Tremulous Forum

Media => Modeling Center => Topic started by: {7}wrath on June 18, 2009, 05:22:30 am

Title: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on June 18, 2009, 05:22:30 am
(http://imgur.com/trzcc.png)
(http://imgur.com/KKRFk.png)
(http://imgur.com/AdHXu.png)
(http://imgur.com/Bnxyq.png)
(http://imgur.com/IBn7B.png)


Crits plz.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: UniqPhoeniX on June 18, 2009, 05:31:18 am
It looks old :(
Give it some teeth (or use less smoothing), make the body less round and add some real joints on legs.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: frazzler on June 18, 2009, 07:39:20 am
I agree. Looks kind of frail and bendy. Add in some teeth, a sharper jaw, and put some spikes on its joints. If the joints have spikes, it will make it more menacing and it it's legs won't look like play-doh. Besides that, excellent work, +1
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Archangel on June 18, 2009, 08:16:41 am
it looks like it is made out of chocolate. and is melting.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: mooseberry on June 18, 2009, 08:45:19 am
It's also pretty good. Keep improving it!
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Ellohir on June 18, 2009, 09:14:37 am
I think it needs more sharp, arachnid-style claws. And the bendings of the legs should be improved.

Anyway, pretty good job.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: CreatureofHell on June 18, 2009, 12:17:46 pm
The legs need to be larger and closer to the body and the body needs to be raised. like this:  :tyrant:
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: + OPTIMUS + on June 18, 2009, 01:38:36 pm
nice work i really like that head! prolly the jaw must be thinner to fit into the mouth when closed (well in the case if they ever close it, what i doubt)
sharpen those curves, so it will be less chocolated :-)
i dont know how zbrush works, but maybe its more easy if you make different parts like jaw, legs, etc separated and then mixing it together.
keep it evolving!
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on June 18, 2009, 02:36:37 pm
What do you guys think of the claw elbows? I'm thinking of using the same technique for the leg joints, but I'm not sure.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: + OPTIMUS + on June 18, 2009, 04:03:48 pm
should be more segmented!
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on June 19, 2009, 03:22:43 am
Glamour shot / new jaw:
(http://imgur.com/ToX3f.png)
New back armor plates:
(http://imgur.com/uGvyh.png)
New claws, i scrapped the detail on the old ones:
(http://imgur.com/Fnx2x.png)
They are meant to look like Stannums:
(http://janvanderweg.com/pics/tremulous/ty_r_6.jpg)
Full Body Pic:
(http://imgur.com/yrBNX.png)

Crits as always appreciated.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: mooseberry on June 19, 2009, 04:40:06 am
Starting to get there, but the legs need a lot more detail.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on June 19, 2009, 04:44:03 am
Yeah, I'm saving the legs for last just cos I think they are going to be such a hassle.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Ellohir on June 19, 2009, 09:35:11 am
Better. Keep on that way ;)
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: E-Mxp on June 19, 2009, 11:12:23 am
Needs pointy tail O:

Looks quite good.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Ellohir on June 19, 2009, 12:32:34 pm
May someone put captures of an untextured original tyrant to compare?
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on June 19, 2009, 02:19:21 pm
Here, I found a WIP shot of the "Big Mofo" for you guys to compare. http://err-overflow.deviantart.com/art/Big-Mofo-WIP-3-2605860
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Winnie the Pooh on June 19, 2009, 08:29:31 pm
It's good! To criticize, i have only to say that it is pretty bulgy for a terrible tyrant. The legs should be sharper and more clean cut. otherwise gj!
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: amz181 on June 19, 2009, 08:49:43 pm
My only problem is that the torso looks too human like...

