Tremulous Forum

Media => Map Releases => Topic started by: Knowitall66 on July 16, 2009, 11:27:22 am

Title: Hard Landing - Second Release
Post by: Knowitall66 on July 16, 2009, 11:27:22 am
(http://i124.photobucket.com/albums/p32/knowitall66/Tremulous/rush_human.jpg)(http://i124.photobucket.com/albums/p32/knowitall66/Tremulous/th_shot0269.png) (http://i124.photobucket.com/albums/p32/knowitall66/Tremulous/shot0269.png)(http://i124.photobucket.com/albums/p32/knowitall66/Tremulous/th_shot0270.png) (http://i124.photobucket.com/albums/p32/knowitall66/Tremulous/shot0270.png) (Click for full size)
-   //General Info//
Hard Landing plays like a singleplayer map AND DOES NOT REQUIRE ANY MOD :D
Human objective is survival their telenodes get destroyed shortly after the match starts and they must find their way to the escape craft. (There are two oppertunities to build telenodes so players can continue on)
Aliens simply have to stop them escaping. Their spawn room has various teleporters that will take them to where the humans are.

Code: (Readme) [Select]
- //General//
Title: Hard Landing
Version: Alpha 1
Filename: rush_human_a1
Release Date: 16 July, 2009
Creator: Knowitall66

- //Gameplay//
Game Mode: Human Survival (Special - DOES NOT REQUIRE MOD)
Notes: Humans will have to traverse through the facility in search of a means of escape. There will be a few oppertunities to construct a Telenode so dead humans can continue.
Players: 4 Humans, Any number of Aliens

- //Story//
The 'Arcane Runner' was sent on a highly classified mission to deliver its cargo to Cabeça, Tiede. However halfway through the journey they encountered another ship which without warning fired upon them. Caught off guard and were unable to charge up their sheilds in time. They lost both their main and auxillary thrusters and were sent in a collision course with a nearby planet. On the Captains orders a distress call was relayed and the important crew members were to take the escape pod. 90% of the remaining crew died on impact. This map tells the story of four of those survivors and the trials they endured. They were lucky enough to end up outside the entrance a facility, or were they so lucky?

- //Notes//
In future versions;
* Most onscreen text will be replaced by audio files
* More achievments will be added
* Various other routes will be added + some optional objectives
* Overall more details
* Walkthrough text
* .map file (If I feel like it)

-   //Download//
> Alpha 2 [19.1Mb]

> Alpha 1 [13.5Mb]

---
[The Story] (http://tremulous.net/forum/index.php?topic=11584.0)
---

Note:
Credit to 'your_face' for the fog shader (It's just so epic i had to use it).


-    //Want to spread the word?//
Signitures;
(http://i124.photobucket.com/albums/p32/knowitall66/Sigs%20n%20Avs/Sigv1.png) (http://tremulous.net/forum/index.php?topic=11402.0)
Code: [Select]
[url=http://tremulous.net/forum/index.php?topic=11402.0][img width=240 height=60]http://i124.photobucket.com/albums/p32/knowitall66/Sigs%20n%20Avs/Sigv1.png[/img][/url](http://i124.photobucket.com/albums/p32/knowitall66/Sig_altV1.png) (http://tremulous.net/forum/index.php?topic=11402.0)
Code: [Select]
[url=http://tremulous.net/forum/index.php?topic=11402.0][img width=240 height=60]http://i124.photobucket.com/albums/p32/knowitall66/Sig_altV1.png[/img][/url]
Title: Re: Hard Landing - First Release
Post by: your face on July 16, 2009, 04:53:02 pm
Nice, looks very pretty in the screenshots.  Will test later. ;)
Title: Re: Hard Landing - First Release
Post by: UniqPhoeniX on July 16, 2009, 05:07:07 pm
Awesome map! :o Very well made.
Title: Re: Hard Landing - First Release
Post by: Chomps123 on July 16, 2009, 06:11:29 pm
Ya relly good map.

i like big maps like this one.
Title: Re: Hard Landing - First Release
Post by: Duane on July 17, 2009, 04:06:33 am
I would pay someone CASH to get this hosted.
I really would.
Title: Re: Hard Landing - First Release
Post by: mooseberry on July 17, 2009, 05:40:25 am
I would pay someone CASH to get this hosted.
I really would.

