Tremulous Forum
Mods => Modding Center => Topic started by: Conzul on July 30, 2009, 07:13:06 pm
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Hi everyone! First post....
I've looked around these forums everywhere, can't find my problem. I have PBOT2.8 (running ubuntu 9.04). I put the included .qvm into my /.tremulous/BotMod (which I made, next to base) and used the command "tremulous +set dedicated 1 +set fs_game BotMod +exec server.cfg". It starts but when I start trem I don't see it on any of the lists. Also, if I just run tremulous normally then go to "Mods" and select "BotMod", once I "create server" it shows the splash screen with "starting up" it crashes to desktop. I downloaded that qvm from this forum. I have a shoddy wireless situation, so I can't always connect, so I wanted to play against bots in a local server. Thx for any suggestions.
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Run the client and do /connect 127.0.0.1 in the console to connect to the local server.
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That doesn't work: It goes to the connecting screen and just keeps counting up without connecting. Here I'll paste the terminal output for that:
conzul@conzul-desktop:~$ tremulous +set dedicated 1 +set fs_game BotMod +exec server.cfg
tremulous 1.1.0 linux-x86 Sep 6 2008
----- FS_Startup -----
Current search path:
/home/conzul/.tremulous/BotMod
/usr/share/games/tremulous/BotMod/vms-1.1.0.pk3 (4 files)
/usr/share/games/tremulous/BotMod/map-uncreation-1.1.0.pk3 (110 files)
/usr/share/games/tremulous/BotMod/map-tremor-1.1.0.pk3 (45 files)
/usr/share/games/tremulous/BotMod/map-transit-1.1.0.pk3 (135 files)
/usr/share/games/tremulous/BotMod/map-niveus-1.1.0.pk3 (134 files)
/usr/share/games/tremulous/BotMod/map-nexus6-1.1.0.pk3 (151 files)
/usr/share/games/tremulous/BotMod/map-karith-1.1.0.pk3 (118 files)
/usr/share/games/tremulous/BotMod/map-atcs-1.1.0.pk3 (87 files)
/usr/share/games/tremulous/BotMod/map-arachnid2-1.1.0.pk3 (67 files)
/usr/share/games/tremulous/BotMod/data-1.1.0.pk3 (1229 files)
/usr/share/games/tremulous/BotMod
/usr/lib/tremulous/BotMod
/home/conzul/.tremulous/base
/usr/share/games/tremulous/base/vms-1.1.0.pk3 (4 files)
/usr/share/games/tremulous/base/map-uncreation-1.1.0.pk3 (110 files)
/usr/share/games/tremulous/base/map-tremor-1.1.0.pk3 (45 files)
/usr/share/games/tremulous/base/map-transit-1.1.0.pk3 (135 files)
/usr/share/games/tremulous/base/map-niveus-1.1.0.pk3 (134 files)
/usr/share/games/tremulous/base/map-nexus6-1.1.0.pk3 (151 files)
/usr/share/games/tremulous/base/map-karith-1.1.0.pk3 (118 files)
/usr/share/games/tremulous/base/map-atcs-1.1.0.pk3 (87 files)
/usr/share/games/tremulous/base/map-arachnid2-1.1.0.pk3 (67 files)
/usr/share/games/tremulous/base/data-1.1.0.pk3 (1229 files)
/usr/share/games/tremulous/base
/usr/lib/tremulous/base
----------------------
4160 files in pk3 files
execing default.cfg
execing autogen.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
--- Common Initialization Complete ---
Opening IP socket: localhost:30720
Hostname: conzul-desktop
IP: 127.0.1.1
Started tty console (use +set ttycon 0 to disable)
couldn't exec server.cfg
Hitch warning: 670 msec frame time
That's when I click trem, open the ingame console, and do /connect 127.0.0.1:30720 and it just keeps counting up as if there were no server. But WAIT, here's another contingency: When I just run the mod normally from inside Tremulous, it crashes once I go to "create server". The starting up screen shows for .5 of a sec. Here's the terminal output for that:
conzul@conzul-desktop:~$ tremulous +set fs_game BotMod
tremulous 1.1.0 linux-x86 Sep 6 2008
----- FS_Startup -----
Current search path:
/home/conzul/.tremulous/BotMod
