 8 easily..
Having a system where you can bind individual commands yourself would make it where you could have your numbers if you wanted them with 1 press and no menu.. but for the main system i just think those letters would just work better for anyone.
The menu is nested. You don't have them all in one big fat list...
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how about making like a pop up folder set at a certain key for ex
~(Voice Chat option pop up)
1-Affirmitive
2-negative
3-MOVE
4-Yee Haw
5-Come On!
+Taunts (T key)
-yada yada and so on
+Reponse (R key)
+Command (C key)
+Others (Qkeys)
these pop-up screen wont mees up with ur config to ur liking if it is in a pop up
and it goes alot quicker once u know what u want to say.
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I take it no one here has played Wolf: ET? Why not make something exactly like that, considering it's so easy to use?
For example, you would press "v" + "5" + "4", and it would say "Hi!". It's extremely easy to do within combat/etc. If you hit "v", a menu comes up with differant catagories ranging from "1" to "0"(left to right on the keyboard), and when you press a key for the catagory, it switches to that catagory. Inside the catagory are the actual voicechats, and you select one to play it. The menu is small and not entirely covering the screen, so you can still play while it's up. I do not think you should use the current Tremulous menu system for this, as it's too cumbersome to use for something that needs quick selections.
Example:
(After pressing "v", a small menu to the left pops up)
1. (Team)Commands
2. (Team)Construction
3. (Team)Offense
4. (All)Global
(After pressing "2", the selections are replaced with new ones, the actual voicechats)
1. "I am constructing defences."
2. "I am moving the base."
3. "I am constructing an outpost."
4. "I am repairing a structure."
(After pressing "1", you say the voicechat, and the menu closes)
Odin(KillaZ): I am constructing defences.
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Thats basically what i'm saying..but with letters....
Catagorized, unobtrusive menu...
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PIE: Numbers are better, because the letter keys are too randomly placed, compared to the numbers.
And basically all people who play FPS games use a standard QWERTY keyboard, and the number keys are always above WASD...
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Yes.. the numbers are above WSAD... but the distance varies sometimes.. some have them on another row with blank space etc.. not that huge of a deal for most people though... it IS usually part of the main body.
But i really think if you know how to type.. finding the G or R etc will be easier than finding 4 while you have your hands on WSAD.... i personally just can't hit those keys as quick... if i have to type in numbers usually i go to the numpad because i hate the number row.. and i know more people who do it like that than those who use the numrow..
I type pretty fast, and i have been typing for a long time.. and i still have to look to find something on the numrow, or i hit the wrong number...... and hitting the wrong number could be a pain because then you'd have to have some way to undo it or start the sequence over again..... its harder to hit the wrong letter...
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Numbers are better than the letters. Letters interact with common binds, WSAD. Or in the case of AZERTY keyboard, ZQSD. Or for those who like beeing different, ESDF.
Also, you MUST allow to rebind those keys. People using the arrow keys for movement might want to use the numpad for communication, and also, the number keys are named differently is some AZERTY layouts.
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I take it no one here has played Wolf: ET? Why not make something exactly like that, considering it's so easy to use?
For example, you would press "v" + "5" + "4", and it would say "Hi!". It's extremely easy to do within combat/etc. If you hit "v", a menu comes up with differant catagories ranging from "1" to "0"(left to right on the keyboard), and when you press a key for the catagory, it switches to that catagory. Inside the catagory are the actual voicechats, and you select one to play it. The menu is small and not entirely covering the screen, so you can still play while it's up. I do not think you should use the current Tremulous menu system for this, as it's too cumbersome to use for something that needs quick selections.
Example:
(After pressing "v", a small menu to the left pops up)
1. (Team)Commands
2. (Team)Construction
3. (Team)Offense
4. (All)Global
(After pressing "2", the selections are replaced with new ones, the actual voicechats)
1. "I am constructing defences."
2. "I am moving the base."
3. "I am constructing an outpost."
4. "I am repairing a structure."
(After pressing "1", you say the voicechat, and the menu closes)
Odin(KillaZ): I am constructing defences.
That is what i'm talking about all along a bit :wink: .
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Hm. PLEASE, not a V-menu!
Much better would be a Battlezone-II ish layed out screen, with a few number buttons at the top each depicting a certain "folder" of sounds. Say you have 1 - Offense, 2 - Base, 3 - friendly, 4 - tactics, 5 - weapons, 6 - misc
Once tapping, say, Base, the little icon depicting Base sounds brightens and expands, the others go dark, and text below the "base" icon comes up, saying something like:
1 - Base is under attack
2 - Armory is DOWN!
