Tremulous Forum
Media => Mapping Center => Topic started by: nudie on July 07, 2009, 11:15:15 am
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I copied an iris door into my map and for some reason, whenever I try to compile it, it comes up with an Enitity Leak. I am pretty sure it is something to do with this door, but I don't know what.
Anyone have a solution?
Here's the unfinished .map file: http://ifile.it/jbrfsny (http://ifile.it/jbrfsny)
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Entities can't start inside structural brushes, you need to make the walls right around it into details (a square hole a bit larger then the door into detail, keep the rest as structural). Also you should cover everything in caulk by default (2 options in pref, for new brushes and clipper), then texture only the visible faces.
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Also, please make sure that brushes are not occupying the same space, for instance, walls in a room that are intermingling.
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Ok. Thanks I just changed the wall into detail and the enitity leak is fixed.
But the problem I have now is the way the door rotates.
I can't figure out the angle of rotation so the door rotates forward. ???
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You might need to set X/Y-Axis in spawnflags. Angle key should not change.
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You might need to set X/Y-Axis in spawnflags. Angle key should not change.
The spawnflags have a value of 76, what should I change it to?
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There should be some checkboxes above where the keys are shown in Entities window. Try either X or Y-axis.
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There should be some checkboxes above where the keys are shown in Entities window. Try either X or Y-axis.
Thanks!!!! but now one of the doors is not fully closing. ???
EDIT: I Flipped the door on its Z-Axis 2 times, then it worked. :o