/usr/share/games/tremulous/BotMod/vms-1.1.0.pk3 (4 files)
/usr/share/games/tremulous/BotMod/map-uncreation-1.1.0.pk3 (110 files)
/usr/share/games/tremulous/BotMod/map-tremor-1.1.0.pk3 (45 files)
/usr/share/games/tremulous/BotMod/map-transit-1.1.0.pk3 (135 files)
/usr/share/games/tremulous/BotMod/map-niveus-1.1.0.pk3 (134 files)
/usr/share/games/tremulous/BotMod/map-nexus6-1.1.0.pk3 (151 files)
/usr/share/games/tremulous/BotMod/map-karith-1.1.0.pk3 (118 files)
/usr/share/games/tremulous/BotMod/map-atcs-1.1.0.pk3 (87 files)
/usr/share/games/tremulous/BotMod/map-arachnid2-1.1.0.pk3 (67 files)
/usr/share/games/tremulous/BotMod/data-1.1.0.pk3 (1229 files)
/usr/share/games/tremulous/BotMod
/usr/lib/tremulous/BotMod
/home/conzul/.tremulous/base
/usr/share/games/tremulous/base/vms-1.1.0.pk3 (4 files)
/usr/share/games/tremulous/base/map-uncreation-1.1.0.pk3 (110 files)
/usr/share/games/tremulous/base/map-tremor-1.1.0.pk3 (45 files)
/usr/share/games/tremulous/base/map-transit-1.1.0.pk3 (135 files)
/usr/share/games/tremulous/base/map-niveus-1.1.0.pk3 (134 files)
/usr/share/games/tremulous/base/map-nexus6-1.1.0.pk3 (151 files)
/usr/share/games/tremulous/base/map-karith-1.1.0.pk3 (118 files)
/usr/share/games/tremulous/base/map-atcs-1.1.0.pk3 (87 files)
/usr/share/games/tremulous/base/map-arachnid2-1.1.0.pk3 (67 files)
/usr/share/games/tremulous/base/data-1.1.0.pk3 (1229 files)
/usr/share/games/tremulous/base
/usr/lib/tremulous/base
----------------------
4160 files in pk3 files
execing default.cfg
execing autogen.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
------- Input Initialization -------
Joystick is not active.
------------------------------------
...loading libGL.so.1:
Calling SDL_Init(SDL_INIT_VIDEO)...
SDL_Init(SDL_INIT_VIDEO) passed.
Initializing OpenGL display
...setting mode 3: 640 480
Using 8/8/8 Color bits, 24 depth, 8 stencil display.
GL_RENDERER: GeForce 6150 LE/PCI/SSE2/3DNOW!
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 6150 LE/PCI/SSE2/3DNOW!
GL_VERSION: 2.1.2 NVIDIA 180.44
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/uncreation.shader'
...loading 'scripts/q3map2_tremor.shader'
...loading 'scripts/tremor.shader'
...loading 'scripts/transit.shader'
...loading 'scripts/niveus.shader'
...loading 'scripts/nexus6.shader'
...loading 'scripts/karith.shader'
...loading 'scripts/atcs.shader'
...loading 'scripts/arachnid2.shader'
...loading 'scripts/jetpack.shader'
...loading 'scripts/core.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/misc.shader'
...loading 'scripts/common-trem.shader'
...loading 'scripts/titan.shader'
...loading 'scripts/water.shader'
...loading 'scripts/displays.shader'
...loading 'scripts/plant_life.shader'
...loading 'scripts/stasis.shader'
...loading 'scripts/booster.shader'
...loading 'scripts/eggpod.shader'
...loading 'scripts/medistat.shader'
...loading 'scripts/mgturret.shader'
...loading 'scripts/reactor.shader'
...loading 'scripts/telenode.shader'
...loading 'scripts/trapper.shader'
...loading 'scripts/overmind.shader'
...loading 'scripts/tesla.shader'
...loading 'scripts/dcc.shader'
...loading 'scripts/hive.shader'
...loading 'scripts/level2.shader'
...loading 'scripts/human.shader'
...loading 'scripts/null.shader'
...loading 'scripts/weapons.shader'
...loading 'scripts/conkit.shader'
...loading 'scripts/advckit.shader'
...loading 'scripts/psaw.shader'
...loading 'scripts/mdriver.shader'
...loading 'scripts/flamer.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/grenade.shader'
...loading 'scripts/splash.shader'
...loading 'scripts/marks.shader'
...loading 'scripts/sprites.shader'
...loading 'scripts/muzzleflashes.shader'
----- finished R_Init -----
------ Initializing Sound ------
Initializing SDL audio driver...