3 - We needa medistation!
4 - INCOMING!
etc..
This way, the most important voice commands would be as close to the standard WASD moving keys as possible, and so itwould be possible to do a voice command while still having control over your unit.
For the graphics side of things, just look at how Battlezone 2 did it. That's a VERY clean and neat menu, but change F1 and such to 1, and change the units to specific voice command folders..
Graphics-wise it could be something like this: http://www.sg.hu/kep/2000_02/battlezone2_08.jpg
and please, try to make the ammount of keys needed to press to a minimum. So no V menu, please.. I hated that in UT..
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But this is exactly how it works in UT ??? Press V to open the menu then use the number keys to chose the submenu/message
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Here is a voice I made (It's me) trying out some metallic effect on it. The tone and MANLYNESS of the voice can be lowered if it is TOO MANLY for you to take 8)
http://ic3.deviantart.com/fs11/f/2006/190/c/8/alien_structures_ahead.mp3
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Stof YES :)
PIE hmmm likei sait USER CONFIGURABLE, you could bind MOUSE4 MOUSE5 MOUSE6 instead of 1 2 and 3 if you like ..
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If you have a v menu.. thats 1 key to rebind... if you have it all just out there thats.. more than 1.
I don't have a mouse 4-5-6-7-8-9.. just a 1/2/3..
Also..for noobs.. or someone looking for a new command, you have to know what number is what... 1 doesn't say anythign special to me.. it doesn't mean "1=team defense"..... so i'm going to have to hit each on and back out to explore the menu? ..
I hate the numrow.. and if i had to bind each first folder to a key, all my left hand keys quickly get full.. already you have things like , run, crouch, etc... with a V ,menu you can reuse those keys and keep the movement keys still...
I see an advantage in having all letter keys still free.. you can still do everything like you would in game.. so thats nice.. but i hate the numrow, its not as easy to hit.. but maybe if you had a V menu you could specify what layout you wanted easier... numbers or letters...
SO.. i prepose V-menu, and having the option to have either letter or number binds... maybe you can do it using both.. say have the menu look like this:
G(0) - All
T(1) - Team
A(3) - Animations..
so you get your letters and numbers without having to bind every key on the keyboard.. just keep the V menu.. seriously.. you'd be amazed how little hitting 1 extra key matters... you can remap V to a number if you like.. but you'd only ever have to remap 1 key instead of every single key.
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If you have a v menu.. thats 1 key to rebind... if you have it all just out there thats.. more than 1.
I don't have a mouse 4-5-6-7-8-9.. just a 1/2/3..
Also..for noobs.. or someone looking for a new command, you have to know what number is what... 1 doesn't say anythign special to me.. it doesn't mean "1=team defense"..... so i'm going to have to hit each on and back out to explore the menu? ..
I hate the numrow.. and if i had to bind each first folder to a key, all my left hand keys quickly get full.. already you have things like , run, crouch, etc... with a V ,menu you can reuse those keys and keep the movement keys still...
I see an advantage in having all letter keys still free.. you can still do everything like you would in game.. so thats nice.. but i hate the numrow, its not as easy to hit.. but maybe if you had a V menu you could specify what layout you wanted easier... numbers or letters...
SO.. i prepose V-menu, and having the option to have either letter or number binds... maybe you can do it using both.. say have the menu look like this:
G(0) - All
T(1) - Team
A(3) - Animations..
so you get your letters and numbers without having to bind every key on the keyboard.. just keep the V menu.. seriously.. you'd be amazed how little hitting 1 extra key matters... you can remap V to a number if you like.. but you'd only ever have to remap 1 key instead of every single key.
Using letters as a shortcut for the V menu will badly interact with the movement keys. Keep the number row as a shortcut but make them configurable because of some keyboard layouts which don't have such keys ( in a French keyboard, the 1 key is in fact the & key )
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WSAD would never be bound to any voice command or menu.... so you'd always be able to move and shoot with the letters..... made a mistake in my above example i see now.. but you would not use A for anything in reality..
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WSAD would never be bound to any voice command or menu.... so you'd always be able to move and shoot with the letters..... made a mistake in my above example i see now.. but you would not use A for anything in reality..
I do not care for WSAD. I'm on a french keyboard and I do care for ZQSD though. And i've heard about strange people who play with ESDF, imagine that !
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Well.. you could use numbers.. but for us normal people :p, you could also have letters.... i like the dual system.. where you could use either or.
