Tremulous Forum

Media => Mapping Center => Topic started by: MrFish on August 11, 2009, 06:15:13 am

Title: Mario 64: WIP
Post by: MrFish on August 11, 2009, 06:15:13 am
In my opinion, might be the best map EVER; that's why I'm making it. Only got one room so far but I have to post it because it looks just like the real thing (except I haven't put in the doors or the railing).

(http://img33.imageshack.us/img33/5981/sweetmario.jpg)

Actual mario game-

(http://img31.imageshack.us/img31/6941/actualmario.jpg)
Title: Re: Mario 64: WIP
Post by: Baconizer on August 11, 2009, 07:12:27 am
<3

Looks awesome so far, can't wait to see the rest.
Title: Re: Mario 64: WIP
Post by: Archangel on August 11, 2009, 07:22:02 am
i truly love some of these gimmick maps. they're great.  :police:
Title: Re: Mario 64: WIP
Post by: Knowitall66 on August 11, 2009, 08:39:54 am
No
Title: Re: Mario 64: WIP
Post by: danmal on August 11, 2009, 09:12:22 am
haha, awesome. These sorts of maps have to be enjoyed for what they are.
Title: Re: Mario 64: WIP
Post by: PureNoob on August 11, 2009, 10:56:46 am
Haha, cool, I'll definitely play this when it's out. Some rotating coins, pl0x!  :D
Title: Re: Mario 64: WIP
Post by: ShadowNinjaDudeMan on August 11, 2009, 11:46:13 am
How DO you make those textures?
THeyre AWESOME!
Title: Re: Mario 64: WIP
Post by: KillerWhale on August 11, 2009, 03:05:23 pm
Wow, now this is what a gimmick map should look like.

Don't be offended by us calling it a gimmick, we mean it as "map designed for a purpose other than direct gameplay".

I would love to see behind every door, just for nostalgia and for gameplay area. (Ghost courtyard would make a nice human default.)
Title: Re: Mario 64: WIP
Post by: amz181 on August 11, 2009, 03:21:43 pm
OMFG THATS SO PRO. MAKE SURE YOU CAN JUMP THROUGH THE PAINTINGS!!!!!!!!!!
Title: Re: Mario 64: WIP
Post by: your face on August 11, 2009, 04:43:19 pm
Haha, looking epic.  Release eta?
Title: Re: Mario 64: WIP
Post by: MrFish on August 11, 2009, 05:35:16 pm
Quote
How DO you make those textures?
THeyre AWESOME!

I found them. I'll give you the link if you want to see the rest.
http://www.emutalk.net/showthread.php?t=26270

Quote
OMFG THATS SO PRO. MAKE SURE YOU CAN JUMP THROUGH THE PAINTINGS!!!!!!!!!!

Most of the paintings will be there, but all boarded up. I was thinking about that though but the levels are large. If I did that I would only be able to do one. I could make paintings go to smaller scenes in the game.
Title: Re: Mario 64: WIP
Post by: Plague Bringer on August 11, 2009, 07:47:13 pm
Quote
How DO you make those textures?
THeyre AWESOME!

I found them. I'll give you the link if you want to see the rest.
http://www.emutalk.net/showthread.php?t=26270

Quote
OMFG THATS SO PRO. MAKE SURE YOU CAN JUMP THROUGH THE PAINTINGS!!!!!!!!!!

Most of the paintings will be there, but all boarded up. I was thinking about that though but the levels are large. If I did that I would only be able to do one. I could make paintings go to smaller scenes in the game.

Screw the paintings, just make sure the peach slide is there, and add the outside with the cannon. ;D
Title: Re: Mario 64: WIP
Post by: MrFish on August 11, 2009, 08:08:53 pm
Hahaha! I was going to do the cannon. I was also going to put Yoshi on top and all the toads in the castle (and maybe that bunny in the basement too). I just realized though, I don't think goons or tyrants will be able to get through the doors.
Title: Re: Mario 64: WIP
Post by: KillerWhale on August 12, 2009, 12:32:50 am
Scale it up, prehaps?

