I think I have compiled a map, in a map_name.bsp format. I tryed to test it, but I'm not sure where to put this. Do I need to make a .pk3 for a /map or /devmap?
Thanks,
Kiwi
You need the map file in a pk3 along with all of your textures, shaders, etc. I don't think Trem can open only the .bsp file. Only radiant can. (Right?)
radiant can't open bsps, and trem can if it's in the maps/ folder and sv_pure is set to 0
What he said. Once it is compiled (with light is usually preferable) than if the .bsp is in base/maps (if you set up radiant normal it should generate to there automaticlly) open trem, /sv_pure 0, /devmap mapname.
I stand corrected.