Letter(number)What it does
G(1)"Attack!!"
If you want to join the awesome letter users, you could/should be able to map things.... because apparently thats just going to be the solution.. having it where people can change every single binding AND OR bind individual commands to certain keys.. so you don't even have to open the menu to say "attack" you could just bind it to some number or letter... ESDF rocks..
The dual system with the V key i think about solves all of the problems..
... also.. dolby.. is there actually going to be a "we are so bored" for the aliens?... lol
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PIE once again USER CONFIGURABLE .. download UT99 demo or something and look how it works
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It would be nice if you'd give a link..
Where did i say "NOT USER CONFIGURABLE"?... i think i've said it needs to be user configurable...
I got a UT demo.. that system really really sucks...
I got the UT 2004 demo.. thats more what i'm talking about but with letters and numbers.
BTW.. tribes 1 is now free so:
http://www.download.com/Starsiege-Tribes-full-install/3640-7453_4-10294999.html
I don't see why someone might object to the dual system.. especially if you can disable letters or numbers (incase you have some other use for those keys), and can configure it... the number system does not work well for me.. and i'm sure i'm not alone, but apparently some people like numbers.
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http://www.mooload.com/new/file.php?file=files/110706/1152574440/lol.wav
dretch fart
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http://www.mooload.com/new/file.php?file=files/110706/1152574440/lol.wav
dretch fart
If you ask me, it's better suited to the Adv. Basilisk :wink: .
Dretch farts should be sqeaky and high piched.
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Tyrant farts should make the screen shake...... how suddenly this thread has turned to farts.... lol
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urgh, why are people even arguing about what keys it should go on?
The one thing I'd like to suggest is that if this voice chat stuff is implemented, that it be done as a single part of a flexible, comprehensive menu system so that we can create menus with buy, build, and evolve options as well.
This could replace the current in game pop-up menus entirely, the main benefit being that nobody has to stand still and use the mouse while they access anything. It's easy enough to hit V-4-3 or whatever while you are strafing around and firing.
What I'm asking for is not any specific menu but rather a menu system that would allow me to create my own menus.
All it would take to get 99% functionality is access to a non-scrolling block of text on screen similar to the tutorial text window, one that can be toggled on or aff and retain context, as opposed to using the echo text area like most of the current build &/or teamchat menus are doing.
In a perfect world this text area would even have hooks into the same sort of stuff as the current popups do, like FEEDER_TREMHUMANARMOURYBUY or whatever, but realistically I can't see this happening given the existing menus as it would involve more of an overhaul than an expansion on the existing system, with the only benefits being slight cosmetic improvements, like dulling out unavailable options on the fly.
Also dolby, for voice chat I'd really like the message "Lucifer cannon is NOT a base defense weapon" :D
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I'm not going to kill anyone over it.. Just putting in my 2 cents about what i think might be best for consideration.. trying to explain it so everyone gets what i mean.. and when someone has a good idea i see how it might work good with my idea.
Customization is basically the #1 thing everyone agrees on.
..I think its tricky to hit 2 while going forward.... on my keyboard at least.. but everyone is so in love with numbers if thats how it comes out and i don't like it i'll just make a patch or something.
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PIE WHY OH WHY 2 ?? why are you so obsessed with numbers?
http://www.answers.com/customize&r=67
that"2" you keep biaaching about can be ANY KEY ON YOUR KEYBOARD ... YOU CAN BIND ANYTHING YOU WANT ... CAPS CAPT HAMMER TO THE HEAD ... gosh :/
chompers great idea.
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Consult this for perfect merc taunts -> LINKAGE! (http://en.wikiquote.org/wiki/Duke_Nukem)
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I really like the Enemy Territory Voice Menus
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... WTF.. this is the DEFAULT LAYOUT i'm talking about.. i'd like a default that would come out of the box working for both denominators... what exactly do you have against that?.. why do you people keep insisting i'm against a customizable menu?
MAKE THE MENU CUSTOMIZABLE!!!
