Tremulous Forum
General => Feedback => Topic started by: tskuzzy on September 28, 2009, 09:01:43 am
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Einstein, Ozzy, and I found a way to spectate a spectator. Demo attached was on AA tonight.
I'm not entirely sure how we did it; you'll have to ask Einstein to confirm this:
- Spectate a player
- Have the player kill compiz
- Have him restart compiz and rejoin the game
- Voila
Demo: http://www.mediafire.com/download.php?kdmwwoyuygj
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I've done this before a little while back. PRIOR ART.
It was a long chain of all the spectators spectating each other... ending with me. So I decided to spec one of the spectators and my view was stuck on what I was last spectating. :O:O:O!
Funnily enough, I think this is how 'Follower of Nux' got his name.
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I've done this before a little while back. PRIOR ART.
It was a long chain of all the spectators spectating each other... ending with me. So I decided to spec one of the spectators and my view was stuck on what I was last spectating. :O:O:O!
Funnily enough, I think this is how 'Follower of Nux' got his name.
Hahaha, we were going to make a spectator chain, but then we realized that you can't just simply /follow another spectator. And I didn't feel like killing my X server :P
On a side note, I got some practice in and am finally able to do that mara jump thing on ATCS :P
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loooooooong ago someone (no names) told me to spectate them so I did and then they became a spectator. I was like :o but now I know how it's done :)
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aren't there some qvms with this? :O
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I wouldn't mind if the devs implement this into 1.2 as long as the bug that Nux referred to doesn't pop out of the blue.
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Many older qvms did this naturally, which is at first what I suspected. "nah thats just sticky spec" I said, but turns out we dont have the ability to follow spectators on AA after all.
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Pretty much this is disabled because it's a) buggy (your ping is the sum of all pings before you in the chain) b) confusing (HUD says you're following Y but Y is following Z so you're actually seeing Z.. then Y changes his target, so you change targets without having done anything) c) not very useful. However, it's obviously not a big deal either way. It won't crash any servers or anything.
Iirc, on dev it'll let you do it manually with /follow, but won't happen when you cycle through people (mousewheel).
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c) not very useful. However, it's obviously not a big deal either way. It won't crash any servers or anything.
It can be useful for catching ghosters. But its probably not worth the trouble.
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c) not very useful. However, it's obviously not a big deal either way. It won't crash any servers or anything.
It can be useful for catching ghosters. But its probably not worth the trouble.
y, u r so clever skoozball! :police:
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Way back in the days of p-g-qvm, we used to have a feature called g_specASpec. Basically, it let you spectate spectators, but it had logic to prevent loops.
However, it had a cool "feature". Anyone spectating a spectator following a player could click the mouse button, and cause the player's evolve/spawn menu to pop up.
We quickly removed this, but it was fun for a while clicking right as someone ran into a base.