Tremulous Forum

Media => Mapping Center => Topic started by: xenom[GER] on May 31, 2009, 01:52:14 pm

Title: Something like a trigger_repair?
Post by: xenom[GER] on May 31, 2009, 01:52:14 pm
Hi everyone,

I'd like to have the following setup in my map:
A damaged generator (created with brushes). Humans with the ckit / adv. ckit should be able to repair that generator at a certain spot.
If the generator got repaired, I want a platform to be usable.

Is something like this possible with the triggers that are available in Tremulous 1.1.0?

First I was thinking about placing a repeater within a trigger_buildable. But sadly, there seems to be a bug in some qvms (http://tremulous.net/forum/index.php?topic=10046.0) which doesn't let you place a structure in the trigger_buildable.

Thanks in advance,
    xenom[GER]