Tremulous Forum

Media => Modeling Center => Topic started by: Lonly on July 27, 2009, 01:55:17 pm

Title: How to make/test textures
Post by: Lonly on July 27, 2009, 01:55:17 pm
First you need a decent model. Get the model import it to blender, export it in obj format, download UV Mapper Classic or Pro Demo, uv mapp it and texture it, Good luck :-).
To test your textures do the following.
Right click the object/mesh, click F5, then click F6. It should look like this:
(http://img18.imageshack.us/img18/2114/imagevgg.jpg)
Then click load
(http://img15.imageshack.us/img15/7492/image1gwp.jpg)
Load your image, move the camera (http://img23.imageshack.us/img23/5995/image3hmh.jpg) to the position, add lights (select a light (http://img34.imageshack.us/img34/7910/image4moa.jpg) and click SHIFT+D then position it near to the model it should end up like this (http://img41.imageshack.us/img41/1354/image5jmf.jpg))
Click Numpad 0 to preview the camera position, then when the camera and lights in place click F12. Wait for it to load, and you will see your model with the selected textures. Example [img]http://zhaiduo.googlepages.com/MWSnap281.jpg[img]
Title: Re: How to make/test textures
Post by: MitSugna on July 27, 2009, 02:39:47 pm
Thanks.

In case you haven't noticed, Blender has all the tools you need for unwrapping.
You can even paint the texture in blender and add details in GIMP.

Title: Re: How to make/test textures
Post by: Lonly on July 27, 2009, 03:24:53 pm
blender's unwrappings are wrong. If you uvmap the rifle and compair it to blender's unwrapping, unwrapping is diffrent. If you use blender's unwrapping it doesn't work in tremulous, unmapping actually works for tremulous.