Apart from that it looks awesome.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Ellohir on June 19, 2009, 09:17:27 pm
Here, I found a WIP shot of the "Big Mofo" for you guys to compare. http://err-overflow.deviantart.com/art/Big-Mofo-WIP-3-2605860

Wow, texturing does a lot. Can't wait to see your final textured tyrant, must be great for wallpapers and things like that. Anyway, I think that the legs should be more like the claws ^^
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on June 20, 2009, 03:10:11 am
Tonight's update is on the chest and legs:
(http://imgur.com/G0Xn6.png)
UPDATE NEW PIC
(http://imgur.com/3WnLY.png)
worked on the chest plates some more, sharpened the legs, and fleshed out the arm plates.
Crits appreciated.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: UniqPhoeniX on June 20, 2009, 07:44:14 am
Make the body less fat and add some spikes :P Good work so far tho.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on June 20, 2009, 06:49:40 pm
Do you think i should make the crest on the back of his head layered like the origional? or leave as is
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Repatition on June 20, 2009, 07:02:52 pm
As is! the layers look dum!
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Archangel on June 20, 2009, 07:04:53 pm
melted chocolate. seriously.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on June 20, 2009, 08:03:14 pm
I'm blocking out the forms before I add detail. My workflow is FORMS >> RETOPOLOGY >> DETAIL/COLOR >> EXPORT DETAIL TO TEXTURE
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Ellohir on June 20, 2009, 08:07:54 pm
melted chocolate. seriously.

So... What is this? http://err-overflow.deviantart.com/art/Big-Mofo-WIP-3-2605860

BTW nice update. I liked the spike on the elbow, could you add it? And the arms looking a bit more down? The posing in the original model was just perfect ;)
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on June 20, 2009, 08:35:57 pm
A little before-and-after, just because I enjoy spamming pics so much.
BEFORE:
(http://imgur.com/drtF6.png)
AFTER:
(http://imgur.com/Iy09R.png)
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Ellohir on June 20, 2009, 11:05:58 pm
I though this spike to be more like an extension of the forearm, like the elbow joint was moved a bit foward, leaving a spike aligned with the forearm. That would look cooler to me :D