Sure pay me 50 dollars and I'll host in on a website.

Sound good?
Title: Re: Hard Landing - First Release
Post by: your face on July 17, 2009, 04:01:08 pm
Hah, I'll do it for 45 dollars.
Title: Re: Hard Landing - First Release
Post by: |MoT|Erfe555 on July 18, 2009, 06:01:37 pm
Awesome map! :o
I can pay for this!  ;D
Title: Re: Hard Landing - First Release
Post by: Knowitall66 on July 20, 2009, 02:52:55 am
Couple more download mirrors avaliable (see first post).
Baconizer is hosting on his server Barking Frogs (http://tremulous.net/forum/index.php?topic=11467.0). :D

Also, it's nice to know everyone likes it but would really appreaciate some comments and suggestions. (I want to add a lot more to this map but need some ideas :P)
Title: Re: Hard Landing - First Release
Post by: FreaK on July 22, 2009, 03:22:02 pm
I've played this map a lot over the last few days. Sometimes the humans can totally lock the aliens out of the future rooms until they get to a certain point. That's boring from the alien point of view because all  you do is sit there and wait for the humans to open the next door. Also, If you're on aliens and you go to " A Ledge to far " you can lock the humans out of the room forever by pressing the button that makes the blue force field come. Overall it was a pretty fun map, but the elevator for humans gets annoying, Its hard to navigate in it and fight dretches but I guess it's supposed to be a challenge :P
Title: Re: Hard Landing - First Release
Post by: Knowitall66 on July 22, 2009, 11:57:48 pm
Thanks for the feedback, I will be adding more routes for aliens to get to the humans (Some larger ones too) and I'll make the force feild human only activation :P. Any problems with the ammunition box/armoury positions? Did you find yourself running out of ammo or health at all?
Title: Re: Hard Landing - First Release
Post by: Bissig on July 23, 2009, 01:33:56 am
The ship needs to lift off.

Oh, and what are those non-working ammo boxes on the floor? Why are the audio logs not working etc...

Else: great map!
Title: Re: Hard Landing - First Release
Post by: FreaK on July 23, 2009, 02:32:25 am
Thanks for the feedback, I will be adding more routes for aliens to get to the humans (Some larger ones too) and I'll make the force feild human only activation :P. Any problems with the ammunition box/armoury positions? Did you find yourself running out of ammo or health at all?

Oh, I forgot to post this earlier. One game I played an alien went to the last room and pressed the button for the space ship were still in the beg. of the level and glitched the game. The space ship never took off and when the humans tried to press the button later it didn't work. It was wierd.. and for the positions, I think there fine.
Title: Re: Hard Landing - First Release
Post by: Knowitall66 on July 23, 2009, 08:47:07 am
The ship needs to lift off.

Oh, and what are those non-working ammo boxes on the floor? Why are the audio logs not working etc...

Else: great map!
Firstly the ship is already made of various entities can't actually make it take off. However for spec cam after humans win I do intend to have replica hanger showing replica ship levaing it.

Ammo boxes work fine...However they only give you ammo when you stand near them and when you have less then full ammo. (Also note you cannot get ammo while firing). (If you sure it aint working then what qvm are you using, (Tested and works on TJWs + Rezyn's QVM 1.1 + Whatever House of Nuts uses))

Audio logs, As i mentions (In readme) i haven't got any voice actors as of yet. Expect audio logs in future versions. :D

Freak: yeah, oops I'll fix that too.
Title: Re: Hard Landing - First Release
Post by: Rezyn on July 26, 2009, 04:54:35 pm
First of all, this is a very well done map. I like the unique gameplay.

... (Tested and works on TJWs + Rezyn's QVM 1.1 + Whatever House of Nuts uses))

I did not try TJWs, however I can not get the ship to work after fueling on my own QVM, nor Lakitu7's QVM svn176. All the players freeze and the ship doors do not open.

Perhaps it is a specific server setting I use, but have no idea which one it could be.

EDIT: if you are alone when testing the map, it works because there is no alien player. However with two players (1 human, 1 alien) the map gets 'stuck'.