And i seriously hate the number 2 and the entire numrow.. i wish it would die.
http://dictionary.reference.com/browse/READ%20WHAT%20I%20AM%20SAYING
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i only read the first page of this long thread and got tired of lots of post requesting the respective poster's personal favourite pet message. here are my suggestions, based on experience with playing games that have very good voice messages implemented:
try to find a minimum number of succinct messages that cover as many situations as possible. for example, a simple "move!" can be used by a member of a group on offense to get his teammates to get going towards the enemy, by a builder who wants to build in a place currently occupied by a teammate, by someone needing to go through a passage currently blocked by a teammate, and in situations no one has ever thought of yet. in contrast to that, "OMG you fucking lamer dretch, crawl on a wall so you're not blocking my tyrant" can only be used in that one situation, and by the time the player receiving the lecture has digested the message, either the dretch or the tyrant is dead anyways.
it's still OK to have variety; this can be achieved by having multiple recordings for one and the same voice command; each time one would be randomly chosen. for example, "yes", "OK", and "affirmative" are interchangeable. in contrast to that, it's pointless to have an explicit choice between "oops" and "sorry"; this only makes the interface more complicated.
make a menu system for the voice commands, e.g. navigated by the number keys per default, after having pressed the voice chat key. that way, players can figure out which messages they tend to use most and then assign custom bindings to them.
the voice should reflect the speaker; this adds an immensely helpful dimension to the information conveyed, often eliminating the need to read the accompanying line of text stating the sender of the message. for aliens, this is trivial: each class can have its own voice. for humans, it's also great if the voice alone tells you whether you're listening to a figther or an engineer, only it doesn't make sense to have different voices for them, as they could very well be the same person. however, you can have different recordings for battlesuits (a regular microphone in the helmet, giving a clear, but muffled reproduction) and naked humans (a throat mic, producing a crisp, but harshly clipped sound). if the speaker is wielding a construction kit, add some interference from the powerful teleporting electronics, sounding a bit like a cell phone with bad reception.
spamming must be made impossible (as it should be with text chat). on a related note, if at all possible, you should only receive messages that could possibly be directed at you. if i tell my fireteam to "retreat!" or warn them about a "grenade!", there's no need for a base builder at the other end of the map to hear it. no idea how much work this would require with the game engine, though.
voice messages should be built into the game itself, not alterable by a map, the server, or a player. the same goes for the text ('subtitles') going along with the messages. as a rule of thumb, custom sounds are always poorly made, really annoying, and only funny the first time, at best.
it is helpful to assign names to areas in a map and display them along with voice messages, so you can see where the speaker is. this also enhances conversation about the topography of a map. no more confusion about where the fuck that 'long room' is supposed to be, because you only know it as the 'red room' -- it now has a standard name everyone can learn easily.
__
"this is exactly the kind of high-tech nonsense that never, ever worked when we were in vietnam."
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I agree with ALL your suggestions nex
I also remembered something. Make is so pointing a crosschair at some one and using a voice command would display _name of that person_ + _taunt_ on a screen of that person.
or just implement tags we can use in ordinary teamsay chats, tags like a name of a peson you look at, your health, your weapon and so on.
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Lack of communication has killed many a game. I agree, this is a good idea. If I may, I'd like to suggest an alien taunt, the idea of which comes from Starsiege:
"Hurt. Maim. Kill."
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I have an idea: use the numpad for the voicechats. It's not used ingame to my knowledge, so we won't need to replace any of the ingame commands.
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I have an idea: use the numpad for the voicechats. It's not used ingame to my knowledge, so we won't need to replace any of the ingame commands.
No... this was somewhere in there.. but laptop = no numpad.
Plus 99% of this whole thread was about being able to kill things while doing the commands/not having to move your hand over to another part of the keyboard.
@nex
This thing is massive.. i agree.. none of your posts here have been tiny either, but basically everything you've said has been said by someone and I don't think anyone objected to any of that.. except me... with my numrow complaint.. which basically is in every single post i've made in here.. so i won't re-iterate it...
Ofcourse by now.. dolby and anyone else working on the voice-chat system are all insane or blind... :p
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I also remembered something. Make is so pointing a crosschair at some one and using a voice command would display _name of that person_ + _taunt_ on a screen of that person.
I would like that. But then there quite a few things I would like in voice chats, besides the ones I already mentioned, and I know I'm not going to get them all ... ;-)
There are Q3A mods that allow you to address a message not only to 'all' and 'team', but also 'attacker' (the player who hurt you most recently) and 'target' (the player you're pointing your crosshairs at). And, yeah, it's mostly used for taunts and banter, so it affects the atmosphere more than the actual gameplay.
'Tags' (I'd call them variables or macros) for text chat are neat, too. However, they are the neatest for people who like to play around with binds and text colours and scripting. I'm not sure if they're actually helpful for the game. If someone requests a medistation to be built because of low health, I don't need to know how many health points he has exactly. The most useful variable, IMHO, is the location, but that could be sent with all team chat messages. To get to the point: I'd really like the option of variables in chat messages, but I'm concerned that it would be abused. I much prefer it if someone types "2 goons back exit" instead of having a bind that produces "An horrible [[Dragoon]] was spotted at the [[Upper Hydraulic Airlock]] by the magnificent [[Clara Loft]]", and pressing that twice.
use the numpad for the voicechats.