Anyway, I think this change has improved the model. Keep on this way ^^
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Warp Viper on June 21, 2009, 03:38:03 am
Keep in mind detail adds polys? ...Or how ever the Q3 engine renders things.
Tremulous already pushes the bounderies of Q3 as is. I prefered the beefier looking model at the top. Might just need abit of muscle definition and a skin. Could look great, keep it up.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on June 21, 2009, 04:13:44 am
This definitely wont be used ingame as is, and only maybe if i retopologize it. Whats the average polycount for a tremulous model?
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: mooseberry on June 21, 2009, 04:59:01 am
http://bobbin.vilkacis.net/3D/dragoon.html (http://bobbin.vilkacis.net/3D/dragoon.html) and http://bobbin.vilkacis.net/3D/bigmofo.html (http://bobbin.vilkacis.net/3D/bigmofo.html) to give you an idea.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on June 24, 2009, 02:46:20 am
Been distracted with mapping recently ._.
I'm fighting the perception of melted chocolate, trying to crisp up the edges a bit.
(http://imgur.com/jjqoa.png)
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: your face on June 24, 2009, 03:36:52 am
much better!  side/front view?
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on June 24, 2009, 03:40:17 am
Very little change in terms of side veiw:
(http://imgur.com/EO9I7.png)
And all I did in front view was ruin those perfectly good armor plates:
(http://imgur.com/CUeOw.png)
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Asvarox on June 24, 2009, 07:57:47 am
Now legs look kickass, but it has hump on the back. Also, I <33333 his smile :)
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: CreatureofHell on June 24, 2009, 12:52:21 pm
Looks great now! Needs textures!
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: UniqPhoeniX on June 24, 2009, 03:51:03 pm
Very nice!
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Ellohir on June 24, 2009, 05:10:36 pm
I don't like the thing in the arm, everything else is almost finished to me.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: + OPTIMUS + on June 24, 2009, 05:12:07 pm
legs and back is cool, also the face!
upper body and arms should be more segmented?... eeeerrr... choppy?.....less chocolate yes :-)
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: mooseberry on June 25, 2009, 02:51:12 am
Nice work so far, if you're near done, I would advice on perhaps adding some more detail to the top and back of the head.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on June 26, 2009, 04:13:59 am
(http://imgur.com/ZYwTz.png)
A chocolate tyrant!  ;D
What do you all think of these new plates?
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Repatition on June 26, 2009, 05:27:19 am
yum yum can i have one! :tyrant:
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: mooseberry on June 26, 2009, 05:44:25 am
The neck and pectorals look to human-like for me.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on June 26, 2009, 06:03:32 am
(http://imgur.com/MWgF1.png)
modified the pecs. crits appreciated.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Repatition on June 26, 2009, 06:09:59 am
body area to tall ;)
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: CreatureofHell on June 26, 2009, 01:15:33 pm
Looks great!!!  ;D
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on June 27, 2009, 04:16:02 am
(http://imgur.com/TOBTg.png)
Still working on the neck & chest area to make it more alien.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: your face on June 27, 2009, 05:18:15 am
Wow nice.  It looks like The Über-rant! :D
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Demolution on June 27, 2009, 10:02:27 am
Accentuate segments more maybe?
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Steely Ann on June 27, 2009, 07:29:27 pm
Current incarnation is pretty dreamy (wait, what?).  The chest plate almost
seems out of place to me in the last pic, but everything else I can get behind.
Kudos.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: mooseberry on June 27, 2009, 09:25:30 pm
When you texture this boy I think it will really become even better, as it will allow you to clearly see where there is armour, and where simply skin.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Taiyo.uk on June 27, 2009, 10:42:24 pm
How about some rounded armour plates around the arms - something like those on overflow's goon/rant hudmodels? My thoughts were that it'd need some substantial muscles to move those slashers, but adding muscle structure would make the arms look too human, whereas the rounded plates give a very "beefy" look while maintaining an alien appearance.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on June 28, 2009, 04:46:31 am
More work on the neck:
(http://imgur.com/12D2y.png)
And started some plates on the arms, as requested.
(http://imgur.com/W6jkd.png)
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: seeeker on June 28, 2009, 07:43:07 am
I want zbrush nao....
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on June 28, 2009, 02:16:06 pm
It's rather costly, but if you can afford it, go for it! It has got to be the most elegant way of making 3D models that I know of.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: gareth on June 29, 2009, 12:16:16 am
He looks like he is saying "LOLOLOLOLOLOLOL"
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on June 29, 2009, 01:17:36 am
I'm going to add teeth, hopefully that will dispel the impression of lulz.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on June 29, 2009, 03:10:50 am
Moar work on chest, back, and neck:
(http://imgur.com/Uya0S.png)
(http://imgur.com/0vQJ8.png)
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Archangel on June 29, 2009, 06:03:27 am
his back reminds me of nutella spread on something :o
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on June 30, 2009, 03:43:31 am
I have begun the teeth!
(http://imgur.com/vyKVG.png)
An upper jaw full of them! I have a question for all of you: should I mess up the model a bit and make it asymmetrical and therefore more alien and scary? (If I do, it will be after all of the other edits.)
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Demolution on June 30, 2009, 08:41:02 am
I think you should... Asymmetry ftw!
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: CreatureofHell on June 30, 2009, 10:10:14 am
Nice teeth! I don't like asymmetry though :-\
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: + OPTIMUS + on June 30, 2009, 11:55:13 am
a very strong +1 towards asymmetry!!!
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Nux on June 30, 2009, 02:55:39 pm
Very cool model. Me likey much much.

Be careful with that asymmetry if you decide to go for some. It can make it look more natural but it can also make it look ugly if not done properly. As I see it, all pretty things have a kind of symmetry in them and if it's not reflectively symmetric it needs to have some other kind of pattern to it. For example you could have the messy irregular details of the skin very evenly spread and similar shape throughout (making sure to keep it small so as not to change the overall shape).
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on June 30, 2009, 03:26:08 pm
Yay, nux commented on my thread!  ;D
Thanks for the tip, I'll take asymmetry carefully.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on June 30, 2009, 09:59:41 pm
Now with lower jaw goodness:
(http://imgur.com/kUt9P.png)
And a full view, of all the cumulative progress:
(http://imgur.com/7yNo4.png)
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: mooseberry on June 30, 2009, 10:11:16 pm
I think the tyrant would fall over on its face.. I don't see how the back could possibly support the front. The "torso" should be on top of the lower part, not attached in front of it.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Archangel on June 30, 2009, 10:23:53 pm
the back seems pretty heavy.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on June 30, 2009, 10:58:25 pm
Moose: I went from the assumption that the tyrant was not a centaur, but some sort of centipede thing that reared up on its hind legs.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: mooseberry on June 30, 2009, 11:05:08 pm
So you think after he is done fighting he will go back to walking on his front "arms?" First of all he would not be able to walk on those blades, and the structure of his upper torso clearly implies that the muscles were developed to hold his head up high along with the rest of the top of the body. I don't really see him chaging down to a centipede. Anyway, what I was saying is that currently it looks like he has 2 different body parts, the front and the back and they have been super glued together. The two parts should flow into each other better, preferably by the lower part of the back section coming forwards more to support him.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on June 30, 2009, 11:10:47 pm
I agree that it currently looks like he has two parts glued together, but the look I am going for is that of a sinewy, flexible creature. If you look at the most recent side veiw, you can see that the torso has a sort of an S-shaped bend to it. If it/he were inflexible, how would it eat it's prey? I was thinking that for the charge animation it actually would drop down on all 8 appendages, but I'm not sure about it now..
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: + OPTIMUS + on June 30, 2009, 11:40:10 pm
excellect idea for the charge.
or... you can also reverse it, so if he charges it "stands" up to 6 legs, otherwise it is "crouching" to provide the almighty 400HP defense system.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on June 30, 2009, 11:56:41 pm
I thought it would make more sense for him to be standing up in combat. That way he would be more intimidating and it would explain the larger hitbox and slash height.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: + OPTIMUS + on July 01, 2009, 12:05:10 am
slash range is for the huge asymmetcic bionic scythe :-)

