Hi, when I add new building for aliens, everything is ok when I build it on floor. But if I will build it on ceiling or wall, then between building and wall/ceiling is big space or building is partialy in wall/ceiling.
Same like with baricade:
(http://img200.imageshack.us/img200/1147/shot0033fg.jpg)
How I can fix that? In bg_misc.c is "vec3_t mins;", "vec3_t maxs;" and "float zOffset;". I don't understand what for is offset. Is possible to fix it with these values?
All bounding boxes are axis aligned, so enable drawBBOX and it'll show the model massively out of alignment with the box. There's a reason everything that can be built on walls is a cube...
Didn't benmachine do something similar along time ago? I can't remember specifically but I thought almost all buildings could be on ceiling and walls.
Quote from: David on September 20, 2009, 12:40:36 AM
All bounding boxes are axis aligned, so enable drawBBOX and it'll show the model massively out of alignment with the box. There's a reason everything that can be built on walls is a cube...
I know, but it's same with acid and hive and they are ok. How to fix others too?