Tremulous Forum
Media => Mapping Center => Topic started by: MrFish on August 11, 2009, 06:15:13 am
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In my opinion, might be the best map EVER; that's why I'm making it. Only got one room so far but I have to post it because it looks just like the real thing (except I haven't put in the doors or the railing).
(http://img33.imageshack.us/img33/5981/sweetmario.jpg)
Actual mario game-
(http://img31.imageshack.us/img31/6941/actualmario.jpg)
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<3
Looks awesome so far, can't wait to see the rest.
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i truly love some of these gimmick maps. they're great. :police:
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No
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haha, awesome. These sorts of maps have to be enjoyed for what they are.
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Haha, cool, I'll definitely play this when it's out. Some rotating coins, pl0x! :D
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How DO you make those textures?
THeyre AWESOME!
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Wow, now this is what a gimmick map should look like.
Don't be offended by us calling it a gimmick, we mean it as "map designed for a purpose other than direct gameplay".
I would love to see behind every door, just for nostalgia and for gameplay area. (Ghost courtyard would make a nice human default.)
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OMFG THATS SO PRO. MAKE SURE YOU CAN JUMP THROUGH THE PAINTINGS!!!!!!!!!!
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Haha, looking epic. Release eta?
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How DO you make those textures?
THeyre AWESOME!
I found them. I'll give you the link if you want to see the rest.
http://www.emutalk.net/showthread.php?t=26270
OMFG THATS SO PRO. MAKE SURE YOU CAN JUMP THROUGH THE PAINTINGS!!!!!!!!!!
Most of the paintings will be there, but all boarded up. I was thinking about that though but the levels are large. If I did that I would only be able to do one. I could make paintings go to smaller scenes in the game.
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How DO you make those textures?
THeyre AWESOME!
I found them. I'll give you the link if you want to see the rest.
http://www.emutalk.net/showthread.php?t=26270
OMFG THATS SO PRO. MAKE SURE YOU CAN JUMP THROUGH THE PAINTINGS!!!!!!!!!!
Most of the paintings will be there, but all boarded up. I was thinking about that though but the levels are large. If I did that I would only be able to do one. I could make paintings go to smaller scenes in the game.
Screw the paintings, just make sure the peach slide is there, and add the outside with the cannon. ;D
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Hahaha! I was going to do the cannon. I was also going to put Yoshi on top and all the toads in the castle (and maybe that bunny in the basement too). I just realized though, I don't think goons or tyrants will be able to get through the doors.
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Scale it up, prehaps?
Who knows, maybe Mario was giant. ;)
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So many memories. :laugh:
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Scale it up, prehaps?
Who knows, maybe Mario was giant. ;)
Perhaps. I think that might ruin the affect though. Maybe I'll implement something only for aliens to make it even.
More screenshots!
(http://img19.imageshack.us/img19/7226/marioss2.jpg)
By the way. To clear up some confusion, I didn't make any of the textures. Sorry.
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Like everyone else said.
Keep it up! ;D
Can't wait for it to come out.
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Thanks everyone for the support. I would have given up long ago but now I feel like I have to do it :D
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Yes
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I just did a test to see if the larger aliens could fit through the doors. If you were wondering about it the results are in!
(http://img527.imageshack.us/img527/2622/heightcheck.jpg)
Yay! It's a squeeze, I was surprised just to get the dragoon in.
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make paintings teleport players too worlds like the game it would be fun and make it a bigger map also make a few coins float around like game! :)
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I'm happy to say that I'm working closely with MrFish on this project.
So far, I've remade the tree, toad, and the rotating coins.
(http://img188.imageshack.us/img188/4363/shot3400.jpg)
The tree's texture "follows" you and you can climb up the center of it (the trunk) and stand at the top.
The toad is just toad...lol.
The coins rotate, are nonsolid, make a noise when you walk through them, and give you 1 health and 1 ammo (limited to once every second to prevent spam). And yes, dretches (without jumping) can "hit" the coins from their current height off of the ground, although they can be lowered.
Also, each and every texture in the image is custom made, sans the weird green RC (some mod), the floor, and the skybox. Those are all there for testing and height reference purposes.
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make paintings teleport players too worlds like the game it would be fun and make it a bigger map also make a few coins float around like game! :)
The map will be big enough. You have the whole outside and boos courtyard. Also in later betas I'll be putting in the basement and higher floors.
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;D ;D ;D
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;D ;D ;D
(http://img263.imageshack.us/img263/6663/grin.png)
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;D ;D ;D
(http://img263.imageshack.us/img263/6663/grin.png)
I think someone just got pwn't
Anyways, any chance of a release soon?
Good luck defining bases, I can't remember any good spots for a reactor last time I played Mario 64.
("If I had a reactor, where would I put it, hmmmm......")
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I've test built a human base in the map already and I think each room is potentially a good place for a human base. Their all easy to defend but balances itself out in the end when ranged aliens show up (so it won't turn into a camp-fest). If you wanted you could always turn the castle main hall into the humans base. There will be plenty of stuff going on outside so I'm not cheating the aliens on anything. But as for the alien base, me and Evoc already got the perfect location! I think it's going to be pretty balanced.