EDIT2: I was using the tremded built from Lakitu7's QVM svn, the map gets stuck as explained above, with the TJW tremded it works fine. It was a tremded issue and not QVM issue  :-\
Title: Re: Hard Landing - First Release
Post by: Archangel on July 26, 2009, 09:52:26 pm
but TJW is so old..
Title: Re: Hard Landing - First Release
Post by: Knowitall66 on July 27, 2009, 10:03:38 am
Well it's very unfortunate that it is not running the way it should under some circumstances. Not sure what I can do about it, I have a feeling it may have something to do with the 'target_human_win' entity.
Perhaps a version without the entity (This will mean humans will just sit in ship, But you could just have players vote next map or admin use command to make humans win)? I'm all ears to any ideas.
Crushing alien spawns and killing everything around ship is not the best idea but if your interested I could make a alt version that does that.


Oh, and expect next version release soon (Within a week hopefully, no guarantee of audio though sorry).

Come on people, C&C please :)

but TJW is so old..
But apparently less buggy :P
Title: Re: Hard Landing - First Release
Post by: Archangel on July 27, 2009, 10:38:57 am
BRB q3unban
Title: Re: Hard Landing - First Release
Post by: Repatition on July 27, 2009, 06:04:57 pm
nice put a little more detail in some areas like hall way this map is confusing but fun i would like to see it on some more servers their all low ping!
Title: Re: Hard Landing - First Release
Post by: xDragant on August 10, 2009, 05:48:49 pm
Haha I was playing it on Admin Crazy Rioters and was the only player who knew how to get to the ship :>

Out of 7 players, I die and we all lose :<
Title: Re: Hard Landing - First Release
Post by: Knowitall66 on August 10, 2009, 11:33:31 pm
Was there any specific part they had trouble with/finding?
Title: Re: Hard Landing - First Release
Post by: Helix. on August 10, 2009, 11:37:23 pm
I love this map.
Title: Re: Hard Landing - First Release
Post by: Colynn' on August 12, 2009, 12:01:12 am
This makes me remember something. (http://img522.imageshack.us/img522/2438/shot0008p.jpg)
Isn't there something similar in Half-Life 1 (http://www.youtube.com/watch?v=slRsexrhbG8), just after the apparition of aliens from Xen in Black Mesa? When you arrived, the brige is okay, but an alien got teleported, fall on the bridge, crush it and fall with it.

BTW, very nice map. :D

EDIT: Found it. It's 9:20-9:21 on this video (http://www.youtube.com/watch?v=YTUOn2EUFhk&feature=related).
Title: Re: Hard Landing - First Release
Post by: Knowitall66 on August 12, 2009, 08:40:14 am
Indeed, actually you'll find many aspects were loosely based of stuff from other games (See if you can figure out what comes from which :P).
Title: Re: Hard Landing - First Release
Post by: fleash eater on August 13, 2009, 07:26:20 am
well the lava room reminds me of that area in HL2 where you have to jump on the boxes across the evil water. and i noticed another reference but i forgot what it was.... this should be on fun-zone Obj and ppl should play it : / i wanna see some serious gameplay on it( hint to Knowitall, go ask Faec and get a beta out!!!!)
Title: Re: Hard Landing - Second Release
Post by: Knowitall66 on August 13, 2009, 09:38:27 am
Ok, Extremely sorry for the delay but I'm proud to announce; Hard Landing Alpha 2! (http://www.mediafire.com/file/jwqyhwmyeyk/map-Hard_Landing_A2.pk3)
Just that one link for the moment hopefully will get some mirrors.(Hint, Hint)
Also incase you haven't checked it out; Hard Landing (The Story) (http://tremulous.net/forum/index.php?topic=11584.0)

(http://i124.photobucket.com/albums/p32/knowitall66/Alpha2.png)note; Home Wrecker should be blue :P (I'll redo for next version)
Title: Re: Hard Landing - Second Release
Post by: Baconizer on August 13, 2009, 10:32:42 am
Yay!  :D Can't wait to try it out, hopefully it will be as good as the last one.

