Tremulous Forum
Media => Mapping Center => Topic started by: DraZiLoX on October 01, 2009, 05:35:07 pm
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So how to put this "long name" to map.
And image:
(http://img97.imageshack.us/img97/8278/howtothisdo.jpg)
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scripts/themap.arena
{
map "themap"
longname "The Map - by Some Mapper"
type "tremulous"
}
The loading screen goes here:
levelshots/themap.jpg
All this wisdom can be reviewed here (http://tremmapping.pbworks.com/Starting-Tremulous-Mapping#LayoutofthePK3) and here (http://tremmapping.pbworks.com/Starting-Tremulous-Mapping#Arena).
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Still doesnt work =S
scripts\tunnelxb4.arena :
{
map "tunnelxb4"
longname "TunnelX b4"
type "tremulous"
}
And map name is correctly tunnelxb4
here some image:
(http://img34.imageshack.us/img34/4025/stillitdoesntwork.jpg)
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on any worldspawn:
Key: message
Value: anything you want
edit: the trem color code works as well to color the text
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Umm...sorry im dumb but:
What?
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on any worldspawn:
Key: message
Value: anything you want
Translation: the message displayed when a map is loading is the "message" key of your "worldspawn".
The "longname" in your arena file is used in the map vote menu.
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Well, im a noob, seriously, but howto put that worldspawn thing D=
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on any worldspawn:
Key: message
Value: anything you want
rrrriiiiiight.... I had already forgotten about that one :D
Well, im a noob, seriously, but howto put that worldspawn thing D=
"worldspawn" is the collection of all your 'normal' brushes,
anything that's not a special entity, like doors or elevators.
Select a normal brush and press the N key. You can add options there.
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on any worldspawn:
Key: message
Value: anything you want
rrrriiiiiight.... I had already forgotten about that one :D
Well, im a noob, seriously, but howto put that worldspawn thing D=
"worldspan" is the collection of all your 'normal' brushes,
anything that's not a special entity, like doors or elevators.
Select a normal brush and press the N key. You can add options there.
worldspawn Ingar, worldspawn
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worldspawn Ingar, worldspawn
The preview button, almost as useful as the modify button ;)
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Im nub, or that doesnt work.
Oh, and i use GTK Raidant (newest).
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1) select a brush that is not an entity
2) press n
3) type in Key: message
4) type in Value: ^6lol^7ol^3ol
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I select wall > I press N > I write "message" to "Key" box > I write "TunnelX" to "Value" box.
And nothing :'(
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Did you hit [Enter] after that? So that it is actually included under; "classname wordlspawn"
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Hmm..enter could be good xD
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Yeshh!
Thanks a lot dudes =)