Tremulous Forum

Mods => Mod Releases => HUDs => Topic started by: Meisseli on July 12, 2009, 11:57:40 pm

Title: Meisseli's HUD v2
Post by: Meisseli on July 12, 2009, 11:57:40 pm
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INTRO:
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All right guys, this is basically a completely new HUD, Q4 Minimal, combined with my earlier HUD and some nice menus.

Q4 Minimal is a minimalistic HUD inspired by Quake4's HUD. It's basically just a minimalistic HUD full of bars. Health bars, stamina bars, you name it.

Meisseli's HUD v1.2 was my earlier project to make a HUD as minimalistic as possible.


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DOWNLOAD & SCREENSHOTS:
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.ddos Projects page (http://ddos-tremulous.eu/projects.html)


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TO-DO:
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FEEDBACK AND CREDITS:
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Positive and negative feedback and suggestions are always welcome. Report bugs to me too if you got any!


A huge HUGE thanks goes to the following human beings:

- K-otic and Exclamation for allowing me to use their awesome menus
- qkie for constantly testing, giving a lot of good feedback, some crosshairs and being excited about the project
- Colynn for the info panel idea and code
- Twey for fixing README typos etc.
- Any other peep I just happened to forgot :'(
Title: Re: Meisseli's HUD v1
Post by: Archangel on July 13, 2009, 12:00:03 am
not bad at all. rather functional.
Title: Re: Meisseli's HUD v1
Post by: Helix. on July 13, 2009, 03:38:30 am
Nice HUD. I like mine not packed with a bunch of useless and over-sized shit everywhere. But yours is to small in my opinion. Maybe just the Alien's is.

Gj though. I'll definitely go ahead and try it.
Title: Re: Meisseli's HUD v1
Post by: Meisseli on July 13, 2009, 07:26:10 pm
(http://img267.imageshack.us/img267/9238/shot0067.jpg)

I think the bars look kinda bad. Maybe I should tweak the colours or something?

Oh and thanks for the feedback/comments :)
Title: Re: Meisseli's HUD v1
Post by: Helix. on July 13, 2009, 07:29:38 pm
I'd change the colors around a bit. Maybe move some stuff to to the top corners? I always like the tl/lag meter/fps at the top right.
Title: Re: Meisseli's HUD v1.1
Post by: Colynn' on July 15, 2009, 03:20:00 am
Very nice HUD. I like it, especially the minimalistic part.  :D
+1 for Helix., move the FPS/Lago on top, it is not very important to always have it under eyes.
Title: Re: Meisseli's HUD v1.1
Post by: Meisseli on July 15, 2009, 08:41:37 pm
Hmm I just like the fact that everything's in one place. Dunno.

Oh and I think I already got bored of this HUD and IMO it doesn't really need anything else :P so this may already be the final version :) Bug me if you need something! (like the FPS + lagometer)

I'll probably make one more version. Which includes a indicator when you reload (useful for those who don't have cg_drawgun 1) and one more health range. So, what items would you want to the top? FPS and Lag-o only? It can be arranged.
Title: Re: Meisseli's HUD v1.1
Post by: Helix. on July 15, 2009, 10:38:23 pm
FPS, lago and time.
Title: Re: Meisseli's HUD v1.1
Post by: Meisseli on July 15, 2009, 11:23:54 pm
FPS, lago and time.
You too Colynn' ?
Title: Re: Meisseli's HUD v1.1
Post by: iRa` on July 17, 2009, 09:24:54 am
cool hud rly nice :D
Title: Re: Meisseli's HUD v1.1
Post by: Colynn' on August 04, 2009, 09:31:50 am
Hi,
I modified abit your HUD: I moved lago/fps/timer/demo on top like mine (orb's HUD) and the stage counter more on the right. :)
Tell me if you like it (or not) Meisseli!

link (http://bayimg.com/oaDBbAaCB)
Title: Re: Meisseli's HUD v1.1
Post by: Helix. on August 07, 2009, 02:23:41 am
Hi,
I modified abit your HUD: I moved lago/fps/timer/demo on top like mine (orb's HUD) and the stage counter more on the right. :)
Tell me if you like it (or not) Meisseli!

