Tremulous Forum
		Mods => Modding Center => Topic started by: Conzul on July 30, 2009, 07:13:06 pm
		
			
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				Hi everyone! First post....
 
 I've looked around these forums everywhere, can't find my problem. I have PBOT2.8 (running ubuntu 9.04). I put the included .qvm into my /.tremulous/BotMod (which I made, next to base) and used the command "tremulous +set dedicated 1 +set fs_game BotMod +exec server.cfg". It starts but when I start trem I don't see it on any of the lists. Also, if I just run tremulous normally then go to "Mods" and select "BotMod", once I "create server" it shows the splash screen with "starting up" it crashes to desktop. I downloaded that qvm from this forum. I have a shoddy wireless situation, so I can't always connect, so I wanted to play against bots in a local server. Thx for any suggestions.
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				Run the client and do /connect 127.0.0.1 in the console to connect to the local server.
			
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				That doesn't work: It goes to the connecting screen and just keeps counting up without connecting. Here I'll paste the terminal output for that:
 
 conzul@conzul-desktop:~$ tremulous +set dedicated 1 +set fs_game BotMod +exec server.cfg
 tremulous 1.1.0 linux-x86 Sep  6 2008
 ----- FS_Startup -----
 Current search path:
 /home/conzul/.tremulous/BotMod
 /usr/share/games/tremulous/BotMod/vms-1.1.0.pk3 (4 files)
 /usr/share/games/tremulous/BotMod/map-uncreation-1.1.0.pk3 (110 files)
 /usr/share/games/tremulous/BotMod/map-tremor-1.1.0.pk3 (45 files)
 /usr/share/games/tremulous/BotMod/map-transit-1.1.0.pk3 (135 files)
 /usr/share/games/tremulous/BotMod/map-niveus-1.1.0.pk3 (134 files)
 /usr/share/games/tremulous/BotMod/map-nexus6-1.1.0.pk3 (151 files)
 /usr/share/games/tremulous/BotMod/map-karith-1.1.0.pk3 (118 files)
 /usr/share/games/tremulous/BotMod/map-atcs-1.1.0.pk3 (87 files)
 /usr/share/games/tremulous/BotMod/map-arachnid2-1.1.0.pk3 (67 files)
 /usr/share/games/tremulous/BotMod/data-1.1.0.pk3 (1229 files)
 /usr/share/games/tremulous/BotMod
 /usr/lib/tremulous/BotMod
 /home/conzul/.tremulous/base
 /usr/share/games/tremulous/base/vms-1.1.0.pk3 (4 files)
 /usr/share/games/tremulous/base/map-uncreation-1.1.0.pk3 (110 files)
 /usr/share/games/tremulous/base/map-tremor-1.1.0.pk3 (45 files)
 /usr/share/games/tremulous/base/map-transit-1.1.0.pk3 (135 files)
 /usr/share/games/tremulous/base/map-niveus-1.1.0.pk3 (134 files)
 /usr/share/games/tremulous/base/map-nexus6-1.1.0.pk3 (151 files)
 /usr/share/games/tremulous/base/map-karith-1.1.0.pk3 (118 files)
 /usr/share/games/tremulous/base/map-atcs-1.1.0.pk3 (87 files)
 /usr/share/games/tremulous/base/map-arachnid2-1.1.0.pk3 (67 files)
 /usr/share/games/tremulous/base/data-1.1.0.pk3 (1229 files)
 /usr/share/games/tremulous/base
 /usr/lib/tremulous/base
 
 ----------------------
 4160 files in pk3 files
 execing default.cfg
 execing autogen.cfg
 couldn't exec autoexec.cfg
 Hunk_Clear: reset the hunk ok
 --- Common Initialization Complete ---
 Opening IP socket: localhost:30720
 Hostname: conzul-desktop
 IP: 127.0.1.1
 Started tty console (use +set ttycon 0 to disable)
 couldn't exec server.cfg
 Hitch warning: 670 msec frame time
 
 That's when I click trem, open the ingame console, and do /connect 127.0.0.1:30720  and it just keeps counting up as if there were no server. But WAIT, here's another contingency: When I just run the mod normally from inside Tremulous, it crashes once I go to "create server". The starting up screen shows for .5 of  a sec. Here's the terminal output for that:
 