well ofc charging should be more "safe" so it would be the "crouching" position so you are right.

i'd really enjoy if aliens would have different hp/speed/heal rate/etc while having different 'stances'. (=secondary attacks/wallwalk/buildings under construction)
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on July 01, 2009, 12:35:07 am
I've been working on sketching out the new polygonal structure:
(http://imgur.com/Nk8oc.png)
Experienced modellers, please don't heasitate to point out flaws in the flow. (I'm looking at you, Redsky.)
EDIT:
do you think this is too highly detailed? (too many polygons already?)
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on July 01, 2009, 05:31:34 am
(http://imgur.com/Czb4O.png)
Way too many polys, I know. It probably never will get into Tremulous (On ioquake at least..)
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: your face on July 01, 2009, 06:25:20 am
Looks nice. ;)

The legs, though, still look like they need to be more jagged to fit with the arms.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: |MoT|Erfe555 on July 01, 2009, 12:28:08 pm
I think that tremulous should use a more powerful grafic engine like the Xreal porting of Tremfusion...
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Archangel on July 01, 2009, 05:41:52 pm
.              .              .             
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: mooseberry on July 01, 2009, 07:22:08 pm
Cool!
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Nux on July 01, 2009, 08:05:13 pm
(http://imgur.com/7yNo4.png)

I'm really liking how this looks. :D It made me want to mess around with it.

(http://img33.imageshack.us/img33/4272/tyrantexperiment.png)

It's just a quick edit but it might give you some ideas. :]

I don't actually think the sharper head or the belly on my edit is better, just different. You might want to try spreading the front legs slightly (like I've done) to make it look like they're supporting more weight.

Keep up the cool work!
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on July 05, 2009, 10:05:33 pm
I am here to prove to you that progress is indeed taking place:
(http://imgur.com/QgNe1.png)
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Winnie the Pooh on July 05, 2009, 10:24:42 pm
I am here to show you that encouragement is indeed being given!
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Archangel on July 05, 2009, 11:15:22 pm
toothless old tyrant telling stories to all the little dretchies in base.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on July 05, 2009, 11:29:48 pm
Yep, I removed the teeth for the retopology. (Jeez, I need to stop replying and start working!)
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on July 06, 2009, 03:27:28 am
Coming along nicely...
(http://imgur.com/E0uLn.png)
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Repatition on July 06, 2009, 05:21:18 am
amazing rant/but is the poly count low enough for trem,if not be cool to make animated short for trem!
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on July 06, 2009, 05:25:44 am
That was exactly my plan, actually.
The polycount is far to high for trem. The head as it is by itself has about as many polys as the entire ingame rant.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Odin on July 06, 2009, 08:14:47 pm
Who says you can't decimate the final model to get it under the 1000 poly limit? Keep the high-poly though, for when something does happen with the renderer.