link (http://bayimg.com/oaDBbAaCB)

hawt shit brah ty
Title: Re: Meisseli's HUD v1.1
Post by: Vape on August 07, 2009, 08:29:44 am
Pretty decent HUD, I'd like to see more stuff added to it, but it's a good start.
Title: Re: Meisseli's HUD v1.1
Post by: Helix. on August 07, 2009, 01:22:36 pm
Menu please.
Title: Re: Meisseli's HUD v1.1
Post by: Meisseli on August 08, 2009, 12:54:34 am
Hi,
I modified abit your HUD: I moved lago/fps/timer/demo on top like mine (orb's HUD) and the stage counter more on the right. :)
Tell me if you like it (or not) Meisseli!

link (http://bayimg.com/oaDBbAaCB)
:P I would've done it myself if I just hadn't been so lazy those days. Oh well, I guess I could update your version here too, if you just give me a download link :)

As for the menus, I'm a lazy guy to do those since I don't really care about them. I don't spend time in menus at all, I got binds to put me in servers and better serverlists from other sources. :)
Title: Re: Meisseli's HUD v1.1
Post by: Helix. on August 08, 2009, 01:00:46 am

:P I would've done it myself if I just hadn't been so lazy those days. Oh well, thanks for doing the work! I guess I'll update the official first post with your version too :)

As for the menus, I'm a lazy guy to do those since I don't really care about them. I don't spend time in menus at all, I got binds to put me in servers and better serverlists from other sources. :)

Can't ask someone for permission to use theirs? It might be one of my favorite HUDs if it had a menu. I absolutely despise the stock menu.
Title: Re: Meisseli's HUD v1.1
Post by: Meisseli on August 08, 2009, 05:35:58 pm
Can't ask someone for permission to use theirs? It might be one of my favorite HUDs if it had a menu. I absolutely despise the stock menu.
I guess I could. If I got the time though - so no promises yet - sorry.
Title: Re: Meisseli's HUD v1.1
Post by: DraZiLoX on August 08, 2009, 07:43:15 pm
Meisseli tää on itseasias ihan mukavan näkönen HUDi :)

Meisseli this HUD looks good :)
Title: Re: Meisseli's HUD v1.1
Post by: Colynn' on August 10, 2009, 12:29:47 am
Code: [Select]
   //CONSOLE SMALL
    itemDef
    {
      name "console"
      rect 4 0 400 130
      style WINDOW_STYLE_EMPTY
      visible 1
      decoration
      forecolor 1.0 1.0 1.0 1.0
      align ITEM_ALIGN_LEFT
      textalignx 0
      textaligny 18
      textscale 0.21
      textstyle ITEM_TEXTSTYLE_NORMAL
      ownerdraw CG_CONSOLE
    }

    //TUTORIAL
    itemDef
    {
      name "tutorial"
      rect 8 250 640 180
      style WINDOW_STYLE_EMPTY
      visible 1
      decoration
      forecolor 1.0 1.0 1.0 0.35
      align ITEM_ALIGN_LEFT
      textalignx 0
      textaligny 18
      textscale 0.3
      textstyle ITEM_TEXTSTYLE_NORMAL
      ownerdraw CG_TUTORIAL
    }

    //LAGOMETER
    itemDef
    {
      name "lagometer"
      rect 613.5 15 25 15
      style WINDOW_STYLE_EMPTY
      visible 1
      decoration
      forecolor 0 0.8 1.0 1.0
      textscale 0.3
      textalignx 1
      textaligny 0.5
      ownerdraw CG_LAGOMETER
    }

    //SELECT
    itemDef
    {
      name "select"
      rect 240 435 160 32
      visible 0
      decoration
      ownerdraw CG_PLAYER_SELECT
    }