I guess this doesn't matter much as it would just be the default binding and people could change it anyways, but you have to consider that new player often learn to play with the default bindings first, so they shouldn't be so frustratingly bad that the new player never comes back again. First of all, many prople don't have a useable numpad to begin with, e.g. everyone who plays on a notebook. Secondly, it is in an awkward position that is difficult to use. (Actually, it is where I want my mouse to be; if I ever had to buy a keyboard with a numpad again, I would saw it off.) Thirdly, it's a tried and proven technique to activate a comprehensive chat menu with one key, navigate that menu with the number keys (here you can use the numpad if you want, just turn numlock on), and bind your favourite ones directly. In most cases, if someone wants to change that default config, she only has to rebind one key (the chat menu activation key) instead of ten keys.
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Any update on when this can be released? I can't wait to see it :-)
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If anyone's every played Allegiance (MMO Space Ship Shooter Thingy x_x) the handy dandy ~ key opens up the voicechat menu and then you use letters to choose a category and then a command (sorry if this is wrong, I haven't played for months :P ) ex. ~ a o "Attack the OverMind!" ofcourse we cant use tilde (~) because of the console...yeah... but the idea is that "a" would be attack "d" would be defend "b" build "t" taunts "ae" Attack the eggs! "dr" defend reactor "bt" build turrets "tc" nah nah nah nah, nah nah, cant touch this - and the marine dances :o
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"You are NOT a beautiful and unique snowflake."
Tyler Durdin is goona get ya 4 this
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^ he's not banned yet? would some admin check out the !SatGNU! !bans Poland thread!
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^ he's not banned yet? would some admin check out the !SatGNU! !bans Poland thread!
(http://www.superindustriallove.com/images/main-images/off-color-gay.jpg)
btw don't go off top
(that may reveal your troll nature)
unless u want to pick a fight
if that's the case
i find u after school
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o_O.....'nuff said
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Starsiege: Tribes (or maybe it was just the Renegades mod for it, I can't remember) had a really cool voice command system, where instead of pushing, say "T" for Talk or "Y" for Teamchat, you pushed "V" for voice command menu.
This would bring up a voice command menu, organized by topic. "B" would be base, "F" would be flag, "D" defense, "X" for destroy/exterminate, "A" attack, etc.
Pressing "A", for instance, would bring up a list of things to attack, such as "B" for base, or "T" for turrets, and etc.
Thus, to say, "Attack their turrets", you'd press V-A-T (voice menu-attack menu-attack turrets). "Defend the base" would be V-D-B (voice menu-defend menu-defend base). "Destroy their spawns" would be V-X-S (voice menu-destroy menu-destroy spawnpoints). After a while it becomes really intuitive.
You'd have to press three keys to say something, but you have to press FOUR keys just to say brb (be right back) or igi (I'm going in) or omw (on my way) anyway, since you have to press "T" for Talk, as it is now.
Also, a lot of Tribes players used short acronyms for such simple statements (like brt for be right there or gtf for get their flag) so many already were familiar with three-letter combinations (dob = defend our base, dtb = destroy their base).
Anyway it worked really cool, kept you from getting sniped while typing, and cut down on the "why won't anybody listen/act like a team/take orders from me?" chatter. Plus it was a lot of fun, and way more useful than a bunch of stupid "learn to aim/you suck/try again" UT-type jack@$$ taunts.
The final point would be to bind the taunts and simple statements to submenu "V", so pressing V-V-C would be for the existing "C'mon", V-V-G would be "Grenade!", V-V-V would be "Listen up!", V-V-X would be "Destroy them all!", and etc. This system works really well. And you might even be able to find the existing menus, somewhere in cyberland.
Oh, and as noted above, spamming should be made impossible (in Tribes you couldn't talk for a certain length of time if you clogged up the channel). Also, motormouths usually got kicked or TK'd, teams could nominate and elect leaders, and Teamchat was in green, Enemychat was in red and Allchat was in yellow (to the best of my limited recollection).
Does anybody else remember this?
PlayerOne
P.S. Please note that this is a voice COMMAND system, to facilitate teamplay, as opposed to a strictly voice TAUNT system, to p!$$ off your enemies (although that might help you win, too). Alien voices should sound alien, battlesuit voice should sound metallic, players on top of the stats should have very authorative voices, players with low stats should have tiny voices, builders should have background noise or interference (as noted above). Just my two cents. V-O-A = Order Acknowledged.
