Einstein, Ozzy, and I found a way to spectate a spectator. Demo attached was on AA tonight.
I'm not entirely sure how we did it; you'll have to ask Einstein to confirm this:
- Spectate a player
- Have the player kill compiz
- Have him restart compiz and rejoin the game
- Voila
Demo: http://www.mediafire.com/download.php?kdmwwoyuygj
I've done this before a little while back. PRIOR ART.
It was a long chain of all the spectators spectating each other... ending with me. So I decided to spec one of the spectators and my view was stuck on what I was last spectating. :O:O:O!
Funnily enough, I think this is how 'Follower of Nux' got his name.
Quote from: Nux on September 28, 2009, 06:01:09 PM
I've done this before a little while back. PRIOR ART.
It was a long chain of all the spectators spectating each other... ending with me. So I decided to spec one of the spectators and my view was stuck on what I was last spectating. :O:O:O!
Funnily enough, I think this is how 'Follower of Nux' got his name.
Hahaha, we were going to make a spectator chain, but then we realized that you can't just simply /follow another spectator. And I didn't feel like killing my X server :P
On a side note, I got some practice in and am finally able to do that mara jump thing on ATCS :P
loooooooong ago someone (no names) told me to spectate them so I did and then they became a spectator. I was like :o but now I know how it's done :)
aren't there some qvms with this? :O
I wouldn't mind if the devs implement this into 1.2 as long as the bug that Nux referred to doesn't pop out of the blue.
Many older qvms did this naturally, which is at first what I suspected. "nah thats just sticky spec" I said, but turns out we dont have the ability to follow spectators on AA after all.
Pretty much this is disabled because it's a) buggy (your ping is the sum of all pings before you in the chain) b) confusing (HUD says you're following Y but Y is following Z so you're actually seeing Z.. then Y changes his target, so you change targets without having done anything) c) not very useful. However, it's obviously not a big deal either way. It won't crash any servers or anything.
Iirc, on dev it'll let you do it manually with /follow, but won't happen when you cycle through people (mousewheel).
Quote from: Lakitu7 on September 29, 2009, 08:08:32 AMc) not very useful. However, it's obviously not a big deal either way. It won't crash any servers or anything.
It can be useful for catching ghosters. But its probably not worth the trouble.
Quote from: tskuzzy on September 29, 2009, 09:50:12 AM
Quote from: Lakitu7 on September 29, 2009, 08:08:32 AMc) not very useful. However, it's obviously not a big deal either way. It won't crash any servers or anything.
It can be useful for catching ghosters. But its probably not worth the trouble.
y, u r so clever skoozball! :police:
Way back in the days of p-g-qvm, we used to have a feature called g_specASpec. Basically, it let you spectate spectators, but it had logic to prevent loops.
However, it had a cool "feature". Anyone spectating a spectator following a player could click the mouse button, and cause the player's evolve/spawn menu to pop up.
We quickly removed this, but it was fun for a while clicking right as someone ran into a base.