Tremulous Forum
		Mods => Modding Center => Topic started by: [root@fedora] on August 24, 2009, 03:08:10 pm
		
			
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				well, a while ago i decided to mess around with the qvm, so i edited a few lines in tremulous.h
 
 all the compiling went fine, but when i placed my new vm pk3 in the base and tried to devmap, tremulous just crashed and exited. after recompiling a few times, i decided to run tremulous in console to see the error message. the message looks strange, and i thought somebody here could help me. this is the output of /devmap atcs.
 
 ------ Server Initialization ------
 Server: atcs
 RE_Shutdown( 0 )
 Hunk_Clear: reset the hunk ok
 ----- FS_Startup -----
 Current search path:
 /home/herbie/.tremulous/lolmod/zzzzzz-ubervm.pk3 (4 files)
 /home/herbie/.tremulous/lolmod
 /usr/local/games/tremulous/lolmod
 /home/herbie/.tremulous/base/map-UTCSb2.pk3 (11 files)
 /home/herbie/.tremulous/base/map-thanatos_b3.pk3 (84 files)
 /home/herbie/.tremulous/base/map-mission_one_b7.pk3 (27 files)
 /home/herbie/.tremulous/base/a2b1.pk3 (7 files)
 /home/herbie/.tremulous/base
 /usr/local/games/tremulous/base/zzz-trem.pk3 (1232 files)
 /usr/local/games/tremulous/base/vms-1.1.0.pk3 (4 files)
 /usr/local/games/tremulous/base/map-uncreation-1.1.0.pk3 (110 files)
 /usr/local/games/tremulous/base/map-tremor-1.1.0.pk3 (45 files)
 /usr/local/games/tremulous/base/map-treecannon_b4.pk3 (7 files)
 /usr/local/games/tremulous/base/map-transit-1.1.0.pk3 (135 files)
 /usr/local/games/tremulous/base/map-niveus-1.1.0.pk3 (134 files)
 /usr/local/games/tremulous/base/map-nexus6-1.1.0.pk3 (151 files)
 /usr/local/games/tremulous/base/map-karith-1.1.0.pk3 (118 files)
 /usr/local/games/tremulous/base/map-atcs-1.1.0.pk3 (87 files)
 /usr/local/games/tremulous/base/map-arachnid2-1.1.0.pk3 (67 files)
 /usr/local/games/tremulous/base/data-1.1.0.pk3 (1229 files)
 /usr/local/games/tremulous/base
 
 handle 1: sound/ui/heartbeat.wav
 handle 2: sound/ui/heartbeat.wav
 ----------------------
 10352 files in pk3 files
 Loading vm file vm/game.qvm...
 ...which has vmMagic VM_MAGIC_VER2
 Loading 1149 jump table targets
 VM file game compiled to 1493474 bytes of code
 game loaded in 34326464 bytes on the hunk
 ------- Game Initialization -------
 gamename: base
 gamedate: Aug 24 2009
 Received signal 11, exiting...
 ----- CL_Shutdown -----
 RE_Shutdown( 1 )
 -----------------------
 Shutdown tty console
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				What did you change?
			
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				it may have something to do with that zzz-trem.pk3, which appears to be the same as data-1.1.0 
			
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				What did you change?
 
 
 just tremulous.h, i changed the adv.granger to see if it would work.
 #define ABUILDER_BUILD_REPEAT       500
 #define ABUILDER_CLAW_DMG           ADM(20)
 #define ABUILDER_CLAW_RANGE         64.0f
 #define ABUILDER_CLAW_WIDTH         4.0f
 #define ABUILDER_CLAW_REPEAT        1000
 #define ABUILDER_CLAW_K_SCALE       1.0f
 #define ABUILDER_BASE_DELAY         17000
 #define ABUILDER_ADV_DELAY          12000
 #define ABUILDER_BLOB_DMG           ADM(4)
 #define ABUILDER_BLOB_REPEAT        50
 #define ABUILDER_BLOB_SPEED         5000.0f
 #define ABUILDER_BLOB_SPEED_MOD     0.5f
 #define ABUILDER_BLOB_TIME          5000
 it was the lakitu7 QVM, checked out today, by the way.
 
 it may have something to do with that zzz-trem.pk3, which appears to be the same as data-1.1.0 
 
 
 tried removing it, but the exact same thing happened. it's just a model and some textures.