http://barkingfrogs.net/files/tremulous/hardlanding_a2/
Title: Re: Hard Landing - Second Release
Post by: Chomps123 on August 13, 2009, 01:36:28 pm
In the first one make the logs actually say something.
Title: Re: Hard Landing - Second Release
Post by: Demolution on August 13, 2009, 08:28:25 pm
Is it hosted anywhere in particular?
Title: Re: Hard Landing - Second Release
Post by: Knowitall66 on August 13, 2009, 11:19:26 pm
http://www.mediafire.com/file/jwqyhwmyeyk/map-Hard_Landing_A2.pk3
http://barkingfrogs.net/files/tremulous/hardlanding_a2/map-Hard_Landing_A2.pk3

As I've said with the audio logs, I need voice actors. They will be in a future version.
Title: Re: Hard Landing - Second Release
Post by: Colynn' on August 14, 2009, 12:14:49 am
I can make the voice of a semi-mature teen with a big french accent.
Title: Re: Hard Landing - Second Release
Post by: Knowitall66 on August 14, 2009, 12:19:05 am
Could you give me a sample recording?
Title: Re: Hard Landing - Second Release
Post by: ghostisback on August 14, 2009, 10:08:48 am
Hi,
we uploaded the map on Tremulous Spain server but have a problem starting map, the server send us an error "CL_ParseGamestate:bad command byte".

You know what is it ?

Can it depends from QVM ?

Thanks !!!
Title: Re: Hard Landing - Second Release
Post by: Knowitall66 on August 14, 2009, 10:21:50 am
I have not personally ever received this error, so I'd suggest your best option is to search forums/google.
One link I found; http://tremulous.net/forum/index.php?topic=7182.0
Title: Re: Hard Landing - Second Release
Post by: Plague Bringer on September 07, 2009, 05:54:51 am
(http://i124.photobucket.com/albums/p32/knowitall66/Alpha2.png)

That bottom left shot is the sex.
Title: Re: Hard Landing - Second Release
Post by: your face on September 07, 2009, 06:48:44 pm
Uploaded to imn2rc.com

Alpha 1 (http://imn2rc.com/base/map-Hard_Landing_A1.pk3)

Alpha 2 (http://imn2rc.com/base/map-Hard_Landing_A2.pk3)
Title: Re: Hard Landing - Second Release
Post by: Demolution on September 08, 2009, 02:32:55 am
Any servers hosting it?  :-[
Title: Re: Hard Landing - Second Release
Post by: mooseberry on September 08, 2009, 03:59:27 am
I think nuts is, although not in the regular rotation, I recall playing it on that server.
Title: Re: Hard Landing - Second Release
Post by: Saturn on September 08, 2009, 07:47:30 pm
I like the map,although I thought it was gonna be scary,so I was excited.Maybe on another release of this map,put some scary graphics or something  :o.My suggestion :D
Title: Re: Hard Landing - Second Release
Post by: Chomps123 on September 08, 2009, 09:26:06 pm
The KoRx servers is playing the map.
Title: Re: Hard Landing - Second Release
Post by: Helix. on September 08, 2009, 10:59:09 pm
The KoRx servers is playing the map.

Oh great, awesome.
Title: Re: Hard Landing - Second Release
Post by: Saturn on September 08, 2009, 11:07:22 pm
Yeah but you need to download some stuff on the KoRx repo,or just cl_allowdownload it.
Title: Re: Hard Landing - Second Release
Post by: Chomps123 on September 13, 2009, 12:49:43 am
Are you gonna do a 3rd release? ???
Title: Re: Hard Landing - Second Release
Post by: Knowitall66 on September 13, 2009, 06:07:06 am
Unfortunally I have some Exams during the next two weeks. Once those are finished, I'll get back to working on the map.
Title: Re: Hard Landing - Second Release
Post by: Chomps123 on September 13, 2009, 01:01:06 pm
OK, take is easy man.
Title: Re: Hard Landing - Second Release
Post by: No IQ Dude on December 06, 2009, 05:40:55 pm
Hi  :)

cool map,but i played a game once and when the fuel was done loading and it said "get in the ship" the doors didnt open and the game didnt end :-\
Title: Re: Hard Landing - Second Release
Post by: Chomps123 on January 21, 2010, 04:52:38 pm
Hey Knowitall how did you do on the exams? ;)

