Tremulous Forum

General => Feedback => Topic started by: temple on July 19, 2009, 05:06:25 pm

Title: bouncing barbs
Post by: temple on July 19, 2009, 05:06:25 pm
How do you guys feel about bouncing barbs?  I love em, simplest best feature ever.
Title: Re: bouncing barbs
Post by: Ryanw4390 on July 19, 2009, 07:55:24 pm
I dislike them :)
Title: Re: bouncing barbs
Post by: your face on July 20, 2009, 03:45:05 am
I think they allow noobs to not have to aim properly, and only lob them in the general direction of where they intend it to go. :P
Title: Re: bouncing barbs
Post by: X-20 on July 20, 2009, 05:54:49 am
^What he said.

I don't like them because it makes a lot of normally good and sturdy bases alien fodder.
Title: Re: bouncing barbs
Post by: UniqPhoeniX on July 21, 2009, 03:34:44 am
Depends on implementation. I've seen ones that bounce a lot until they hit, which as already said make it too easy for aliens.
Title: Re: bouncing barbs
Post by: Grape on July 22, 2009, 05:29:03 pm
they suck!
Title: Re: bouncing barbs
Post by: Vape on July 23, 2009, 09:34:09 pm
u suck!!11
Title: Re: bouncing barbs
Post by: Bulletsjohn on July 23, 2009, 09:39:37 pm
i think they are cool, and useful for getting into hard-to-reach places, but really, in maps like atcs, they really do make the best sturdy bases goon fodder. apply that to already having advanced goons, which are very good units anyway, in stage 2, and you have a bias to aliens. maybe include them for the stage 3 advanced goon, but not the stage 2 one? just a thought.
Title: Re: bouncing barbs
Post by: Baconizer on July 23, 2009, 10:04:32 pm
i think they are cool, and useful for getting into hard-to-reach places, but really, in maps like atcs, they really do make the best sturdy bases goon fodder. apply that to already having advanced goons, which are very good units anyway, in stage 2, and you have a bias to aliens. maybe include them for the stage 3 advanced goon, but not the stage 2 one? just a thought.

wat
Title: Re: bouncing barbs
Post by: Mew on August 19, 2009, 08:59:19 pm
i think they are cool, and useful for getting into hard-to-reach places, but really, in maps like atcs, they really do make the best sturdy bases goon fodder. apply that to already having advanced goons, which are very good units anyway, in stage 2, and you have a bias to aliens. maybe include them for the stage 3 advanced goon, but not the stage 2 one? just a thought.

wat

i believe he means, make adv goon available at s2, and at s3; the barbs bounce.
Title: Re: bouncing barbs
Post by: xDragant on August 20, 2009, 06:33:58 pm
There are only s3 adv goons..
Title: Re: bouncing barbs
Post by: Mew on August 20, 2009, 11:32:38 pm
that's why he wants s2 adv goons which is rather unfair, unless they make bsuits s2
Title: Re: bouncing barbs
Post by: Archangel on August 21, 2009, 09:52:42 am
adv goons ARE s2 in 1.2
Title: Re: bouncing barbs
Post by: Mew on August 22, 2009, 04:16:04 am
i know that :3 but not in 1.1
in 1.2 it's pretty fair, cause human weapons work differently now.
Title: Re: bouncing barbs
Post by: xDragant on August 22, 2009, 03:18:47 pm
Oh lol.. my bad, didn't know you were talking about 1.2.
Title: Re: bouncing barbs
Post by: MrFish on August 22, 2009, 04:49:48 pm
I don't like bouncing barbs. It's not hard for adv dragoons to take out a base as is. The barbs can affectively take out turrets and dragoons can easily get out of danger with their epic jumps. With bouncing barbs they could potentially never enter the line-of-site of any human making it overpowered in my opinion.
Title: Re: bouncing barbs
Post by: Jedarus on August 22, 2009, 05:14:28 pm
Bouncing barbs also end up hitting you when you least expect it, like when you move round a corner a barb hits you in the face.

 
I think they allow noobs to not have to aim properly, and only lob them in the general direction of where they intend it to go. :P

Which is what he kinda implied. 

And I agree with Fish, X-20 and Bulletsjohn about the bases being easy to take out. All dragoons have to do is barb a wall at an angle to ensure the barb enters the base (if it's just round the corner).

Title: Re: bouncing barbs
Post by: temple on August 23, 2009, 06:26:11 am
Traditional barbs force aliens to have Line of Sight when sniping but it means that anyone inside of the base can hit them.  Humans have far better projectiles than aliens.  So, aliens are outgunned.  This makes camping inside of base difficult to counter, even with long range barbs on advanced goons.

Bouncy barbs can bounce off walls.  That means you can hit structures that outside of Line of Sight.  This is important because it means that humans can't easily target their attacker.  Actually, all the humans have to do is STEP OUTSIDE OF THE BASE to kill the goons.  This should be happening anyway but whatever.  Bouncy barbs force humans to work a little harder to camp and killing advanced goons is only marginally harder than killing regular goons. 

Bouncy barbs also rout humans standing still or camping a single location because they don't immediately disappear on contact.  So, humans have move around to dodge the barbs.  They are the closest thing to a grenade without being a true grenade for aliens.  Considering how lucifer cannons have a huge blast radius and damage, barbs are far less threatening to a base.  They just make the game more interesting in my opinion. 
Title: Re: bouncing barbs
Post by: mooseberry on August 23, 2009, 06:32:18 am
...force aliens to have Line of Sight when sniping...

Oh GOSH, they make you be able to see the target you are sniping??

All sarcasm aside anything that bounces more then once, like I've seen on many servers that have bouncing barbs is a bit ridiculous imo.
Title: Re: bouncing barbs
Post by: temple on August 23, 2009, 07:06:13 am
It takes skill to bounce the barbs just right.  That's why its such a simple but cool mod.  It adds a layer to advanced goons without any extreme change.  

You can be a noob and use them just like regular barbs but a good player can do a lot with it.  It forces humans to work slightly harder than spam out of the base because the barbs don't require LOS.  So they just have to kill the goon which unfortunately means they might have to leave the base.  Sorry you can just wait for aliens to suicide into a base plus defenders just to do damage.

And don't talk about fair because luci's and their huge splash damage isn't that fair either.
Title: Re: bouncing barbs
Post by: your face on August 23, 2009, 09:07:12 pm
just like normal adv goon