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I'll elucidate.
Voice Command Menu
Vocalizations submenu (things you yell or say)
VVA - Attack!
VVD - DEE-fense, now!
VVC - Cover me!
VVX - Destroy!
VVV - C'mon!
VVY - Acknowledged. (Yes, OK, Order Acknowlegded, 10-04)
VVN - Denied. (No, Not cool, Order Denied, You Suck)
VVB - The base!
VVS- Spawns!
VV$ - I need evocred!
VVM - Move!
VVF - Follow me!
VVZ - Are you crazy? (Stop that, don't be a n00b, I'll TK you, deconner!)
VVG- Grenade!
VVT - Random taunt from rotating lists (512+)
VVY - Yeah, you. (I'm forgetting that this is a team game right now)
VVE - Everybody! (form on me, listen up, I am your leader)
VVQ - Quit it!
VVnum - 1 Reactor, 2 Overmind, 3 Spawnpoint, 4 Defenses, etc. -
Fix the _______!
VVR - Repair, you idiots! (Repair, you idiots!)
VVH - Hand me that. (Drop/sell/hand over that weapon/item/powerup)
&c.
More to follow.
Also note that the "war chief" or player with the most kills could unlock/utilize certain commands/submenus, while the "medicine chief" or player with the longest average/cumulative/continuous lifespans or most successful builds (number of extant structures/avg. lifespan/defense mechanism kills) could unlock/utilize other commands/submenus.
You would have two squad leaders: Away (the best killer/knight/attacker - the guy with the most kills) and Home (the best builder/engineer/defender). The leaders would be selected, in-game, by stats, such as Kills, Kills in Neutral Territory (away from Reactor/Overmind), Kills in Enemy Territory (Human/Alien proximity to Overmind/Reactor), Most (Successful) Builds, Kills by Built Mechanisms, Kills in Friendly Territory (Human/Alien proximity to Reactor/Overmind). Friendly Fire Kills could relock certain commands or submenus. Excessive respawns might have a similar effect. Then good players would be issuing commands, just like in any military unit (hopefully).
PlayerOne
who's thought a lot about voice command menus
too much, probably
and hasn't even played Trem enuff 2 know whether "V" is already a default bindkey or not
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Ya allright. that would probably be the best awnser.
They had that in Unreal Tournament... The problem was you had to use the mouse while holding down V... that wasn't very practical in battle.
:)
:eek: But i still think the microphone-chat would be nice.
Two things.
1. I agree, I hated the UT voice command with the mouse. Tapping VVV is much faster. That system, although I finally got hip to it, fully sucked.
2. I think it would be much better for netplay if the server just had to tell the client to play the embedded .wav file. Then you would hear any local customization, I would hear whatever file I have stored as, say, VVV, and it wouldn't interfere with existing real voice chat. I'm using Tribes as the example because I feel it was done best in that game (it might have even been improved upon in the Renegades mod), but I would say to do it in the way that keeps the robustness of the ioQuake engine for multiplayer. That is, Q3a/Ta/RtCW/ET/Daikatana-esque technology. That which makes Trem Trem. Wallpaper textures and fast framerates. Or the fact that the MacBook can play it that way, anyway. I'm no coder.
PlayerOne
who just noticed how old this thread is
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Oh gosh... PLEASE put it in the coding that those can only be played, like once every 2 seconds or something... The "COME ON!" spam I have seen is bad enough as is *shivers*
Other than that, they sound great! :D
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Press "V" to open Voice Menu
Sub-menus (The Verbs - The 2nd Letter)
A - Attack their ...
B - Build more ...
C - Cover ...
D - Defend our ...
E - Engage enemy at ...
F - Fire at ...
G - Throw a grenade at ...
H - Hand me that ...
I - I am ...
J - Join me at ...
K - Keep attacking the ...
L - Loser/lamer/lopsided menu
M - Mission Specific Menu
N - I need ...
O - Objective Specific Menu
P - Waypoint Menu (H=Hallway, L=Long Room, R=Red Room, S=Small Room, Z=Stairs, >=Move forward, <=Fall back)
R - Repair the ...
S - Stay near the ...
T - Teamplay Menu (Please don't ...)
U - You are ...
V - Volunteer Menu (Someone needs to ...)
W - We need ...
X - Destroy their ...
