Tremulous Forum
		Mods => Modding Center => Topic started by: kill3r on August 17, 2009, 02:40:52 am
		
			
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				Hello,
 Just recently, i was playing around with the cfg's, and tried to put a 'λ' into my name (with notepad++ with autogen.cfg). When i started tremulous, i pulled down the console and typed 'name'. Where i put the 'λ', is now replaced with a '?'. How can i get it to work?
 BTW, that character is Lambda
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				you don't because the trem character set only supports the base ASCII set iirc 
			
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				Hello,
 Just recently, i was playing around with the cfg's, and tried to put a 'λ' into my name (with notepad++ with autogen.cfg). When i started tremulous, i pulled down the console and typed 'name'. Where i put the 'λ', is now replaced with a '?'. How can i get it to work?
 BTW, that character is Lambda
 
 
 Well officially we're suppose to tell you, that you cant.
 But I'm going to let you in on a little secret, there is this guy named Amanieu
 and he's known for Making people Tremulous clients that do unorthodox things ya see :P  something cool.
 You can find him on irc, under the server freenode and the channel #tremfusion. on any store corner adjacent to a mini-mart that distributes 2600. When you find him give him The code phrase "Tremfusion Isn't working for me" and then get down to business  a huge emotion-icon he likes that.
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				they don't sell 2600 in china..
			
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				http://user.cs.tu-berlin.de/~magr/gallery/lambda-man.jpg (http://user.cs.tu-berlin.de/~magr/gallery/lambda-man.jpg)
 
 On a serious note, would non-TremFusion clients see the Lambda, or just whatever ASCII character code represents the Lambda?
 
 EDIT: I am an idiot. That question was worded badly, sorry. I was trying to ask if it would be compatible with 1.1, which kevlarman just answered.
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				there is no ascii for lambda, supporting utf-8 would require such a large rewrite that 1.1 compatibility would be just about impossible.
			
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				there is no ascii for lambda, supporting utf-8 would require such a large rewrite that 1.1 compatibility would be just about impossible.
 
 Not really. It wouldn't be a large rewrite. But IMO unicode support is not necessary. I don't want to see unreadable garbage on the top of my screen.
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				Not really. It wouldn't be a large rewrite. But IMO unicode support is not necessary. I don't want to see unreadable garbage on the top of my screen.
 
 
 Like, spanish players able to write well? ¬¬
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				there is no ascii for lambda, supporting utf-8 would require such a large rewrite that 1.1 compatibility would be just about impossible.
 
 Not really. It wouldn't be a large rewrite. But IMO unicode support is not necessary. I don't want to see unreadable garbage on the top of my screen.
 
 Yes it would be a large rewrite. While you could easily work with UTF-8 strings internally, the way the renderer draws characters (keeping them all in a big texture and rendering a part out if this texture for each letter) doesn't work very well with the 10000s of characters that you need for a Unicode font.
 
 What you could easily do is replace one of the unused characters with ascii codes below 32 with a few printable characters.....