     //FPS
    itemDef
    {
      name "fps"
      rect 583 -5 56 22
      style WINDOW_STYLE_EMPTY
      visible 1
      decoration
      forecolor 1.0 1.0 1.0 1.0
      align ITEM_ALIGN_RIGHT
      textalignx 0
      textaligny 18
      textscale 0.23
      textstyle ITEM_TEXTSTYLE_NORMAL
      ownerdraw CG_FPS
    }

    //TIMER
    itemDef
    {
      name "timer"
      rect 558 -5 56 22
      style WINDOW_STYLE_EMPTY
      visible 1
      decoration
      forecolor 1.0 1.0 1.0 1.0
      align ITEM_ALIGN_RIGHT
      textalignx 0
      textaligny 18
      textscale 0.23
      textstyle ITEM_TEXTSTYLE_NORMAL
      ownerdraw CG_TIMER
    }


    //SNAPSHOT
    itemDef
    {
      name "snapshot"
      rect 8 196 200 22
      style WINDOW_STYLE_EMPTY
      visible 1
      decoration
      forecolor 1.0 1.0 1.0 1.0
      align ITEM_ALIGN_RIGHT
      textalignx 0
      textaligny 18
      textscale 0.4
      textstyle ITEM_TEXTSTYLE_NORMAL
      ownerdraw CG_SNAPSHOT
    }

    //DEMO STATE
    itemDef
    {
      name "demoRecording"
      rect 594 15 15 15
      style WINDOW_STYLE_EMPTY
      visible 1
      decoration
      forecolor 1 0.0 0.0 0.25
      textscale 0.3
      textalignx 1
      textaligny 0.5
      ownerdraw CG_DEMO_RECORDING
      background "ui/assets/neutral/circle.tga"
    }   
    itemDef
    {
      name "demoPlayback"
      rect 596 15 16 16
      style WINDOW_STYLE_EMPTY
      visible 1
      decoration
      forecolor 1 1 1 .35
      textscale 0.3
      textalignx 1
      textaligny 0.5
      ownerdraw CG_DEMO_PLAYBACK
      background "ui/assets/forwardarrow.tga"
    }

Here's the code. It's for the Human hud. I wanted to edit all the files and then upload the customised HUD, but I got too lazy. D:
Title: Re: Meisseli's HUD v1.1
Post by: Meisseli on August 12, 2009, 04:03:06 pm
Here's now 1.2, with your changes Colynn'. Thanks!
Title: Re: Meisseli's HUD v1.2
Post by: Colynn' on August 12, 2009, 04:52:40 pm
Mirror (http://gcc.olympe-network.com/ftp/Geek/Game/Tremulous/HUDs/) made. :grenade:
Title: Re: Meisseli's HUD v1.2
Post by: Helix. on August 12, 2009, 08:46:50 pm
Mirror (http://gcc.olympe-network.com/ftp/Geek/Game/Tremulous/HUDs/meisseliv1.2.zip) made. :grenade:
Title: Re: Meisseli's HUD v1.2
Post by: Archangel on August 12, 2009, 11:16:25 pm
you know, there's fun and such in quoting things, but when it makes no sense to forward your trolling ambitions, you just make yourself look dumb.
Title: Re: Meisseli's HUD v1.2
Post by: Colynn' on August 13, 2009, 12:14:36 am
He mirrored my mirror.
Title: Re: Meisseli's HUD v1.2
Post by: ~gear on August 13, 2009, 06:47:48 pm
I want to dl it, does it have a chatmenu?
Title: Re: Meisseli's HUD v1.2
Post by: Colynn' on August 13, 2009, 09:12:04 pm
Nop.
If I had time, I could do one, adaptable on all HUDs. But I'm very lazy.
Title: Re: Meisseli's HUD v2
Post by: Meisseli on August 29, 2009, 01:37:58 pm
v2 is out. It has basically two HUDs in there and those menus I was asked for. Also some different crosshairs. Hope you enjoy!
Title: Re: Meisseli's HUD v2
Post by: Colynn' on August 29, 2009, 01:57:38 pm
/me approves! :D
Title: Re: Meisseli's HUD v2
Post by: Helix. on August 29, 2009, 04:50:57 pm
Saw that second HUD on IRC, looks very nice touched up. I'll be using this.