I'm not sure of the release date but I wouldn't count on it any sooner then at least a week. I think I said this before but I will not be making the entire map for beta 1. I would tell you all that I'm making but I think I'm spoiling too much. There needs to be some mystery, doesn't there? :D
By the way, there's a lot I want to do but lack the time to do it so I'll always accept extra help. I don't need textures or anything but I wouldn't mind help on some rooms. Send me a pm if you're interested.
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Come to think of it, you may want to make the paintings teleport to one-another.
Most of the rooms will have one entrance and slow doors, creating overpowered human bases.
While the paintings teleporting to worlds would be interesting, this would also be highly abusable. (See: Ret-arc in teleport spot with buildable to hold you there)
I think the ideal default bases would be Boo-Courtyard for humans, and the outdoor start-spot for aliens.
Both have some defence, but not so much as to make it overpowered.
I hope to see a beta of this soon.
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Yes the teleport turrets abuse has crossed my mind. I could put down no-build shaders though. I'll try the map out first; see how it does in a real match before posting it.
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This is going to be LEGENDARY! Keep it up!
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20bucks, for original zelda level from super smash bros, 10additional bucks for tornado hehe
(http://zelda.gry-online.pl/gry/ssb/plansze/zamek%20hyrule.JPG)
Golly this map rocks!!
brain and face, you guys officially got some competition :D
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You may have some trouble with the castle outside, since in the actual game, it's smaller than the inside. You won't be able to fit everything in it.
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melee's version was better, imo
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Hey guys. I know some of you were excited about the mario64 map but I haven't been working on it for a week. I've got a good portion of the outside done, but I'm selfish and bored.
I'll try to pick it up again *sigh*
(http://img38.imageshack.us/img38/6919/badmarioprogress.jpg)
I have no idea where Evoc went with those trees and coins. Anyone know any shader programming tutorials? One for beginners :P
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I like how you got the colours of the map close to that of the original game. Looks decent.
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MrFish, I'm still here. :P I'll give you the trees and coins and Toad and such tomorrow. School has started and I'm really busy. :(
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MrFish, I'm still here. :P I'll give you the trees and coins and Toad and such tomorrow. School has started and I'm really busy. :(
lol I haven't yet! :laugh: :laugh: :laugh:
back on topic:
looking good! :o
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MrFish, I'm still here. :P I'll give you the trees and coins and Toad and such tomorrow. School has started and I'm really busy. :(
Hey it's Evoc!
Ok, I just started working a bit on it. Making the ship-painting room.
I just want to finish this ><
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do you now were i can get a pc version of mario 64? goggle isnt helping?
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do you now were i can get a pc version of mario 64? goggle isnt helping?
There is no legal version of mario64 for pc. It is a game written for the nintendo64 system. But you can of course try and find it in some not-so-legal-places. They have emulators and shit.
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Well it's not illigal if you own the game for Nintendo 64. But no one will ask you if you do. But if anyone asks, I have it ;)
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were can i get it?
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Emulator: http://www.emuparadise.org/emulators/files/pj64_1_5_SP1.exe
Rom: link removed - kevlarman
(Download won't work with Google Chrome)
Remember I DO NOT support downloading illegal software. You MUST have mario 64 on Nintendo 64 before downloading this rom, if you don't it is illigal. As a side note, If you download it without the game you will not get caught but it will be on your conscience FOREVER!
CAPITALS ARE EXCITING!
Have fun :)
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amazing...
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Aww man, there goes another hour of my life to debugging.
(http://img190.imageshack.us/img190/5650/awmanthatslame.jpg)
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Origin brush in worldspawn (not part of an entity)?
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No, I've already checked.
I think I'm going to have to reset all my rotating doors.
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Aww man, there goes another hour of my life to debugging.
(http://img190.imageshack.us/img190/5650/awmanthatslame.jpg)
I had that error on my map too. :o
Just can't figure what cause it though. :-[
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I must say ... +1
I love the concept, I love the fun factor. I also understand the burden of development. There's no pressure, but I am also looking forward to playing this map
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I'm really close to putting out a first beta. I still can't figure out this bug, I might post the .map to see if anyone can figure it out.
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search sv_setbrushmodel: null using the search function, there are many results to be read. :)
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I'm excited for this map to come out!! And yes,this will be legendary,seeing all tremulous maps,never seen ANY thing like this before. ;D,I give you my trust,that this will be successful,and might win the Best Tremulous Map,(naw jk,I'm just acting xD)
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I'm really close to putting out a first beta. I still can't figure out this bug, I might post the .map to see if anyone can figure it out.
search sv_setbrushmodel: null using the search function, there are many results to be read. :)
Hey MrFish, if you havan't figured your problem out alrady I think searching would be a good idea. It helped me when i got the same error.
The problem I had is that somehow a door entity was created but without the actual door brush included in the entity. Here is an example.
