Tremulous Forum

Media => Mapping Center => Topic started by: Fun-Owner on May 06, 2009, 12:34:47 am

Title: Trigger
Post by: Fun-Owner on May 06, 2009, 12:34:47 am
Hello!

Question: How you make a trigger and when a brush touch it The Door open?

Thank you! :laugh:
Title: Re: Trigger
Post by: frazzler on May 07, 2009, 10:32:39 am
Huh?
Title: Re: Trigger
Post by: Odin on May 07, 2009, 07:26:04 pm
You can't.
Title: Re: Trigger
Post by: seeeker on May 08, 2009, 06:05:25 am
Actually you can =P

The brush would need to be a func_train, once it reaches a path_corner, the next path_corner will be triggered, if you have something like a target_relay with the same targetname as the next path_corner it will be triggered as well =)

I found that out screwing around with entities, that little trick has a LOT of applications ;D (thats how I control when to open elevator doors in one of my maps)
Title: Re: Trigger
Post by: Archangel on May 08, 2009, 06:36:04 pm
it isn't really a brush anymore if it's a func_train.
Title: Re: Trigger
Post by: Zero Ame on May 09, 2009, 03:00:45 am
well it would have to be a func_ something in order for the 'brush' to even move to the trigger :/
Title: Re: Trigger
Post by: Fun-Owner on May 09, 2009, 03:59:55 pm
I dont Understand how to make it

Can you please make a Tutorial with Picture or a little movie?

Please

Thank you
Title: Re: Trigger
Post by: Zero Ame on May 09, 2009, 05:24:48 pm
id record you a vid but my xfire client doesnt want to work :/
Title: Re: Trigger
Post by: cactusfrog on May 09, 2009, 10:25:00 pm
xfire only records ingame camstudios is a good screen recorder when your not acually playing.
Title: Re: Trigger
Post by: Odin on May 09, 2009, 11:33:10 pm
Actually you can =P

The brush would need to be a func_train, once it reaches a path_corner, the next path_corner will be triggered, if you have something like a target_relay with the same targetname as the next path_corner it will be triggered as well =)

I found that out screwing around with entities, that little trick has a LOT of applications ;D (thats how I control when to open elevator doors in one of my maps)
Hmm, that's actually not a bad idea. I didn't realize you could trigger other entities with path_corners.