Anyways, did you get the 3rd release for hard landing yet? :-\

If not it is ok if you didn't, i can wait. :angel:
Title: Re: Hard Landing - Second Release
Post by: Knowitall66 on January 21, 2010, 09:59:30 pm
Ah the exams went fine and terribly sorry I haven't really done much mapping as of late. Just can't get my head into it iykwim. Heh, and still got like 6 other maps I want to complete as well :S
Title: Re: Hard Landing - Second Release
Post by: babaj on March 26, 2010, 04:12:53 pm
added in Jumper server  http://tremulous.net/forum/index.php?topic=9745.0

and

Uploaded to http://trem.mczone.ru/base/
http://trem.mczone.ru/base/map-hard_landing_a2.pk3
Title: Re: Hard Landing - Second Release
Post by: red*kitty on April 07, 2010, 01:14:35 pm
this map looks AWESOME but you should make it so the human team could have more players :helmet:
Title: Re: Hard Landing - Second Release
Post by: Saturn on April 10, 2010, 07:57:37 pm
That's tight  ;D Keep it up  ::)
Title: Re: Hard Landing - Second Release
Post by: Firefly on April 27, 2010, 07:25:30 am
 :o
Title: Re: Hard Landing - Second Release
Post by: red*kitty on April 28, 2010, 05:48:59 pm
what servers is on? because i checked all of korx and its not on it  >:(
Title: Re: Hard Landing - Second Release
Post by: babaj on April 28, 2010, 08:42:02 pm
what servers is on? because i checked all of korx and its not on it  >:(
Server Name:^3Jumper
IP: 89.108.75.88:30721
Title: Re: Hard Landing - Second Release
Post by: DraZiLoX on April 28, 2010, 09:07:02 pm
Please take boxes off. We dont want to everyone have hacked name.
Title: Re: Hard Landing - Second Release
Post by: SlackerLinux on May 01, 2010, 09:22:47 am
Please take boxes off. We dont want to everyone have hacked name.

99.999999 percent of servers are already using them taking them away will not stop it
Title: Re: Hard Landing - Second Release
Post by: DraZiLoX on May 01, 2010, 10:11:16 am
Please take boxes off. We dont want to everyone have hacked name.

99.999999 percent of servers are already using them taking them away will not stop it
Well i dont care. I use client that can take them off. Huh.
Title: Re: Hard Landing - Second Release
Post by: UniqPhoeniX on May 01, 2010, 12:15:42 pm
More like 20% actually. 1.2 needs a release :(
Title: Re: Hard Landing - Second Release
Post by: EugZol on May 10, 2010, 06:38:50 pm
On behalf of Jumper's server (mentioned earlier) administration...

Guys, on our server humans can't build even at places marked as 'telenode'... There is just a regular message 'there is no power remaining' for builder.

How to solve this issue?

Its really good map, hope it would be solved with your help.

Thanks in advance,
Eugene
Title: Re: Hard Landing - Second Release
Post by: Noyesdude on May 10, 2010, 07:01:58 pm
Get more build points?>
Title: Re: Hard Landing - Second Release
Post by: EugZol on May 10, 2010, 07:10:53 pm
Yes.

But, if there is enough BP for telenode, it could be built anywhere near repeaters. Not only at the marked places.
Title: Re: Hard Landing - Second Release
Post by: Noyesdude on May 10, 2010, 07:14:55 pm
Ahh Yeah... I'm not sure then.
Title: Re: Hard Landing - Second Release
Post by: EugZol on May 10, 2010, 07:15:49 pm
Yes.

But, if there is enough BP for telenode, it could be built anywhere near repeaters. Not only at the marked places.
Title: Re: Hard Landing - Second Release
Post by: Chomps123 on May 27, 2010, 05:13:36 pm
Is there gonna be a third release for this? ???

It is good so far, but it can be bigger. ;)

Try to add more rooms, make a semi-maze-like map. :-\

Just ideas, you don't have to do them. ;)
Title: Re: Hard Landing - Second Release
Post by: Knowitall66 on May 27, 2010, 11:54:13 pm
Chomps, as much as I would like to continue working on it, at the moment I simply can't. A month ago my graphics card died since then I've been using my on-board card, with which I can not map or do anything much really. I did order a new card shortly after it died, however the store I went too is screwing with me and so I'll have to wait another week or more before get the card. (Life is cruel)
Title: Re: Hard Landing - Second Release
Post by: Chomps123 on May 28, 2010, 08:28:26 pm
Ok man, take your time. ;)
Title: Re: Hard Landing - Second Release
Post by: God, maker of the world on May 29, 2010, 04:58:43 pm
The following text refers to the PK3 file, not to the map itself.