 conzul@conzul-desktop:~$ tremulous +set fs_game BotMod
 tremulous 1.1.0 linux-x86 Sep  6 2008
 ----- FS_Startup -----
 Current search path:
 /home/conzul/.tremulous/BotMod
 /usr/share/games/tremulous/BotMod/vms-1.1.0.pk3 (4 files)
 /usr/share/games/tremulous/BotMod/map-uncreation-1.1.0.pk3 (110 files)
 /usr/share/games/tremulous/BotMod/map-tremor-1.1.0.pk3 (45 files)
 /usr/share/games/tremulous/BotMod/map-transit-1.1.0.pk3 (135 files)
 /usr/share/games/tremulous/BotMod/map-niveus-1.1.0.pk3 (134 files)
 /usr/share/games/tremulous/BotMod/map-nexus6-1.1.0.pk3 (151 files)
 /usr/share/games/tremulous/BotMod/map-karith-1.1.0.pk3 (118 files)
 /usr/share/games/tremulous/BotMod/map-atcs-1.1.0.pk3 (87 files)
 /usr/share/games/tremulous/BotMod/map-arachnid2-1.1.0.pk3 (67 files)
 /usr/share/games/tremulous/BotMod/data-1.1.0.pk3 (1229 files)
 /usr/share/games/tremulous/BotMod
 /usr/lib/tremulous/BotMod
 /home/conzul/.tremulous/base
 /usr/share/games/tremulous/base/vms-1.1.0.pk3 (4 files)
 /usr/share/games/tremulous/base/map-uncreation-1.1.0.pk3 (110 files)
 /usr/share/games/tremulous/base/map-tremor-1.1.0.pk3 (45 files)
 /usr/share/games/tremulous/base/map-transit-1.1.0.pk3 (135 files)
 /usr/share/games/tremulous/base/map-niveus-1.1.0.pk3 (134 files)
 /usr/share/games/tremulous/base/map-nexus6-1.1.0.pk3 (151 files)
 /usr/share/games/tremulous/base/map-karith-1.1.0.pk3 (118 files)
 /usr/share/games/tremulous/base/map-atcs-1.1.0.pk3 (87 files)
 /usr/share/games/tremulous/base/map-arachnid2-1.1.0.pk3 (67 files)
 /usr/share/games/tremulous/base/data-1.1.0.pk3 (1229 files)
 /usr/share/games/tremulous/base
 /usr/lib/tremulous/base
 
 ----------------------
 4160 files in pk3 files
 execing default.cfg
 execing autogen.cfg
 couldn't exec autoexec.cfg
 Hunk_Clear: reset the hunk ok
 ----- Client Initialization -----
 ----- Initializing Renderer ----
 -------------------------------
 ----- Client Initialization Complete -----
 ----- R_Init -----
 
 ------- Input Initialization -------
 Joystick is not active.
 ------------------------------------
 ...loading libGL.so.1:
 Calling SDL_Init(SDL_INIT_VIDEO)...
 SDL_Init(SDL_INIT_VIDEO) passed.
 Initializing OpenGL display
 ...setting mode 3: 640 480
 Using 8/8/8 Color bits, 24 depth, 8 stencil display.
 GL_RENDERER: GeForce 6150 LE/PCI/SSE2/3DNOW!
 Initializing OpenGL extensions
 ...ignoring GL_S3_s3tc
 ...ignoring GL_EXT_texture_env_add
 ...using GL_ARB_multitexture
 ...using GL_EXT_compiled_vertex_array
 
 GL_VENDOR: NVIDIA Corporation
 GL_RENDERER: GeForce 6150 LE/PCI/SSE2/3DNOW!
 GL_VERSION: 2.1.2 NVIDIA 180.44
 GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
 GL_MAX_TEXTURE_SIZE: 4096
 GL_MAX_ACTIVE_TEXTURES_ARB: 4
 
 PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
 MODE: 3, 640 x 480 fullscreen hz:N/A
 GAMMA: hardware w/ 0 overbright bits
 CPU:
 rendering primitives: single glDrawElements
 texturemode: GL_LINEAR_MIPMAP_LINEAR
 picmip: 0
 texture bits: 0
 multitexture: enabled
 compiled vertex arrays: enabled
 texenv add: disabled
 compressed textures: disabled
 Initializing Shaders
 ...loading 'scripts/uncreation.shader'
 ...loading 'scripts/q3map2_tremor.shader'
 ...loading 'scripts/tremor.shader'
 ...loading 'scripts/transit.shader'
 ...loading 'scripts/niveus.shader'
 ...loading 'scripts/nexus6.shader'
 ...loading 'scripts/karith.shader'
 ...loading 'scripts/atcs.shader'
 ...loading 'scripts/arachnid2.shader'
 ...loading 'scripts/jetpack.shader'
 ...loading 'scripts/core.shader'
 ...loading 'scripts/flame.shader'
 ...loading 'scripts/misc.shader'
 ...loading 'scripts/common-trem.shader'
 ...loading 'scripts/titan.shader'
 ...loading 'scripts/water.shader'
 ...loading 'scripts/displays.shader'
 ...loading 'scripts/plant_life.shader'
 ...loading 'scripts/stasis.shader'
 ...loading 'scripts/booster.shader'
 ...loading 'scripts/eggpod.shader'
 ...loading 'scripts/medistat.shader'
 ...loading 'scripts/mgturret.shader'
 ...loading 'scripts/reactor.shader'
 ...loading 'scripts/telenode.shader'
 ...loading 'scripts/trapper.shader'
 ...loading 'scripts/overmind.shader'
 ...loading 'scripts/tesla.shader'
 ...loading 'scripts/dcc.shader'
 ...loading 'scripts/hive.shader'
 ...loading 'scripts/level2.shader'
 ...loading 'scripts/human.shader'
 ...loading 'scripts/null.shader'
 ...loading 'scripts/weapons.shader'
 ...loading 'scripts/conkit.shader'
 ...loading 'scripts/advckit.shader'
 ...loading 'scripts/psaw.shader'
 ...loading 'scripts/mdriver.shader'
 ...loading 'scripts/flamer.shader'
 ...loading 'scripts/crosshairs.shader'
 ...loading 'scripts/grenade.shader'
 ...loading 'scripts/splash.shader'
 ...loading 'scripts/marks.shader'
 ...loading 'scripts/sprites.shader'
 ...loading 'scripts/muzzleflashes.shader'
 ----- finished R_Init -----
 ------ Initializing Sound ------
 Initializing SDL audio driver...
 SDL audio driver is "alsa".
 SDL_AudioSpec:
 Format:   AUDIO_S16LSB
 Freq:     22050
 Samples:  512
 Channels: 2
 Starting SDL audio callback...
 SDL audio initialized.
 ----- Sound Info -----
 1 stereo
 16384 samples
 16 samplebits
 1 submission_chunk
 22050 speed
 0x9529e98 dma buffer
 No background file.
 ----------------------
 Sound intialization successful.
 --------------------------------
 Sound memory manager started
 Loading vm file vm/ui.qvm...
 ...which has vmMagic VM_MAGIC_VER2
 Loading 1075 jump table targets
 VM file ui compiled to 786313 bytes of code
 ui loaded in 4596672 bytes on the hunk
 UI menu load time = 1087 milli seconds
 UI menu load time = 71 milli seconds
 UI menu load time = 66 milli seconds
 --- Common Initialization Complete ---
 Opening IP socket: localhost:30720
 Hostname: conzul-desktop
 IP: 127.0.1.1
 Started tty console (use +set ttycon 0 to disable)
 trying levelshots/.TGA...
 8 arenas parsed
 ------ Server Initialization ------
 Server: atcs
 RE_Shutdown( 0 )
 Hunk_Clear: reset the hunk ok
 ----- FS_Startup -----
 Current search path:
 /home/conzul/.tremulous/BotMod
 /usr/share/games/tremulous/BotMod/vms-1.1.0.pk3 (4 files)
 /usr/share/games/tremulous/BotMod/map-uncreation-1.1.0.pk3 (110 files)
 /usr/share/games/tremulous/BotMod/map-tremor-1.1.0.pk3 (45 files)
 /usr/share/games/tremulous/BotMod/map-transit-1.1.0.pk3 (135 files)
 /usr/share/games/tremulous/BotMod/map-niveus-1.1.0.pk3 (134 files)
 /usr/share/games/tremulous/BotMod/map-nexus6-1.1.0.pk3 (151 files)
 /usr/share/games/tremulous/BotMod/map-karith-1.1.0.pk3 (118 files)
 /usr/share/games/tremulous/BotMod/map-atcs-1.1.0.pk3 (87 files)
 /usr/share/games/tremulous/BotMod/map-arachnid2-1.1.0.pk3 (67 files)
 /usr/share/games/tremulous/BotMod/data-1.1.0.pk3 (1229 files)
 /usr/share/games/tremulous/BotMod
 /usr/lib/tremulous/BotMod
 /home/conzul/.tremulous/base
 /usr/share/games/tremulous/base/vms-1.1.0.pk3 (4 files)
 /usr/share/games/tremulous/base/map-uncreation-1.1.0.pk3 (110 files)
 /usr/share/games/tremulous/base/map-tremor-1.1.0.pk3 (45 files)
 /usr/share/games/tremulous/base/map-transit-1.1.0.pk3 (135 files)
 /usr/share/games/tremulous/base/map-niveus-1.1.0.pk3 (134 files)
 /usr/share/games/tremulous/base/map-nexus6-1.1.0.pk3 (151 files)
 /usr/share/games/tremulous/base/map-karith-1.1.0.pk3 (118 files)
 /usr/share/games/tremulous/base/map-atcs-1.1.0.pk3 (87 files)
 /usr/share/games/tremulous/base/map-arachnid2-1.1.0.pk3 (67 files)
 /usr/share/games/tremulous/base/data-1.1.0.pk3 (1229 files)
 /usr/share/games/tremulous/base
 /usr/lib/tremulous/base
 
 ----------------------
 8320 files in pk3 files
 Loading vm file vm/game.qvm...
 ...which has vmMagic VM_MAGIC_VER2
 Loading 1245 jump table targets
 VM file game compiled to 1589512 bytes of code
 game loaded in 34378368 bytes on the hunk
 ------- Game Initialization -------
 gamename: base
 gamedate: Jan 22 2009
 Received signal 11, exiting...
 ----- CL_Shutdown -----
 Closing SDL audio device...
 SDL audio device shut down.
 RE_Shutdown( 1 )
 -----------------------
 Shutdown tty console
 
 
 I don't think gamename should be base. signal 11, exiting
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				couldn't exec server.cfg
 
 
 You won't be able to connect until the server loads a map.  That normally happens at the end of server.cfg, so fixing that should fix it.
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				Don't worry, I just downloaded Tremfusion. It makes everything work. PBOT2.8 is okay, I guess, but I would like to say for the record that the (what is it - two lines?) of instructions that come with the download are pathetically minimal. Thanks for the help, though.