Y - Taunt Menu
Z - Miscellanous Funny Sh!t Menu
Commands (The Nouns - 3rd Letter)
Submenu-specific, but generally:
A - ...attackers!
B - ...base!
C - ...controllers! (def comp/overmind)
D - ...defenses! (turret/acid tube/tesla/trapper)
E - ...grid extenders! (booster/repeater)
P - ...powersource! (reactor)
S - ...spawnpoints! (telenode/egg)
T - ...them!
U - ...us!
Examples:
VMY - Mission Accomplished
VOY - Objective Obtained
VTY - Target Acquired
VOA - Objective Acknowledged
VXD - Destroy their defenses!
VCA - Cover our attackers!
VCI - Cover me!
VDP - Defend our powersource!
VRS - Repair our spawnpoints!
VGT - Throw a grenade at them!
VJH - Join me in the hallway!
VER - Engage enemy in red room!
VSU - Stay near us!
VLK - Why don't you CTRL-K yourself back to the black screen of lifeban?
VZZ - Didn't I just kill you? Stay dead!
VFC - Fire at their controllers!
VKP - Keep attacking the powersource!
&c.
PlayerOne
who thanks you for your time
Oh and the Tribes message for spamming was: "You have flooded the channel. You will be unable to speak for 15 seconds." Some servers made it longer. Some servers had progressively longer times, automute and autokick for repeat offenders (like say, twice in two minutes). You would get a message like: "You have been kicked for spamming. Don't get banned!" or booted unceremoniously to the menu.
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I've read only page 1 and page 4 of this thread, so excuse me if I repeat something already said. For me, the must have vsays are:
humans:
OM DOWN!!!!
ALIEN DEFENSES WEAK!
ATTACK!!!!! (to be used with one of previous)
EGG DOWN!
- self warnings:
ARMORY DOWN.
REACTOR DOWN.
aliens:
REACTOR DOWN!
ARMORY DOWN!
DEFENSE COMPUTER DOWN!
ATTACK!!! (or eradicate mammals if you prefer :P).
- self warnings:
OM DOWN.
BOOSTER DOWN.
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voice sounds good but needs to be a little bit clearer.
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LOL NECRO
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Why not just use the top numbers, like:
1=base: 11=Repair base! 12=Build!! 13=Our base is under attack!!
2=attack: 21=Attack enemy base!! 22=I'm going in! 22=Need help!!
3=taunts: 31=Come get some!!! 32=Get your lazy ass to the enemy base, idiots!!! 33=Boil your bottoms, son of a silly person! Your mother is a hamster and your father smelt of elderberry's...Now, go away or I'll taunt you a second time!!! :D (Me, Monty Python fan :D)
Just two buttons to press. Nice and easy. No huge menu's with attack... Dragoon... at Blood Chamber. where you have to remember big combinations. I say, if there is something important to say, than take the time to type it.
I think the best way is just to use 3, maybe 4 numbers. wich you only have to press up to most 2 times.
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i think it should be a bit like the battlefield 2142 voice command setup
and when your team is shooting you for it to automatically say "friendly fire" or "stop shooting" ect
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i think it should be a bit like the battlefield 2142 voice command setup
and when your team is shooting you for it to automatically say "friendly fire" or "stop shooting" ect
nice idea 4 voice spam
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i think it should be a bit like the battlefield 2142 voice command setup
and when your team is shooting you for it to automatically say "friendly fire" or "stop shooting" ect
nice idea 4 voice spam
I hate to do this, but PFB has a good point.
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Sorry Dolby, but most of the Tremulous sounds suck! We don't have modern studios working on sound effects and music. Even more, most of us don't have knowledge about making sounds. But just the basics: Were the the frequencies and their combinations considered in the audio files (or are there much annoying effects, starting from the rifle fire)? Are the audio files normalized? (or does the jetpack suppress all other sounds)? Not to mention the menu music (remove that, replace it with a scary, but soft ambient sound). Personally, I play without sound.
If any games need improvement or new features, then they should be worked out. No new feature is better than a bad feature. The first time I listened to that holy bananas file, I felt like I was playing fucking childish game for a long time. Tremulous is more serious than that, it's not for kids! I you add even one of these voice command to tremulous, it would negatively change the feel of the game. rapha is right, attention can be directed with the default and only taunt in the game. It's enough. The rest is what chat and autobindings are for.
But it it's a must, OK. Only the basics are needed, no fancy stuff. Such include Help! Follow me! Watch you fire! I would also agree on awesome comments like What is your major malfunction? And team voice command like Our base is under attack! If the audio is lame, mods will gladly remove them, because someone will definitely get tired of lamers playing around with random taunts.
