Tremulous Forum
Media => Mapping Center => Topic started by: Fun-Owner on May 06, 2009, 12:34:47 am
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Hello!
Question: How you make a trigger and when a brush touch it The Door open?
Thank you! :laugh:
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Huh?
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You can't.
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Actually you can =P
The brush would need to be a func_train, once it reaches a path_corner, the next path_corner will be triggered, if you have something like a target_relay with the same targetname as the next path_corner it will be triggered as well =)
I found that out screwing around with entities, that little trick has a LOT of applications ;D (thats how I control when to open elevator doors in one of my maps)
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it isn't really a brush anymore if it's a func_train.
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well it would have to be a func_ something in order for the 'brush' to even move to the trigger :/
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I dont Understand how to make it
Can you please make a Tutorial with Picture or a little movie?
Please
Thank you
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id record you a vid but my xfire client doesnt want to work :/
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xfire only records ingame camstudios is a good screen recorder when your not acually playing.
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Actually you can =P
The brush would need to be a func_train, once it reaches a path_corner, the next path_corner will be triggered, if you have something like a target_relay with the same targetname as the next path_corner it will be triggered as well =)
I found that out screwing around with entities, that little trick has a LOT of applications ;D (thats how I control when to open elevator doors in one of my maps)
Hmm, that's actually not a bad idea. I didn't realize you could trigger other entities with path_corners.