OMFG man! The file is incredibly oversized. You need to fix that in the next release.


Those were the real killers. I didn't check the other files.

Your map does by far not need to be 19 megabytes in size. You can easily squeeze it down to 8 or less without even the most pedantic observer to see a loss in quality.
Title: Re: Hard Landing - Second Release
Post by: Knowitall66 on May 30, 2010, 01:41:59 am
Thanks for that, I hadn't noticed some of those.
Title: Re: Hard Landing - Second Release
Post by: UniqPhoeniX on May 30, 2010, 05:07:30 am
21 MB bsp? :o even blackout is about 11 MB. Well ok, your map is probably bigger AND more detailed :x
Title: Re: Hard Landing - Second Release
Post by: Relish on July 07, 2010, 08:21:54 pm
This is a cool map.
Title: Re: Hard Landing - Second Release
Post by: God, maker of the world on July 08, 2010, 09:36:07 am
This is a cool map.

If you revive a thread that was cold for 1 month, you should actually have something to say.
Title: Re: Hard Landing - Second Release
Post by: Firstinaction on August 28, 2010, 10:18:33 pm
This is freeken awesome
Title: Re: Hard Landing - Second Release
Post by: Aelita on August 29, 2010, 01:54:46 am
This is a cool map.

If you revive a thread that was cold for 1 month, you should actually have something to say.
Title: Re: Hard Landing - Second Release
Post by: Chomps123 on August 29, 2010, 02:06:12 am
i have someting to ask :D

is there gonna be a 3rd release?

if so im excited ;D
Title: Re: Hard Landing - Second Release
Post by: your face on August 29, 2010, 02:13:04 am
This is a cool map.

If you revive a thread that was cold for 1 month, you should actually have something to say.

Sometimes hearing a positive statement about your map can be the best encouragement to a mapper (no matter how old the thread is).
Title: Re: Hard Landing - Second Release
Post by: Chomps123 on August 29, 2010, 02:56:47 am
that is true enough
Title: Re: Hard Landing - Second Release
Post by: mooseberry on August 30, 2010, 12:31:43 am
This is a cool map.

If you revive a thread that was cold for 1 month, you should actually have something to say.

Sometimes hearing a positive statement about your map can be the best encouragement to a mapper (no matter how old the thread is).

NTCS looks awesome.
Title: Re: Hard Landing - Second Release
Post by: your face on August 30, 2010, 01:43:30 am
wow, totally uncalled for. >:(
Title: Re: Hard Landing - Second Release
Post by: Aelita on August 31, 2010, 04:33:13 am
NTCS: SOON
Title: Re: Hard Landing - Second Release
Post by: Demolution on August 31, 2010, 05:10:52 am
NTCS: SOON™

Better
Title: Re: Hard Landing - Second Release
Post by: Knowitall66 on August 31, 2010, 07:34:36 am
I don't mind you bumping my thread and all, but it'd be nice if you could keep on topic.

@Chomps123: Yes, of coarse there'll be a third release. However, unfortunately I can not give you a specific date. :S
Title: Re: Hard Landing - Second Release
Post by: Demolution on August 31, 2010, 03:34:56 pm
Sorry!
So, has any progress gone into it thus far? Also what goodies do you have planned for the third release? I really enjoy this map. :)
Title: Re: Hard Landing - Second Release
Post by: Firstinaction on September 05, 2010, 03:09:08 am
Hay how did you get the rant in the game just dead there. DID you use md3 to import the model from a 3d program????
Title: Re: Hard Landing - Second Release
Post by: Knowitall66 on September 05, 2010, 04:01:29 am
Hay how did you get the rant in the game just dead there. DID you use md3 to import the model from a 3d program????
I used the model from the map Subterranean (subterranean_0-1.pk3) by Odin. You'll have to ask him how he did it.
Title: Re: Hard Landing - Second Release
Post by: nubcake on September 05, 2010, 04:12:14 am
Hay how did you get the rant in the game just dead there. DID you use md3 to import the model from a 3d program????
I used the model from the map Subterranean (subterranean_0-1.pk3) by Odin. You'll have to ask him how he did it.