Let me introduce a game called Tribes 2. I't audio is extremely well developed, including the effects, voices and the music. I suggest some of you download it, and listen. Take advice from professionals.
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^^ :-? :eek: :O :roll: :P
Dolby last posted in this thread like a year ago, and saying all the sounds in the game suck isn't a great way to make friends and influence people.
Also, Tribes 2 was a commercial game, part of a family of sequels, and thus, well-funded and practically co-developed by a paying and involved community. It better have had good voice work, otherwise it would not have stood any chance against the Unreal or Quake dynasties (its real competition in the online team scifi shooter semi-tactical multimode circa 2000 game market).
Tremulous is a free, open source game. Please don't confuse yourself that there are anywhere near the same resources brought to bear on the respective projects.
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would be nice when u able to talk with microphone to team like in counter strike:P
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would be nice when u able to talk with microphone to team like in counter strike:P
What do you do with teamspeak then?
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@humancontroller:
(http://www.planettribes.com/tribes2/images/T2_Team.jpg)
kthxbye
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"I Concur" and "I Disconcur"
Go on to Game Arena to know what the Fuck i am talking about.
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would be nice when u able to talk with microphone to team like in counter strike:P
What do you do with teamspeak then?
ofc i use teamspeak with my friends but when i play FFA i cant say to anybody cuz nobody from server i play is in our TS channel?
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at humancontroller:
(http://www.planettribes.com/tribes2/images/T2_Team.jpg)
kthxbye
Wtf? The Tribes 2 Team eh? Yeah, and?
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Dolby last posted in this thread like a year ago, and saying all the sounds in the game suck isn't a great way to make friends and influence people.
Also, Tribes 2 was a commercial game, part of a family of sequels, and thus, well-funded and practically co-developed by a paying and involved community. It better have had good voice work, otherwise it would not have stood any chance against the Unreal or Quake dynasties (its real competition in the online team scifi shooter semi-tactical multimode circa 2000 game market).
Tremulous is a free, open source game. Please don't confuse yourself that there are anywhere near the same resources brought to bear on the respective projects.
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Not to go off topic or anything but myself does play Tribes 1.
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Not to go off topic or anything but myself does play Tribes 1.
right on
I may just load up this WinXP disk and go get the free download
<3'd Renegades mod for Tribes 1
On Topic: @humancontroller: 25 guys worked on Tribes 2; I count 13 on Tremulous; that's 2:1 just in number of people, not to mention the Tribes guys were getting paid. Apples & oranges, my friend...
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I play Base, Painball, Renegades.
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Renegades?
memories of 1998 just came flooding back
OK me am need BootCamp now...
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Player1 do you remember Kingtomato?
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Kingtomato: nope...
Oh, on topic, Tribes had a great voice command menu. Much better than ANYTHING in UT, or even Q3a for that matter.
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Player1 if you have not heard Tribes 1 master servers will be going down August 16th.
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suXXorz
oh well, I already lost several years of my life playing Tribes: Renegades
it probably for the best
don't need to get addicted to that again
sure did love laser-sniping and headshot animations, though
I once shot the pilot in an AirWars match
and got to see four heavies CTRL-K
greatest moment of my gaming life
still gives me a full-on robotic chubby just thinking about it
I saw the Starsiege: 2845 guys gave up finally
maybe Legends will survive
what's the latest tribes iteration?
Tribes3?
time for a new windows box, I guess
hope they don't have anymore silly hardware restrictions
they need to get in the 21st century and get multiplatform with that tribes shit
On Topic: umm... yeah I made several suggestions a few pages back and I don't think anybody is going to code any voice commands anytime soon
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Well, instead of F1-F9 we could just use 1-9, a bit like in ET .
no, that would make it hard for pple who have downloaded the buyscript off tremulous.info
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Well, instead of F1-F9 we could just use 1-9, a bit like in ET .
no, that would make it hard for pple who have downloaded the buyscript off tremulous.info
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stfu and obey me faghat
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Without reading the comments:
Fall back!
Follow me!
Hi! Hello!
Bye!
Reactor/overmind down.
Enemy next stage?
I need evo/cash.(for /share)
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Without reading the comments:
Fall back!
Follow me!
Hi! Hello!
Bye!
Reactor/overmind down.
Enemy next stage?
I need evo/cash.(for /share)
/share will never be added to mainstream tremulous.
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thats maybe why i used ().
but thx :)