Tremulous Forum

Media => Mapping Center => Topic started by: Ajw1 on August 18, 2009, 08:29:38 AM

Title: Hollowed polygons wall visibility problem O.o(Solved)
Post by: Ajw1 on August 18, 2009, 08:29:38 AM
Tried to make a pit in game, so made pretty big polygon, with 20 sides, and it looks allright in radiant..but when i made it bsp via q3map2 build in game it just dont show part of walls...you can see whole map from the underground :/ how can i make every wall visible? at least from the inside...help please :(
Title: Re: Hollowed polygons wall visibility problem O.o
Post by: Archangel on August 18, 2009, 10:29:09 PM
the brushes are conflicting (touching inside of each other). try moving them around so they're at seams with each other, not touching.
Title: Re: Hollowed polygons wall visibility problem O.o
Post by: A Spork on August 19, 2009, 11:46:56 PM
are the walls textured? or just caulked?
Title: Re: Hollowed polygons wall visibility problem O.o
Post by: Ajw1 on August 20, 2009, 08:30:54 PM
uh they were textured but nvm, ghost helped me. they were jsut too thick after hollowing, i made it manualy and now everything works fine