Tremulous Forum
Mods => Mod Releases => Gameplay Changing => Topic started by: Jack Bauer on September 03, 2009, 05:00:28 pm
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Ok, here are some path data files that my nephew and I made. The included paths are are:
A.T.C.S, Arachnid2, Karith, Transit, Tremor, Nexus6, Niveus, Uncreation, gloom2beta2, utcsb2, station15-beta2, derelictb-beta04.
They are all functional, and of course bots will probably get stuck in certain places but they are not perfect. I will probably add more maps eventually but this is it for now.
http://www.mediafire.com/download.php?yjo3tmkma3m (http://www.mediafire.com/download.php?yjo3tmkma3m)
Obviously put the paths in /base/paths
Anyway..let me know if there are any problems
(wasn't sure where I should put this...)
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Sweet! Thankyou, I just played one (I can't remember it's name) and it was heaps good. I was thinking of making some if I had some spare time but I don't. I suggest anyone who needs trembot paths to get them.
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Tried some of the waypoints, still stuck alot at some locations but overall still better than mine. Nice job
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i can't see paths
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=)
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I would like to see someone doing a path for mission_one :p
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Yeah xD
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pfft. I hate mission 1, and would never make a path for it. ;D
Although. I have added paths for a few more maps...umm medusa something, citadel, and, the two towers.. I think there were a few more...
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i can't see paths
duh, your not supposed to SEE them.
Do !setlevel [yourself] 5 in the server console and type !drawnodes. You'll see pulse rifle bullets to show the nodes, but there won't be and linking graphics (according to mine)
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i can't see paths
duh, your not supposed to SEE them.
Do !setlevel [yourself] 5 in the server console and type !drawnodes. You'll see pulse rifle bullets to show the nodes, but there won't be and linking graphics (according to mine)
Did you notice, that this theard was 1 year old?