What you can do as a demo is modify the maximum poly count for models in the source code. It would be cool to see a high-poly model in a q3 engine. Make sure you enable specular lighting for extra effect..
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: gimhael on July 06, 2009, 09:23:40 pm
Actually it is a 1000 vertex limit, the triangle limit is at 2000. This can be easily increased to a higher limit, it's possible, but a bit more complicated to make this limit dynamic, but if you use a >1000 vertex model this will kick everybody that uses a standard client out of the game....
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Repatition on July 06, 2009, 09:25:58 pm
no i think  you should make an animated short based of "the harder they fall" story pick a chapter and run with it


Actually it is a 1000 vertex limit, the triangle limit is at 2000. This can be easily increased to a higher limit, it's possible, but a bit more complicated to make this limit dynamic, but if you use a >1000 vertex model this will kick everybody that uses a standard client out of the game....


make new client!
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Ellohir on July 06, 2009, 09:30:26 pm
I don't think that model would be playable except on very good computers :/
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on July 07, 2009, 01:52:47 am
At the moment I am about halfway to the vertex limit, then.

What is decimating and how can I do it?
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Odin on July 07, 2009, 07:01:11 am
Actually it is a 1000 vertex limit, the triangle limit is at 2000. This can be easily increased to a higher limit, it's possible, but a bit more complicated to make this limit dynamic, but if you use a >1000 vertex model this will kick everybody that uses a standard client out of the game....

That's why its a demo, to take screenshots and post them here.

At the moment I am about halfway to the vertex limit, then.

What is decimating and how can I do it?
In Blender, it is the function to reduce poly count while keeping the desired model look. You can decimate your model and it will look low-poly, but it will otherwise look like your original model in terms of geometry.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Taiyo.uk on July 07, 2009, 09:41:15 am
Though it's generally a better idea to use multires meshes (http://www.blender.org/features-gallery/feature-videos/?video=sculpt_two), so that a low polycount model for in-game use and insane polycount models for fine details and renderbaking, etc. stay in the same source file.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: gimhael on July 07, 2009, 06:12:39 pm
Can't you also use the high-poly model to generate normal maps for the low(er)-poly model ?
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Taiyo.uk on July 07, 2009, 06:23:22 pm
Yes, that's usually a part of renderbaking.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on July 08, 2009, 03:24:45 am
(http://imgur.com/zv5RC.png)
Have a tyrant bust!
It's just below 600 verts at the moment, and 1064 tris.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on July 09, 2009, 05:34:07 am
(http://imgur.com/idNhb.png)
Working on the chest plates...
...Who am I kidding, nobody is interested anymore, are they?
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: your face on July 09, 2009, 05:46:49 am
It's nice seeing the progress, but replying to the same thread over and over saying the same thing is tiresome. :D

Looking good so far. :)
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: CreatureofHell on July 09, 2009, 09:24:02 am
Well at the moment I'm wondering what you are trying to do :P
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: mooseberry on July 09, 2009, 07:41:58 pm
Low-enough poly model for use in tremulous.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Redsky on July 09, 2009, 07:45:45 pm
Great model - i'm jealous ;)
Don't give up, it might become something very interesting after all you'll gain great deal of experience and get something for your portfolio (in case you need it).

I'll dare to give you little advice - after you've done baking normals (also spec. and diff.) maybe you should paint this model and put some rendered wallpapers. I am sure that many people here would like to have one (just make sure you put them in general discussion), at least i know i would.

god-speed, {7}wrath

To all blender users: making lowpoly from highpoly is easy to do with retopo tool. In my opinion it much better than using lowresolution model - of course you would, very much, have to remodel the whole thing but for games you'll need rather triangles than quads (which are used for correct mesh resolution changes - hence are better for sculpting).
sorry couldn't help being such a smart ass
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on July 10, 2009, 01:44:06 am
Yay, Redsky commented on my thread! The only way this could get any better is if Stannum commented!
A leetle improvement:
(http://imgur.com/wjPf7.png)
CHEEAAARRRGGE
(http://imgur.com/92rwk.png)
How many people here would buy 3D prints? I might be making some as well as desktops, etc.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: your face on July 10, 2009, 02:54:41 am
Yay, Redsky commented on my thread! The only way this could get any better is if Stannum commented!
Don't push it, he's very busy editing posts.

