Tremulous Forum
		Mods => Modding Center => Topic started by: Jalaco on May 09, 2009, 03:17:28 am
		
			
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				Alright, before I begin yes I did read the other ''shader topic'' but it didn't answer my questions. I was wondering a few things; how did superpie add the glow to the Luci, did it require epic coding I'll just have to copy? Also, does that mod require a cgame mod? I was told that it does. Thanks.
 
 \\^// Jalaco \\^//
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				You have to make a new shader file that overwrites the shaders you want to modify in data-1.1.0.pk3, and put it in a (filename after data-1.1.0 alphabetically).pk3 in same subfolder. You can add new skins/textures the same way. No cgame change / coding skills are needed, just being able to make/edit shaders and image files. You should take a look at superpie's mod .pk3. The mods only work on unpure servers, or servers that have the same mod.
			
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				I understand all that, and have made a few mods myself, even released a couple. But what I'm wondering is, superpie added totally new scripts, is that necessary for making glows? if so how do I make one myself, would that require the coding complexities of making one of those from scratch?
 
 \\^// Jalaco \\^//
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				No, it's mostly just an extra shader stage with a texture that has a color on the spot where the glow is desired, and the rest is black. Then it's GL blended with GL_ONE GL_ONE(add). Optionally a rgbGen wave keyword is used to make it pulsate.
			
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				You Need This. . . . :
 
 Lcannon. shader
 
 models/weapons/lcannon/lcannon
 {
 cull disable
 {
 map models/weapons/lcannon/lcannon. jpg
 rgbGen lightingDiffuse
 }
 {
 map $whiteimage
 rgbGen lightingDiffuse
 blendFunc GL_DST_COLOR GL_SRC_ALPHA
 detail
 alphaGen lightingSpecular
 }
 {
 map models/buildables/mgturret/ref_map. jpg
 blendFunc GL_DST_COLOR GL_ONE
 detail
 tcGen environment
 }
 {
 map models/weapons/lcannon/lcannon_glow. jpg
 blendFunc add
 rgbGen wave sin . 98 . 02 0 5
 detail
 }
 }
 This is For what glow On 
 
 map models/weapons/lcannon/lcannon_glow. jpg
 blendFunc add
 rgbGen wave sin . 98 . 02 0 5
 detail
 
 And One Photo What Got The Glow  In Parts what you want
 Lcannon_glow. jpg
 
 (http://img14.imageshack.us/img14/3935/lcannonglow.jpg)       when copy url remove the spaces that are not going to put me with spaces
 
 
 
 (http://hosting02.imagecross.com/image-hosting-09/3790firma-reaper.gif)
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				Thanks for the script! If I was to change that for other weapons, aliens and buildings, would I just change the path? As well as, of course the glow picture.
 
 \\^// Jalaco \\^//
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				No Problem Man
 
 that helped me help me. help is the best :)
 
 Emm Who Know How put glow in builds in aliens i no know that only weapons and humans loololololollololol
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				Well I'd guess if changing the path with that can make hummies glow, it would be the same for aliens. Thanks a million!
 
 \\^// Jalaco \\^//
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				I tried to put humans glow in the head but was without any effect
			
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				I tried to put humans glow in the others weapons but was without any effect(Prifle and flamer) others guns is ok =/.
 please, help me, who to place glow in prifle and flamer?
 i can place glow in others weapons off superpie mod?
 thanks