Who knows, maybe Mario was giant. ;)
Title: Re: Mario 64: WIP
Post by: Helix. on August 12, 2009, 03:11:27 am
So many memories.  :laugh:
Title: Re: Mario 64: WIP
Post by: MrFish on August 12, 2009, 03:51:23 am
Scale it up, prehaps?

Who knows, maybe Mario was giant. ;)

Perhaps. I think that might ruin the affect though. Maybe I'll implement something only for aliens to make it even.

More screenshots!
(http://img19.imageshack.us/img19/7226/marioss2.jpg)

By the way. To clear up some confusion, I didn't make any of the textures. Sorry.
Title: Re: Mario 64: WIP
Post by: Chomps123 on August 12, 2009, 01:32:15 pm
Like everyone else said.

Keep it up! ;D

Can't wait for it to come out.
Title: Re: Mario 64: WIP
Post by: MrFish on August 12, 2009, 03:21:53 pm
Thanks everyone for the support. I would have given up long ago but now I feel like I have to do it  :D
Title: Re: Mario 64: WIP
Post by: DraZiLoX on August 12, 2009, 06:20:27 pm
Yes
Title: Re: Mario 64: WIP
Post by: MrFish on August 12, 2009, 06:54:19 pm
I just did a test to see if the larger aliens could fit through the doors. If you were wondering about it the results are in!

(http://img527.imageshack.us/img527/2622/heightcheck.jpg)

Yay! It's a squeeze, I was surprised just to get the dragoon in.
Title: Re: Mario 64: WIP
Post by: Repatition on August 13, 2009, 12:45:38 am
make paintings teleport players too worlds like the game it would be fun and make it a bigger map also make a few coins float around like game! :)
Title: Re: Mario 64: WIP
Post by: Evoc on August 13, 2009, 03:29:31 am
I'm happy to say that I'm working closely with MrFish on this project.

So far, I've remade the tree, toad, and the rotating coins.

(http://img188.imageshack.us/img188/4363/shot3400.jpg)

The tree's texture "follows" you and you can climb up the center of it (the trunk) and stand at the top.

The toad is just toad...lol.

The coins rotate, are nonsolid, make a noise when you walk through them, and give you 1 health and 1 ammo (limited to once every second to prevent spam). And yes, dretches (without jumping) can "hit" the coins from their current height off of the ground, although they can be lowered.

Also, each and every texture in the image is custom made, sans the weird green RC (some mod), the floor, and the skybox. Those are all there for testing and height reference purposes.
Title: Re: Mario 64: WIP
Post by: MrFish on August 13, 2009, 03:43:54 am
make paintings teleport players too worlds like the game it would be fun and make it a bigger map also make a few coins float around like game! :)

The map will be big enough. You have the whole outside and boos courtyard. Also in later betas I'll be putting in the basement and higher floors.
Title: Re: Mario 64: WIP
Post by: gareth on August 13, 2009, 06:46:45 pm
 ;D ;D ;D
Title: Re: Mario 64: WIP
Post by: MrFish on August 14, 2009, 01:03:29 am
;D ;D ;D

(http://img263.imageshack.us/img263/6663/grin.png)
Title: Re: Mario 64: WIP
Post by: ShadowNinjaDudeMan on August 14, 2009, 01:35:30 am
;D ;D ;D

(http://img263.imageshack.us/img263/6663/grin.png)


I think someone just got pwn't

Anyways, any chance of a release soon?
Good luck defining bases, I can't remember any good spots for a reactor last time I played Mario 64.
("If I had a reactor, where would I put it, hmmmm......")
Title: Re: Mario 64: WIP
Post by: MrFish on August 14, 2009, 02:11:31 am
I've test built a human base in the map already and I think each room is potentially a good place for a human base. Their all easy to defend but balances itself out in the end when ranged aliens show up (so it won't turn into a camp-fest). If you wanted you could always turn the castle main hall into the humans base. There will be plenty of stuff going on outside so I'm not cheating the aliens on anything. But as for the alien base, me and Evoc already got the perfect location! I think it's going to be pretty balanced.

