Tremulous Forum

Media => Mapping Center => Topic started by: Repatition on July 09, 2009, 01:54:18 am

Title: how do i ad more vertices to a brush?
Post by: Repatition on July 09, 2009, 01:54:18 am
I am trying to curve a wall but I need more vertices?
can you help?
Title: Re: how do i ad more vertices to a brush?
Post by: Knowitall66 on July 09, 2009, 03:07:37 am
Alright, I'm actually bored enough to write this.
There are TWO Methods,
Method 1; Brush,  pros: Lower tris (Except when compared to patch at a distance), Textures align (somewhat) better
- Create a brush and press 'E' then manipulate the sides (See image for example). NOTE: Keep it symmetrical. Also you may want to lower the grid size.
Method 2; Patch Mesh,  pros: Looks nicer,  Tip: With it selected hit 'S' then Natural (the texture should fit slightly better)
- Create a brush that covers the corner, then hit (Menu) Curve>Bevel followed with (Menu) Curve>Matrix>Invert. NOTE: Patch meshes DO NOT block vis that means there MUST be structural brushes behind it otherwise your map will leak.

(http://img190.imageshack.us/img190/5954/corners.png)

Edit; If you wanted to do and edge rather then a corner then either A; Use Method 2 but don't invert it, or B; Use the Clipper tool 'X' (click on 2d window to draw a point then draw another then hit enter (AKA 2-point clipping))

Title: Re: how do i ad more vertices to a brush?
Post by: ==Troy== on July 16, 2009, 03:20:27 pm
using patches is bad in general, since they have huge collision detection problems, they also leak spalshdamages/pounces.
Title: Re: how do i ad more vertices to a brush?
Post by: your face on July 16, 2009, 04:49:37 pm
how can anyone say such blasphemy >:(