You can use the md3 from the data.pk3, thats how I got models for bedtime anyways
Title: Re: Hard Landing - Second Release
Post by: Knowitall66 on September 05, 2010, 08:10:35 am
Hay how did you get the rant in the game just dead there. DID you use md3 to import the model from a 3d program????
I used the model from the map Subterranean (subterranean_0-1.pk3) by Odin. You'll have to ask him how he did it.

You can use the md3 from the data.pk3, thats how I got models for bedtime anyways
But then how do make the models be shown in the dead animation?
Title: Re: Hard Landing - Second Release
Post by: Aelita on September 05, 2010, 09:06:47 am
I believe there is a parameter to set which animation to use. But I'm not sure if it exists/what it is.
Title: Re: Hard Landing - Second Release
Post by: Chomps123 on September 28, 2010, 10:15:44 pm
hey here is a problem with a2:
-the second the ship is done fueling the game immediatly ends.
idea of what should happen in next release:
-make the back open and stay open till you push the launch button in the copit then game over.

other ideas to think about:
-make it so you can go whatever way you want to and you can go back to the beggining also(reason: to decon buildings to help with buildpoints)
-the secret room across the electifying water should have someting helpful to the humans in it to make it more interesting
-the locked doors behind the first door can be ether rooms or a shorcut to the armory at halfway point

thats all i can think of for now

let you know of other ideas that might pop into my head
Title: Re: Hard Landing - Second Release
Post by: c4 on September 28, 2010, 10:47:03 pm
NTCS: SOON


Hehe, we'll release it next wednsday

WAREZ MAI ALPHA
Title: Re: Hard Landing - Second Release
Post by: Chomps123 on September 29, 2010, 12:02:34 am
NTCS: SOON


Hehe, we'll release it next wednsday

WAREZ MAI ALPHA
off topic >:( :P :-\
Title: Re: Hard Landing - Second Release
Post by: ULTRA Random ViruS on October 21, 2010, 02:52:02 pm
I've found a spot using  noclip that isn't seen AT ALL because a door is supposed to have a window. You'll find it at the first half of the map (where the electric water thingy is. The only place where blue water sizzles and kills, the door behind it.)
Title: Re: Hard Landing - Second Release
Post by: UniqPhoeniX on October 21, 2010, 08:59:40 pm
That door can be opened.
Title: Re: Hard Landing - Second Release
Post by: Knowitall66 on October 21, 2010, 11:34:56 pm
I've found a spot using  noclip that isn't seen AT ALL because a door is supposed to have a window. You'll find it at the first half of the map (where the electric water thingy is. The only place where blue water sizzles and kills, the door behind it.)
As Uniq has said it can be opened, though in the second release how to open it is not so obvious (The console on the right in the security control room, but it's timed so you have to be quick returning to the door (There's a button in there so you can get out)). In the next release the override button, will effect ALL (Functional) doors in the sector.
Title: Re: Hard Landing - Second Release
Post by: Chomps123 on October 22, 2010, 08:22:01 pm
OH BOY!!! ;D

Can't wait for that to come. ;D
Title: Re: Hard Landing - Second Release
Post by: Chomps123 on December 05, 2010, 07:54:57 pm
Sorry for double post. :-[

When is a3 coming out? :-\
Title: Re: Hard Landing - Second Release
Post by: Knowitall66 on December 06, 2010, 01:06:19 am
Sorry for double post. :-[

When is a3 coming out? :-\
I've been having difficulty getting into the mood for mapping (iykwim), so progress is slow.
I'll aim for a release before/on Christmas, but no guarantees I'm afraid.
Title: Re: Hard Landing - Second Release
Post by: Chomps123 on March 05, 2012, 02:10:39 pm
May I have the .map file for this map.

I'm planning on combining multiple maps to make one huge map and part of or the entire map will be part of it.

Thanks in advance,
Chomps123