I'm not sure of the release date but I wouldn't count on it any sooner then at least a week. I think I said this before but I will not be making the entire map for beta 1. I would tell you all that I'm making but I think I'm spoiling too much. There needs to be some mystery, doesn't there? :D

By the way, there's a lot I want to do but lack the time to do it so I'll always accept extra help. I don't need textures or anything but I wouldn't mind help on some rooms. Send me a pm if you're interested.
Title: Re: Mario 64: WIP
Post by: KillerWhale on August 14, 2009, 04:42:18 am
Come to think of it, you may want to make the paintings teleport to one-another.

Most of the rooms will have one entrance and slow doors, creating overpowered human bases.
While the paintings teleporting to worlds would be interesting, this would also be highly abusable. (See: Ret-arc in teleport spot with buildable to hold you there)

I think the ideal default bases would be Boo-Courtyard for humans, and the outdoor start-spot for aliens.
Both have some defence, but not so much as to make it overpowered.

I hope to see a beta of this soon.
Title: Re: Mario 64: WIP
Post by: MrFish on August 14, 2009, 04:50:52 am
Yes the teleport turrets abuse has crossed my mind. I could put down no-build shaders though. I'll try the map out first; see how it does in a real match before posting it.
Title: Re: Mario 64: WIP
Post by: Ellohir on August 18, 2009, 10:07:34 am
This is going to be LEGENDARY! Keep it up!
Title: Re: Mario 64: WIP
Post by: Volt on August 19, 2009, 09:28:15 pm
20bucks, for original zelda level from super smash bros, 10additional bucks for tornado hehe
(http://zelda.gry-online.pl/gry/ssb/plansze/zamek%20hyrule.JPG)

Golly this map rocks!!

brain and face, you guys officially got some competition :D
Title: Re: Mario 64: WIP
Post by: Amanieu on August 19, 2009, 09:33:54 pm
You may have some trouble with the castle outside, since in the actual game, it's smaller than the inside. You won't be able to fit everything in it.
Title: Re: Mario 64: WIP
Post by: Archangel on August 19, 2009, 10:13:53 pm
melee's version was better, imo
Title: Re: Mario 64: WIP
Post by: MrFish on August 22, 2009, 05:00:55 pm
Hey guys. I know some of you were excited about the mario64 map but I haven't been working on it for a week. I've got a good portion of the outside done, but I'm selfish and bored.

I'll try to pick it up again *sigh*

(http://img38.imageshack.us/img38/6919/badmarioprogress.jpg)

I have no idea where Evoc went with those trees and coins. Anyone know any shader programming tutorials? One for beginners :P
Title: Re: Mario 64: WIP
Post by: Jedarus on August 22, 2009, 05:18:32 pm
I like how you got the colours of the map close to that of the original game. Looks decent.
Title: Re: Mario 64: WIP
Post by: Evoc on August 22, 2009, 05:19:51 pm
MrFish, I'm still here. :P I'll give you the trees and coins and Toad and such tomorrow. School has started and I'm really busy. :(
Title: Re: Mario 64: WIP
Post by: Chomps123 on August 22, 2009, 08:18:00 pm
MrFish, I'm still here. :P I'll give you the trees and coins and Toad and such tomorrow. School has started and I'm really busy. :(
lol I haven't yet! :laugh: :laugh: :laugh:

back on topic:
looking good! :o
Title: Re: Mario 64: WIP
Post by: MrFish on August 22, 2009, 10:22:00 pm
MrFish, I'm still here. :P I'll give you the trees and coins and Toad and such tomorrow. School has started and I'm really busy. :(

Hey it's Evoc!

