Tremulous Forum

Media => Mapping Center => Topic started by: DraZiLoX on October 01, 2009, 05:35:07 pm

Title: Loadscreen name
Post by: DraZiLoX on October 01, 2009, 05:35:07 pm
So how to put this "long name" to map.

And image:
(http://img97.imageshack.us/img97/8278/howtothisdo.jpg)
Title: Re: Loadscreen name
Post by: Ingar on October 01, 2009, 06:29:31 pm
scripts/themap.arena

Code: [Select]
{
  map       "themap"
  longname  "The Map - by Some Mapper"
  type      "tremulous"
}

The loading screen goes here:

levelshots/themap.jpg

All this wisdom can be reviewed here (http://tremmapping.pbworks.com/Starting-Tremulous-Mapping#LayoutofthePK3) and here (http://tremmapping.pbworks.com/Starting-Tremulous-Mapping#Arena).


Title: Re: Loadscreen name
Post by: DraZiLoX on October 01, 2009, 06:40:49 pm
Still doesnt work =S

scripts\tunnelxb4.arena :

Code: [Select]
{
  map       "tunnelxb4"
  longname  "TunnelX b4"
  type      "tremulous"
}

And map name is correctly tunnelxb4

here some image:

(http://img34.imageshack.us/img34/4025/stillitdoesntwork.jpg)


Title: Re: Loadscreen name
Post by: your face on October 01, 2009, 11:43:40 pm
on any worldspawn:

Key: message
Value: anything you want

edit:  the trem color code works as well to color the text
Title: Re: Loadscreen name
Post by: DraZiLoX on October 02, 2009, 11:18:03 am
Umm...sorry im dumb but:

What?
Title: Re: Loadscreen name
Post by: Undeference on October 02, 2009, 04:13:23 pm
on any worldspawn:

Key: message
Value: anything you want
Translation: the message displayed when a map is loading is the "message" key of your "worldspawn".

The "longname" in your arena file is used in the map vote menu.
Title: Re: Loadscreen name
Post by: DraZiLoX on October 02, 2009, 05:01:57 pm
Well, im a noob, seriously, but howto put that worldspawn thing D=
Title: Re: Loadscreen name
Post by: Ingar on October 02, 2009, 05:16:00 pm
on any worldspawn:

Key: message
Value: anything you want

rrrriiiiiight.... I had already forgotten about that one :D

Well, im a noob, seriously, but howto put that worldspawn thing D=

"worldspawn" is the collection of all your 'normal' brushes,
anything that's not a special entity, like doors or elevators.

Select a normal brush and press the N key. You can add options there.
Title: Re: Loadscreen name
Post by: CreatureofHell on October 02, 2009, 05:55:27 pm
on any worldspawn:

Key: message
Value: anything you want

rrrriiiiiight.... I had already forgotten about that one :D

Well, im a noob, seriously, but howto put that worldspawn thing D=

"worldspan" is the collection of all your 'normal' brushes,
anything that's not a special entity, like doors or elevators.

Select a normal brush and press the N key. You can add options there.


worldspawn Ingar, worldspawn
Title: Re: Loadscreen name
Post by: Ingar on October 02, 2009, 08:31:31 pm
worldspawn Ingar, worldspawn

The preview button, almost as useful as the modify button ;)
Title: Re: Loadscreen name
Post by: DraZiLoX on October 21, 2009, 06:55:44 pm
Im nub, or that doesnt work.

Oh, and i use GTK Raidant (newest).
Title: Re: Loadscreen name
Post by: your face on October 21, 2009, 07:35:31 pm
1) select a brush that is not an entity
2) press n
3) type in Key: message
4) type in Value: ^6lol^7ol^3ol
Title: Re: Loadscreen name
Post by: DraZiLoX on October 24, 2009, 07:53:44 am
I select wall > I press N > I write "message" to "Key" box > I write "TunnelX" to "Value" box.

And nothing  :'(
Title: Re: Loadscreen name
Post by: Knowitall66 on October 24, 2009, 08:19:53 am
Did you hit [Enter] after that? So that it is actually included under; "classname wordlspawn"
Title: Re: Loadscreen name
Post by: DraZiLoX on October 24, 2009, 11:02:02 am
Hmm..enter could be good xD
Title: Re: Loadscreen name
Post by: DraZiLoX on October 24, 2009, 11:16:51 am
Yeshh!

Thanks a lot dudes =)