So how to put this "long name" to map.
And image:
(http://img97.imageshack.us/img97/8278/howtothisdo.jpg)
scripts/themap.arena
{
map "themap"
longname "The Map - by Some Mapper"
type "tremulous"
}
The loading screen goes here:
levelshots/themap.jpg
All this wisdom can be reviewed here (http://tremmapping.pbworks.com/Starting-Tremulous-Mapping#LayoutofthePK3) and here (http://tremmapping.pbworks.com/Starting-Tremulous-Mapping#Arena).
Still doesnt work =S
scripts\tunnelxb4.arena :
{
map "tunnelxb4"
longname "TunnelX b4"
type "tremulous"
}
And map name is correctly tunnelxb4
here some image:
(http://img34.imageshack.us/img34/4025/stillitdoesntwork.jpg)
on any worldspawn:
Key: message
Value: anything you want
edit: the trem color code works as well to color the text
Umm...sorry im dumb but:
What?
Quote from: your face on October 01, 2009, 11:43:40 PM
on any worldspawn:
Key: message
Value: anything you want
Translation: the message displayed when a map is loading is the "message" key of your "worldspawn".
The "longname" in your arena file is used in the map vote menu.
Well, im a noob, seriously, but howto put that worldspawn thing D=
Quote from: your face on October 01, 2009, 11:43:40 PM
on any worldspawn:
Key: message
Value: anything you want
rrrriiiiiight.... I had already forgotten about that one :D
Quote from: DraZiLoX on October 02, 2009, 05:01:57 PM
Well, im a noob, seriously, but howto put that worldspawn thing D=
"worldspawn" is the collection of all your 'normal' brushes,
anything that's not a special entity, like doors or elevators.
Select a normal brush and press the N key. You can add options there.
Quote from: Ingar on October 02, 2009, 05:16:00 PM
Quote from: your face on October 01, 2009, 11:43:40 PM
on any worldspawn:
Key: message
Value: anything you want
rrrriiiiiight.... I had already forgotten about that one :D
Quote from: DraZiLoX on October 02, 2009, 05:01:57 PM
Well, im a noob, seriously, but howto put that worldspawn thing D=
"worldspan" is the collection of all your 'normal' brushes,
anything that's not a special entity, like doors or elevators.
Select a normal brush and press the N key. You can add options there.
worldspawn Ingar, worldspawn
Quote from: CreatureofHell on October 02, 2009, 05:55:27 PM
worldspawn Ingar, worldspawn
The preview button, almost as useful as the modify button ;)
Im nub, or that doesnt work.
Oh, and i use GTK Raidant (newest).
1) select a brush that is not an entity
2) press n
3) type in Key: message
4) type in Value: ^6lol^7ol^3ol
I select wall > I press N > I write "message" to "Key" box > I write "TunnelX" to "Value" box.
And nothing :'(
Did you hit [Enter] after that? So that it is actually included under; "classname wordlspawn"
Hmm..enter could be good xD
Yeshh!
Thanks a lot dudes =)