Ok, I just started working a bit on it. Making the ship-painting room.
I just want to finish this ><
Title: Re: Mario 64: WIP
Post by: Repatition on August 23, 2009, 01:02:46 am
do you now were i can get a pc version of mario 64? goggle isnt helping?
Title: Re: Mario 64: WIP
Post by: Bissig on August 23, 2009, 01:08:04 am
do you now were i can get a pc version of mario 64? goggle isnt helping?

There is no legal version of mario64 for pc. It is a game written for the nintendo64 system. But you can of course try and find it in some not-so-legal-places. They have emulators and shit.
Title: Re: Mario 64: WIP
Post by: MrFish on August 23, 2009, 01:39:39 am
Well it's not illigal if you own the game for Nintendo 64. But no one will ask you if you do. But if anyone asks, I have it ;)
Title: Re: Mario 64: WIP
Post by: Repatition on August 23, 2009, 04:21:05 am
were can i get it?
Title: Re: Mario 64: WIP
Post by: MrFish on August 23, 2009, 07:07:32 am
Emulator: http://www.emuparadise.org/emulators/files/pj64_1_5_SP1.exe
Rom: link removed - kevlarman
(Download won't work with Google Chrome)

Remember I DO NOT support downloading illegal software. You MUST have mario 64 on Nintendo 64 before downloading this rom, if you don't it is illigal. As a side note, If you download it without the game you will not get caught but it will be on your conscience FOREVER!

CAPITALS ARE EXCITING!

Have fun :)
Title: Re: Mario 64: WIP
Post by: CreatureofHell on August 23, 2009, 11:55:16 am
amazing...
Title: Re: Mario 64: WIP
Post by: MrFish on August 23, 2009, 11:14:30 pm
Aww man, there goes another hour of my life to debugging.

(http://img190.imageshack.us/img190/5650/awmanthatslame.jpg)
Title: Re: Mario 64: WIP
Post by: UniqPhoeniX on August 24, 2009, 12:38:03 am
Origin brush in worldspawn (not part of an entity)?
Title: Re: Mario 64: WIP
Post by: MrFish on August 24, 2009, 02:15:24 am
No, I've already checked.
I think I'm going to have to reset all my rotating doors.
Title: Re: Mario 64: WIP
Post by: Chomps123 on August 24, 2009, 05:21:53 am
Aww man, there goes another hour of my life to debugging.

(http://img190.imageshack.us/img190/5650/awmanthatslame.jpg)

I had that error on my map too. :o
Just can't figure what cause it though. :-[
Title: Re: Mario 64: WIP
Post by: FisherP on August 24, 2009, 08:24:15 pm
I must say ... +1

I love the concept, I love the fun factor. I also understand the burden of development. There's no pressure, but I am also looking forward to playing this map
Title: Re: Mario 64: WIP
Post by: MrFish on August 30, 2009, 07:58:36 pm
I'm really close to putting out a first beta. I still can't figure out this bug, I might post the .map to see if anyone can figure it out.
Title: Re: Mario 64: WIP
Post by: your face on August 30, 2009, 10:52:51 pm
search sv_setbrushmodel: null using the search function, there are many results to be read. :)
Title: Re: Mario 64: WIP
Post by: Saturn on August 31, 2009, 12:38:17 am
I'm excited for this map to come out!! And yes,this will be legendary,seeing all tremulous maps,never seen ANY thing like this before. ;D,I give you my trust,that this will be successful,and might win the Best Tremulous Map,(naw jk,I'm just acting xD)
Title: Re: Mario 64: WIP
Post by: Ytram on September 01, 2009, 09:39:19 am
I'm really close to putting out a first beta. I still can't figure out this bug, I might post the .map to see if anyone can figure it out.
search sv_setbrushmodel: null using the search function, there are many results to be read. :)
Hey MrFish, if you havan't figured your problem out alrady I think searching would be a good idea. It helped me when i got the same error.
The problem I had is that somehow a door entity was created but without the actual door brush included in the entity. Here is an example.

