Tremulous Forum
Media => Map Releases => Topic started by: A Spork on June 26, 2009, 12:51:39 am
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Finally, Beta 2 of my Map, Enjoy!
(http://static1.filefront.com/images/personal/a/ASpork/167740/xpxgebyppa.thumb500.jpg)
Brain Mirror (http://imn2rc.com/base/map-instinct-b2.pk3)
Filefront (http://files.filefront.com/map+instinct+b2pk3/;13931561;/fileinfo.html)
Known Bugs:
- Specs get stuck going through Decontamination A
- Chair Textures Have Mysteriously vanished >.>
- Location messages say null in some areas for an unknown reason.
- One of the doors goes into the Vent System
- Human default buildings glow purple >.>
- Some odd lighting
- Possibly impassible opening that should be passable...
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Known Bugs:
- Specs get stuck going through Decontamination A
- Chair Textures Have Mysteriously vanished >.>
- Location messages say null in some areas for an unknown reason.
- One of the doors goes into the Vent System
Fix them first! D:
Anyways, nice work! Had some fun games on it earlier, :P a good jump-start into the mapping universe. Looking forward to more maps from you, and keep up the good work. ;)
(BTW: moar wall-greeble and pipes pl0x)
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:D
As For fixing the errors and moar detailing, thats what beta 3 is for!
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A few things I noticed:
http://i171.photobucket.com/albums/u309/nikolawebpage/indication.jpg
Note the dark side of that box, if you look at it closely in game you'll notice that that face doesn't align to the box.
http://i171.photobucket.com/albums/u309/nikolawebpage/shot0044.jpg
Weird shadow on the ground, could be fixed with a different placement of the lights. There are other places like that too, specially underground.
http://i171.photobucket.com/albums/u309/nikolawebpage/shot0045.jpg
All human buildings have a slight tinge from the lighting below ground, except the one ret on the very right,
http://i171.photobucket.com/albums/u309/nikolawebpage/shot0047.jpg
Did you mean for humans to be able to pass through here? Because I couldn't. Not that it matters though. Design is all up to you.
Also, there was no Overmind I think, when the map started.
Sorry for crappy image quality.
Good job on the progress. :)
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The spiky door underground makes uber loud noise, I guess you cloned the door entity for each piece? You should only select the brush(es), then clone it to keep it in 2 entities (if you select with ctrl+alt+E or from entity list(L), it creates new entites when cloning).
Otherwise, the map looks good.
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@ Demo:
-OK, didn't notice the brush on the box... must've forgotten to fit that one >.>
-weird shadow....ok...
-Yeah, I know, been trying to fix that for a while, cant seem too >.>
-I could when last tested...I'll check again
@Uniq, yeah, each spike is a seperate door, so If I make it just 2 doors, it'll be quieter? Cool, thanks
Thanks for the comments guys!
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As I posted earlier somewhere, I think the purple light through floor can only be caused by light entities being too close to ceiling below or inside detail brushes.
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Oh! It just being close, not touching can do that?
Cool, thanks for that!
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<3 Spork. :dretch:
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Spiky doors were quite cool but the sound doesn't fit (I am not talking about volume now). The door next to the ramp leading to the purple area seems to disappear when it opens (it raises inside the wall?).
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Yeah, I probably should go find a more natural sound for those......
Which door? Screenie?
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The door which should be in front of the door behind. Look how it isn't visible cause it opens inside wall.
(http://img35.imageshack.us/img35/623/shot0054t.th.jpg) (http://img35.imageshack.us/i/shot0054t.jpg/)
This door opens a bit too fast, imo.
(http://img524.imageshack.us/img524/9892/shot0055s.th.jpg) (http://img524.imageshack.us/i/shot0055s.jpg/)
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<3 your map, and love getting stuck as specs =)
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I look forward to seeing more of this! Neat foray into mapping, Sporkeh. ;)