Nice charge, though the head looks too big for the body.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on July 11, 2009, 04:06:40 am
(http://imgur.com/5235Q.png)
Too fat?
Also, who is interested in 3D prints?
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Demolution on July 11, 2009, 08:06:08 am
That does look a bit too chunky. :P Head looks great though.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on July 12, 2009, 06:02:09 am
(http://imgur.com/LHaik.png)
(http://imgur.com/uQwbt.png)
Subsurface scattering!
Blender is so much fun.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Chomps123 on July 12, 2009, 09:40:27 am
WOW!!! :o

Nice work you got there.

Keep up the good work.  (I shure as hell can't do that)
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Grape on July 17, 2009, 12:08:16 pm
nice model
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Plague Bringer on August 08, 2009, 07:20:22 pm
Moose: I went from the assumption that the tyrant was not a centaur, but some sort of centipede thing that reared up on its hind legs.

They should walk like that. ;D
Title: New dretch model, scrapping rant. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on November 09, 2009, 04:34:10 am
(http://imgur.com/TahNa.png)
(http://imgur.com/Q14aj.png)
(http://imgur.com/zjSxa.png)
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Demolution on November 09, 2009, 06:10:29 am
 ???
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on November 09, 2009, 06:19:27 am
New dretch model. Obviously nowhere near completion.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Plague Bringer on November 09, 2009, 12:28:19 pm
-
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Demolution on November 09, 2009, 03:12:08 pm
The mouth makes it look so ghostly. :D Needs moar mandibles.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: CreatureofHell on November 09, 2009, 04:35:12 pm
Needs moar legs!  ;)
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: your face on November 09, 2009, 06:27:49 pm
haha, that's awesome.  it would really look good with wings. :D
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Winnie the Pooh on November 09, 2009, 07:12:35 pm
mandibles
legs
wings

Pls to be finishing rant b4 dees gnu model
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: snb on November 09, 2009, 10:09:06 pm
mandibles
legs
wings

Pls to be finishing rant b4 dees gnu model


Well if we want it too look wonderful like that, we have to keep it without those things, so the engine can handle the poly count XD
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Odin on November 09, 2009, 10:39:57 pm
mandibles
legs
wings

Pls to be finishing rant b4 dees gnu model


Well if we want it too look wonderful like that, we have to keep it without those things, so the engine can handle the poly count XD
It's already past the limit.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on November 10, 2009, 01:21:59 am
I'm gonna scrap the rant and restart because the topology was a hellbent monstar.

I'll be making an uber-creepy sent of fangs inside that mouth.

Legs are planned as well :]

As for wings, I might make a flying alien model to go with the rest of mine just for all the fanatic modders >__>

EDIT: gimhael said there was some way to surpass the polycount using multiple textures and shaders. Tutorial pl0x.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on November 10, 2009, 05:08:15 am
(http://imgur.com/AHQP4.png)
Much better topology this time around. Probably gonna go over polylimit, but I'll use multiple shaders or find other uses for it.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Demolution on November 10, 2009, 06:20:29 am
Harvey Dent...
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on November 10, 2009, 08:45:25 am
(http://imgur.com/0jC5R.png)
Eyes! :D
Only a tiny update, but I thought you guys might appreciate it.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Winnie the Pooh on November 10, 2009, 09:09:29 pm
*applause*
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: snb on November 10, 2009, 10:51:12 pm
(http://imgur.com/0jC5R.png)
Eyes! :D
Only a tiny update, but I thought you guys might appreciate it.