What it shouldn't look like:
Code: [Select]
// entity 3
{
"classname" "func_door"
"angle" "-1"
"speed" "30"
"wait" "5"
}
What it should look like:
Code: [Select]
// entity 3
{
"classname" "func_door"
"angle" "-1"
"speed" "30"
"wait" "5"
// brush 0
{
( 96 320 160 ) ( 96 224 160 ) ( 0 320 160 ) atcs/eq2_bmtl_03_blue 0 85.3333740234 0 0.125 0.375 0 0 0
( 96 320 160 ) ( 0 320 160 ) ( 96 320 0 ) atcs/eq2_bmtl_03_blue 0 0 0 0.125 0.625 0 0 0
( 32 320 160 ) ( 32 320 0 ) ( 32 224 160 ) atcs/eq2_bmtl_03_blue 170.6666259766 0 0 0.375 0.625 0 0 0
( 0 224 0 ) ( 96 224 0 ) ( 0 320 0 ) atcs/eq2_bmtl_03_blue 0 85.3333740234 0 0.125 0.375 0 0 0
( 0 224 0 ) ( 0 224 160 ) ( 96 224 0 ) atcs/eq2_bmtl_03_blue 0 0 0 0.125 0.625 0 0 0
( 0 224 0 ) ( 0 320 0 ) ( 0 224 160 ) atcs/eq2_bmtl_03_blue 170.6666259766 0 0 0.375 0.625 0 0 0
}
}

It also made a func_door text appear in the dead centre of the grid because it had no origin. If you have it it would be a bit of a giveaway.
Hope this helps.
Title: Re: Mario 64: WIP
Post by: Jack Bauer on September 03, 2009, 05:17:09 pm
XD this is awesome. You know you can use an N64 Emulator such as project64 or 1964 and have a video pluggin dump textures for you. I think that the video pluggin is rice's 6.1 or something like that. It is pretty nice, It just dumps the textures as they're loaded.
Title: Re: Mario 64: WIP
Post by: Bissig on September 03, 2009, 06:19:08 pm
XD this is awesome. You know you can use an N64 Emulator such as project64 or 1964 and have a video pluggin dump textures for you. I think that the video pluggin is rice's 6.1 or something like that. It is pretty nice, It just dumps the textures as they're loaded.

Hello copyright infringement, good bye map, mapper and money.
Title: Re: Mario 64: WIP
Post by: Chomps123 on September 13, 2009, 01:32:12 am
Are you still doing this map?
Title: Re: Mario 64: WIP
Post by: Saturn on September 14, 2009, 01:14:03 am
Nice bump  ;D
Title: Re: Mario 64: WIP
Post by: Vags on December 13, 2009, 03:39:16 pm
Is this dead cause it would've been awesome!
Title: Re: Mario 64: WIP
Post by: Lava_Croft on January 17, 2010, 11:09:48 pm
I reactivated my account just to let you know I fully approve of this endavour.
Title: Re: Mario 64: WIP
Post by: mooseberry on January 17, 2010, 11:21:47 pm
I seriously hope you keep working on this, and if you have stopped, to start again!  :)
Title: Re: Mario 64: WIP
Post by: your face on January 18, 2010, 12:56:02 am
I reactivated my account just to let you know I fully approve of this endavour.

Don't be scared to admit your true reasons.  We won't call you emo.
Title: Re: Mario 64: WIP
Post by: Luigi1 on January 18, 2010, 02:24:04 am
did this map ever breathe tremulous gameplay??

this map alone would bring me back to trem, so sweet lol.

better if ozzy put it on AA.. hint hint
Title: Re: Mario 64: WIP
Post by: Chomps123 on January 25, 2010, 05:11:32 pm
Hey is this map done yet? :-\
Title: Re: Mario 64: WIP
Post by: Plague Bringer on January 25, 2010, 08:50:28 pm
Hey is this map done yet? :-\
Wait for a fkin' update to the thread. When it's updated, it'll be public.
Title: Re: Mario 64: WIP
Post by: Chomps123 on January 26, 2010, 02:22:18 am
HEY!!! :0

