Tremulous Forum

General => General Discussion => Topic started by: Spartan-039 on July 18, 2009, 03:47:38 pm

Title: I feel sadly ignorant...
Post by: Spartan-039 on July 18, 2009, 03:47:38 pm
What is the unlagged option, and what does it do?
Title: Re: I feel sadly ignorant...
Post by: Odin on July 18, 2009, 04:04:22 pm
http://unlagged.com/

g_unlagged is the option. Activate it on the server with g_unlagged 1. In order to get it in Tremulous, you need a recent game QVM like Lakitu7's.

Quote
Unlagged is a special technique that makes it possible to give every player a fair chance to hit the enemy, even with higher pings. It makes hitting with instant hit weapons (like machinegun, lightning, railgun) as easy as on LAN.
Title: Re: I feel sadly ignorant...
Post by: Archangel on July 19, 2009, 12:38:26 am
1.2 and some current mods also feature cg_unlagged, the other half of (client side lag correction), which isn't in 1.1.
Title: Re: I feel sadly ignorant...
Post by: kevlarman on July 19, 2009, 12:47:49 am
1.2 and some current mods also feature cg_unlagged, the other half of (client side lag correction), which isn't in 1.1.
actually that part is completely server side too. in some qvms (notably anything based on recent code from lakitu7) you can disable backward reconcillation for your own hittests with
Code: [Select]
setu cg_unlagged 0 however things like cg_projectilenudge and cg_optimizeprediction are extremely helpful.