SDL audio driver is "alsa".
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 512
Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
1 stereo
16384 samples
16 samplebits
1 submission_chunk
22050 speed
0x9529e98 dma buffer
No background file.
----------------------
Sound intialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
VM file ui compiled to 786313 bytes of code
ui loaded in 4596672 bytes on the hunk
UI menu load time = 1087 milli seconds
UI menu load time = 71 milli seconds
UI menu load time = 66 milli seconds
--- Common Initialization Complete ---
Opening IP socket: localhost:30720
Hostname: conzul-desktop
IP: 127.0.1.1
Started tty console (use +set ttycon 0 to disable)
trying levelshots/.TGA...
8 arenas parsed
------ Server Initialization ------
Server: atcs
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
/home/conzul/.tremulous/BotMod
/usr/share/games/tremulous/BotMod/vms-1.1.0.pk3 (4 files)
/usr/share/games/tremulous/BotMod/map-uncreation-1.1.0.pk3 (110 files)
/usr/share/games/tremulous/BotMod/map-tremor-1.1.0.pk3 (45 files)
/usr/share/games/tremulous/BotMod/map-transit-1.1.0.pk3 (135 files)
/usr/share/games/tremulous/BotMod/map-niveus-1.1.0.pk3 (134 files)
/usr/share/games/tremulous/BotMod/map-nexus6-1.1.0.pk3 (151 files)
/usr/share/games/tremulous/BotMod/map-karith-1.1.0.pk3 (118 files)
/usr/share/games/tremulous/BotMod/map-atcs-1.1.0.pk3 (87 files)
/usr/share/games/tremulous/BotMod/map-arachnid2-1.1.0.pk3 (67 files)
/usr/share/games/tremulous/BotMod/data-1.1.0.pk3 (1229 files)
/usr/share/games/tremulous/BotMod
/usr/lib/tremulous/BotMod
/home/conzul/.tremulous/base
/usr/share/games/tremulous/base/vms-1.1.0.pk3 (4 files)
/usr/share/games/tremulous/base/map-uncreation-1.1.0.pk3 (110 files)
/usr/share/games/tremulous/base/map-tremor-1.1.0.pk3 (45 files)
/usr/share/games/tremulous/base/map-transit-1.1.0.pk3 (135 files)
/usr/share/games/tremulous/base/map-niveus-1.1.0.pk3 (134 files)
/usr/share/games/tremulous/base/map-nexus6-1.1.0.pk3 (151 files)
/usr/share/games/tremulous/base/map-karith-1.1.0.pk3 (118 files)
/usr/share/games/tremulous/base/map-atcs-1.1.0.pk3 (87 files)
/usr/share/games/tremulous/base/map-arachnid2-1.1.0.pk3 (67 files)
/usr/share/games/tremulous/base/data-1.1.0.pk3 (1229 files)
/usr/share/games/tremulous/base
/usr/lib/tremulous/base
----------------------
8320 files in pk3 files
Loading vm file vm/game.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1245 jump table targets
VM file game compiled to 1589512 bytes of code
game loaded in 34378368 bytes on the hunk
------- Game Initialization -------
gamename: base
gamedate: Jan 22 2009
Received signal 11, exiting...
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
-----------------------
Shutdown tty console
I don't think gamename should be base. signal 11, exiting
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couldn't exec server.cfg
You won't be able to connect until the server loads a map. That normally happens at the end of server.cfg, so fixing that should fix it.
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Don't worry, I just downloaded Tremfusion. It makes everything work. PBOT2.8 is okay, I guess, but I would like to say for the record that the (what is it - two lines?) of instructions that come with the download are pathetically minimal. Thanks for the help, though.