Sorry for asking. :-\
Title: Re: Mario 64: WIP
Post by: Plague Bringer on January 26, 2010, 04:38:55 am
HEY!!! :0

Sorry for asking. :-\
Ahem. Sorry. Rage-mode activated. v_v
Title: Re: Mario 64: WIP
Post by: That Fat Kid on April 20, 2010, 03:42:35 pm
looks epic cant wait
Title: Re: Mario 64: WIP
Post by: nubcake on April 20, 2010, 04:04:59 pm
TBH dont think it will come out. No updates from OP in >6 months... not to mention people will sulk hes broken every copyright law imaginable (ie image rips)
Title: Re: Mario 64: WIP
Post by: red*kitty on April 28, 2010, 03:18:22 am
he should have changed little bits of it like mess around with the placement of stars the shapes and all that.  to avoid copyright laws
Title: Re: Mario 64: WIP
Post by: swamp-cecil on May 12, 2010, 11:16:01 pm
YES, YES AND YES! this is epic! try doing the whole castle. the paintings can be a whole new map/devmap, but this is amazing! reason for bump? epic galore! keep up with the good work!
Title: Re: Mario 64: WIP
Post by: your face on May 13, 2010, 12:00:38 am
Nintendo's assassin has already finished up with MrFish.  Sorry.
Title: Re: Mario 64: WIP
Post by: MrFish on May 14, 2010, 11:22:56 pm
Thanks for the support.

I decided to look this thread up to look at the screenshots. I'm very sorry I stopped working on it. It would have been a great map- I finished the hall, boo's courtyard, and most of the outside. I could try to salvage it from my old hd (because i would like to play it) but it was very difficult to put together and I wasn't near finishing it. Reading this thread makes me want to redo it or make a zelda map. I haven't played tremulous in months though.
Title: Re: Mario 64: WIP
Post by: ACKMAN on May 15, 2010, 02:00:19 am
If you find the map you should upload it so someone can continue your work. :P
Title: Re: Mario 64: WIP
Post by: Repatition on May 15, 2010, 04:53:16 am
Thanks for the support.

I decided to look this thread up to look at the screenshots. I'm very sorry I stopped working on it. It would have been a great map- I finished the hall, boo's courtyard, and most of the outside. I could try to salvage it from my old hd (because i would like to play it) but it was very difficult to put together and I wasn't near finishing it. Reading this thread makes me want to redo it or make a zelda map. I haven't played tremulous in months though.
please finish!
Title: Re: Mario 64: WIP
Post by: MrFish on May 16, 2010, 06:52:55 pm
With summer coming I really do want to finish this. I'm working on getting gtkRadiant right now but ran into Fedora troubles :(

Edit:

With some help for forum members, I got it working and I'm working on the map again.
Title: Re: Mario 64: WIP
Post by: MrFish on May 29, 2010, 06:28:07 pm
I finished the beta 1 version of the map! Once my internet gets working I will upload it to the forums.

It has:

Castle outside
Boos courtyard
Castle first floor + hallway
1 picture to new area (another popular nintendo game)
Title: Re: Mario 64: WIP
Post by: CreatureofHell on May 30, 2010, 10:31:01 am
 :D
Title: Re: Mario 64: WIP
Post by: MrFish on June 01, 2010, 05:18:22 am
20bucks, for original zelda level from super smash bros, 10additional bucks for tornado hehe
(http://zelda.gry-online.pl/gry/ssb/plansze/zamek%20hyrule.JPG)

Golly this map rocks!!

brain and face, you guys officially got some competition :D

Paypal work for you? lol
Title: Re: Mario 64: WIP
Post by: amz181 on June 01, 2010, 10:14:19 am
make sure peaches window on the right works,
Title: Re: Mario 64: WIP
Post by: ULTRA Random ViruS on June 19, 2010, 10:40:20 am
I belive this map is now called 'nintendoland' and the water needs to be fixed. I kinda like smb2/smb3 style better.