What it shouldn't look like:
// entity 3
{
"classname" "func_door"
"angle" "-1"
"speed" "30"
"wait" "5"
}
What it should look like:
// entity 3
{
"classname" "func_door"
"angle" "-1"
"speed" "30"
"wait" "5"
// brush 0
{
( 96 320 160 ) ( 96 224 160 ) ( 0 320 160 ) atcs/eq2_bmtl_03_blue 0 85.3333740234 0 0.125 0.375 0 0 0
( 96 320 160 ) ( 0 320 160 ) ( 96 320 0 ) atcs/eq2_bmtl_03_blue 0 0 0 0.125 0.625 0 0 0
( 32 320 160 ) ( 32 320 0 ) ( 32 224 160 ) atcs/eq2_bmtl_03_blue 170.6666259766 0 0 0.375 0.625 0 0 0
( 0 224 0 ) ( 96 224 0 ) ( 0 320 0 ) atcs/eq2_bmtl_03_blue 0 85.3333740234 0 0.125 0.375 0 0 0
( 0 224 0 ) ( 0 224 160 ) ( 96 224 0 ) atcs/eq2_bmtl_03_blue 0 0 0 0.125 0.625 0 0 0
( 0 224 0 ) ( 0 320 0 ) ( 0 224 160 ) atcs/eq2_bmtl_03_blue 170.6666259766 0 0 0.375 0.625 0 0 0
}
}
It also made a func_door text appear in the dead centre of the grid because it had no origin. If you have it it would be a bit of a giveaway.
Hope this helps.
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XD this is awesome. You know you can use an N64 Emulator such as project64 or 1964 and have a video pluggin dump textures for you. I think that the video pluggin is rice's 6.1 or something like that. It is pretty nice, It just dumps the textures as they're loaded.
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XD this is awesome. You know you can use an N64 Emulator such as project64 or 1964 and have a video pluggin dump textures for you. I think that the video pluggin is rice's 6.1 or something like that. It is pretty nice, It just dumps the textures as they're loaded.
Hello copyright infringement, good bye map, mapper and money.
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Are you still doing this map?
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Nice bump ;D
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Is this dead cause it would've been awesome!
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I reactivated my account just to let you know I fully approve of this endavour.
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I seriously hope you keep working on this, and if you have stopped, to start again! :)
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I reactivated my account just to let you know I fully approve of this endavour.
Don't be scared to admit your true reasons. We won't call you emo.
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did this map ever breathe tremulous gameplay??
this map alone would bring me back to trem, so sweet lol.
better if ozzy put it on AA.. hint hint
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Hey is this map done yet? :-\
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Hey is this map done yet? :-\
Wait for a fkin' update to the thread. When it's updated, it'll be public.
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HEY!!! :0
Sorry for asking. :-\
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HEY!!! :0
Sorry for asking. :-\
Ahem. Sorry. Rage-mode activated. v_v
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looks epic cant wait
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TBH dont think it will come out. No updates from OP in >6 months... not to mention people will sulk hes broken every copyright law imaginable (ie image rips)
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he should have changed little bits of it like mess around with the placement of stars the shapes and all that. to avoid copyright laws
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YES, YES AND YES! this is epic! try doing the whole castle. the paintings can be a whole new map/devmap, but this is amazing! reason for bump? epic galore! keep up with the good work!
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Nintendo's assassin has already finished up with MrFish. Sorry.
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Thanks for the support.
I decided to look this thread up to look at the screenshots. I'm very sorry I stopped working on it. It would have been a great map- I finished the hall, boo's courtyard, and most of the outside. I could try to salvage it from my old hd (because i would like to play it) but it was very difficult to put together and I wasn't near finishing it. Reading this thread makes me want to redo it or make a zelda map. I haven't played tremulous in months though.
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If you find the map you should upload it so someone can continue your work. :P
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Thanks for the support.
I decided to look this thread up to look at the screenshots. I'm very sorry I stopped working on it. It would have been a great map- I finished the hall, boo's courtyard, and most of the outside. I could try to salvage it from my old hd (because i would like to play it) but it was very difficult to put together and I wasn't near finishing it. Reading this thread makes me want to redo it or make a zelda map. I haven't played tremulous in months though.
please finish!
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With summer coming I really do want to finish this. I'm working on getting gtkRadiant right now but ran into Fedora troubles :(
Edit:
With some help for forum members, I got it working and I'm working on the map again.
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I finished the beta 1 version of the map! Once my internet gets working I will upload it to the forums.
It has:
Castle outside
Boos courtyard
Castle first floor + hallway
1 picture to new area (another popular nintendo game)
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:D
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20bucks, for original zelda level from super smash bros, 10additional bucks for tornado hehe
(http://zelda.gry-online.pl/gry/ssb/plansze/zamek%20hyrule.JPG)
Golly this map rocks!!
brain and face, you guys officially got some competition :D
Paypal work for you? lol
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make sure peaches window on the right works,
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I belive this map is now called 'nintendoland' and the water needs to be fixed. I kinda like smb2/smb3 style better.