How would you implement non flat textured eyes (eg yours with round fully circled in game with out it going hay wire with the poly count?
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on November 10, 2009, 11:41:46 pm
do you mean how would I get the specular highlights in game? I think there's a shader for that, but truth be told, I have no idea.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Demolution on November 10, 2009, 11:57:16 pm
He's asking how come the eyes look perfectly spherical as opposed to looking polygonish.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on November 11, 2009, 01:44:35 am
Oh, yeah that won't be in the final. I just subdivided them a couple times to look neat.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: mooseberry on November 11, 2009, 02:04:49 am
Personally I wouldn't bother making the rounded at all. Just a flat surface with a decent texture can give it a fine apperience, and really those things are so small nobody will be starring at them, and it will likely save you a fair amount of polys to work with.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Demolution on November 11, 2009, 02:21:18 am
I often stare at other grangers' eyes. They are quite starry.  :)
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on November 11, 2009, 02:42:23 am
Well, as this model will probably never get into Tremulous anyways, I thought I'd make it as perdy as possible. Maybe if some upgrade to tremulous ups the polylimit, it will be added, but I'm not counting on it. Probably it will be used for comics, animated short films, wallpapers, etc. EDIT: on second thought, I'd do my best to get it into tremfusion if they upgraded to Xreal.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: MitSugna on November 11, 2009, 04:03:41 am
IIRC, xreal in tremfusion is not what xreal is now. It is evolution quake 3 port of xreal which is quite out dated.
on topic:
You may consider adding levels of detail to the mesh; low, medium, and high.
You already have the high resolution But it is not optimized yet, as far as I can tell.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on November 11, 2009, 04:18:57 am
I have no idea how to do that. Can you give me links to some tutorials? I'm actually quite new to using 3D models for games - meaning LOD, texturing, animation and rigging are all beyond me.

Anyways, have some teeth!
(http://imgur.com/b4CB0.png)
(http://imgur.com/8bI5F.png)
(http://imgur.com/vFMVX.png)
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: MitSugna on November 11, 2009, 04:31:37 am
I am not a modeller but this looks nice:
http://developer.valvesoftware.com/wiki/LOD_Models
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Repatition on November 11, 2009, 04:34:15 am
Cool you should model for 2.0 if if there will ever be a new engine
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: + OPTIMUS + on November 19, 2009, 01:56:51 am
when i'm thinking about dretches i always wonder about the obvious ingame question: why on earth they do like 96 HP max damage?
not to mention to compare it to other classes.
keep it in mind!

also you can compare it to any damage human weapons can cause.
so a dretch bite should be looking as lethal as possible, and the design should show how this cat-sized being is able to achive this!
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on November 19, 2009, 03:29:41 am
I'll make the teeth longer. They should latch on to human faces and drive their teeth up through the soft spot under the human's chin.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Tapio on December 10, 2009, 08:29:36 pm
heyo,
i thought i'd share some ideas about mouths that i find menacing

worms from dune and beetlejuice (the beetlejuice ones are a little goofy in some ways though)
http://www.strangehorizons.com/2001/20010122/sandworm2.jpg
http://moviejpegs1.tripod.com/sitebuildercontent/sitebuilderfiles/Sand_Worm.jpg

a lamprey
http://blogs.sciencemag.org/origins/lamprey240.jpg

something like the mouths from the aliens in Alien might explain high damage
http://dotancohen.com/images/alien_mouth.jpg

in AvP2 (maybe in part 1 too, but i haven't played it) there was a skull bite that was fun and kind of intimidating (there was a special crosshair when you could activate it and the victim's view would go to third person as they watched their character get bitten)

the first thing that came to mind was actually something similar to the lamprey mouth but with tiered rows of teeth that look like concentric circles from head on. also, the ridges holding the teeth would be somewhat visible and possibly rotating independently of each other. (<-- probably way too much detail for something small like the dretch's mouth but i thought i'd share what was on my mind)
... but i couldn't find a picture of that and couldn't remember if i'd seen it somewhere before

anyways, i like all the pictures you posted in this thread. everything looks really nice.
i just thought you might find these ideas helpful elsewhere if not with the dretch.
big sharp teeth work for me ;D

thanks for reading
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: bleach on January 02, 2010, 10:36:26 pm
Tiny necro here, just stumbled on this.  It's very good work wrath, you should keep going with this man.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Winnie the Pooh on January 03, 2010, 05:17:23 am
It's very good work wrath, you should keep going with this man.
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: {7}wrath on January 03, 2010, 06:22:31 am
I'm a bit busy getting ready for school to start up again. Next break, for sure!
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: freezway on August 02, 2010, 04:08:28 am
I'd love to see even the old rant as a file i can use in my game! It would be awesome for lan club in the fall
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Aelita on August 02, 2010, 04:40:57 am
I scrolled up, saw snb, and cringed horribly.  :police:
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: freezway on August 06, 2010, 03:18:30 am
snb?
Title: Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
Post by: Demolution on August 06, 2010, 08:55:45 am
snb?
http://tremulous.net/forum/index.php?action=profile;u=4170