Tremulous Forum

Media => Mapping Center => Topic started by: Kiwi on September 08, 2009, 01:47:02 am

Title: How to load my map_name.bsp
Post by: Kiwi on September 08, 2009, 01:47:02 am
I think I have compiled a map, in a map_name.bsp format.  I tryed to test it, but I'm not sure where to put this.  Do I need to make a .pk3 for a /map or /devmap?
Thanks,
Kiwi
Title: Re: How to load my map_name.bsp
Post by: Demolution on September 08, 2009, 02:32:04 am
You need the map file in a pk3 along with all of your textures, shaders, etc. I don't think Trem can open only the .bsp file. Only radiant can. (Right?)
Title: Re: How to load my map_name.bsp
Post by: Archangel on September 08, 2009, 03:51:34 am
radiant can't open bsps, and trem can if it's in the maps/ folder and sv_pure is set to 0
Title: Re: How to load my map_name.bsp
Post by: mooseberry on September 08, 2009, 03:58:37 am
What he said. Once it is compiled (with light is usually preferable) than if the .bsp is in base/maps (if you set up radiant normal it should generate to there automaticlly) open trem, /sv_pure 0, /devmap mapname.
Title: Re: How to load my map_name.bsp
Post by: Demolution on September 08, 2009, 04:31:42 am
I stand corrected.