Tremulous Forum
Mods => Mod Releases => Gameplay Changing => Topic started by: |MoT|Erfe555 on May 04, 2009, 07:30:09 pm
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Hi all, i'm the leader of the |MoT|Clan.
Recently, we opened a new server, our official server and many players requested new feature and i think that the Invasion 2. 1 mod is really beautiful, so i installed it in my server.
But we have a problem. . . when the scenario Invasion start, the bots don't connect to server and is impossible play in this condition.
If someone can post a server. cfg for the invasion mod i will be very greateful. Pls help me. :D
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Hi,
thx to use invasion ^^
in the zip http://projects.tremulous.c4.fr/attachments/download/8/invasion2.1-L5.5.zip you can find a server.cfg in the folder ./invasion2.1-L5.5/invasion_2.1-L5.5_online_qvm+tremded/
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I try to do this now but the server crash always (i replace my server. cfg with that of the invasion. zip).
So i put again my server. cfg with my modify to start invasion. . . all the command go, and the server is stable, but now it doesn't recognize the admin levels!
I'm level 7 |MoT|Admin but when i do |admintest it give me level 0.
When i try to do !setlevel in console the console reported that aren't setted (specify sry for my english) any levels.
But i don't touch the admin. dat!
What happened? ???
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if you didn't touch the admin.dat, the level 7 doesn't exist
in the default admin.dat, there are only 5 admins levels.
other thing : if in your server.cfg you have : "set g_admin "invasion-admin.dat" ", you must rename your "admin.dat" => "invasion-admin.dat"
or change in your server.cfg "set g_admin "invasion-admin.dat" " => "set g_admin "admin.dat"
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I modify the classical tjw admin. dat and i have 7 levels of admin.
I try the configuration of server. cfg. . . thx anyway for your help. . . i post my server. cfg so u can look the settings later.
EDIT:
I try to do set g_admin "admin. dat" and the admin levels go ok! ;)
But the problem of the bots that don't connect is still here. . .
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Hi, you have to set the g_privateclients to the max number of bots you want in server, then restart server and it's ok :)
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Hi ghost! i tried to do that thing u told. . . but the bots don't connect anyway! I don't know how to resolve the problem.
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up.
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up.
what does that mean? ???
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bump
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Mean that i need now a resolution.
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paste here your server.cfg pls, you forget maybe something important
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Here is my server. cfg (i left the password obviously).
//loading screen
set sv_hostname "^4.:|Servergame.net|:. ^2M^3o^2T ^3Clan Server"
set g_motd "^3Visit our website http://mot.altervista.org ^3 and our forum http://mot.altervista.org/forum ^1FF ON, Credits overflow ^1Sometimes there is uBP ^2TremX maps and Invasion mod"
//disallow downloads from the server
set sv_allowdownload 0
//http download
set sv_wwwDownload 1
sets sv_wwwBaseURL "http://downloads.mercenariesguild.net"
sets sv_dlURL "http://downloads.mercenariesguild.net"
//maximum number of clients
//greater than 24 is not recommended from a gameplay point of view
set sv_maxclients 16
//after 45 minutes, all build points are removed
set g_suddenDeathTime 45
//after 60 minutes, the game will end as a draw
set timelimit 60
// ###################################### Configuration for the scenario Invasion ######################################
set g_invasionStartTime 30 // Time in seconds before executing !invasion start (default : 60) (MIN:20 MAX:60)
set g_invasionLayout invasion // Name of the layout of invasion without '.dat' (default : invasion)
set g_invasionBotMax 12 // Maximun number of bots (default : 12)
set g_invasionBotMin 4 // Minimun number of bots (default : 4)
// #####################################################################################################################
//forces each team to have a similar number of players
set g_teamForceBalance 1
//following the first map, start this rotation
set g_initialMapRotation rotation1
//friendly fire
set g_friendlyFire "1" //friendly fire
set g_friendlyFireAliens "1" //friendly fire for aliens
set g_friendlyFireHumans "1" //friendly fire for humans
set g_friendlyBuildableFire "0" //friendly fire for buildings
set g_friendlyFireMovementAttacks "0" //friendly fire with tyrant trample and dragoon pounce
set g_dretchPunt "1" //dretch punt (no friendly fire for dretches)
//voting
set g_allowVote "1" //if voting is allowed at all
set g_voteLimit "2" //vote limit per player
set g_allowSpecVoting "1" //if spectators can call and vote
set g_suddenDeathVotePercent "75" //percentage of 'yes' votes needed to enable SD mode
set g_mapVotePercent "50" //percentage of 'yes' votes needed to cycle the map
//unnamed player
set g_newbieNumbering "1" //if the UnnamedPlayers should be renamed at connect
set g_newbieNamePrefix "^2|^3M^2o^3T^2|^3Fun^4#" //prefix to which UnnamedPlayer is renamed + counter at the end
//miscellaneous
set g_allowShare "1" //if share should be enabled
set g_maxNameChanges "5" //minutes that must pass to allow player change name again
set g_deconDead "1" //if ready-to-explode buildings should be deconable
set g_lockTeamsAtStart "0" //if teams should be locked at start
set g_clientUpgradeNotice "1" //if players with no GUID should be reminded of obtaining new client version
set g_retribution "1" //if teamkillers should pay back their victims
set g_antiSpawnBlock "1" //If set to '150' it will kill blocker; '0' it will do nothing; '150' it will kick/poke out of spawn.
set g_myStats "1" //if /mystats command should be enabled
set g_creditOverflow 1
set g_warmupMessage "^1Welcome to ^2|^3M^2o^3T^2|^3Clan ^4Server"
set g_admin "admin.dat"
set g_privateclients "8"
//misc settings
set pmove_fixed 0
set sv_minRate 5000
set sv_maxRate 15000
set sv_minSnaps 10
//start this map first
map niveus
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in your server.cfg, replace set g_privateclients "8" ==> set sv_privateclients 8
and add : sv_privatepassword "your_password" or all players can use private slot.
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nice one BigGamer !!!
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SOLVED! THX TO ALL! ;D