Tremulous Forum

Media => Modeling Center => Topic started by: Fox One on October 05, 2009, 01:28:00 am

Title: Xael updates
Post by: Fox One on October 05, 2009, 01:28:00 am
Hello all, I thought I'd stop by and show off one of our most recent projects for KoRx. We've taken the Xael model which you all know if you've been by our servers (credit for the original belongs to .f0rqu3) and done some heavy editing:
(http://recursiveloop.oi-share.com/files/kor/xael/newxael1.jpg)
This gives you a comparison of the original xael (top), revisions made by Lonly (middle), and final changes by myself (bottom); it is now slightly shorter than the Lucifer Cannon (and takes up less of the screen during use).

After finishing the model revisions, I laid out a new UV map and drew a new texture from the bottom up, so it now looks like this:
(http://recursiveloop.oi-share.com/files/kor/xael/xael_texture5.png)

and here it is in play:
(http://recursiveloop.oi-share.com/files/kor/xael/shot0004.jpg)
(http://recursiveloop.oi-share.com/files/kor/xael/shot0005.jpg)

So, what do you all think?
Title: Re: Xael updates
Post by: Hendrich on October 05, 2009, 03:01:28 am
I thinks that if that model was a woman, I'd bang it.
Title: Re: Xael updates
Post by: Demolution on October 05, 2009, 04:40:06 am
Compared to the bigass monstrosity it was before, hell yes this looks like sex. Now change the nasty blue on the luci pls. :P
Title: Re: Xael updates
Post by: CreatureofHell on October 05, 2009, 04:14:02 pm
I thinks that if that model was a woman, I'd bang it.

qft  ;D
Title: Re: Xael updates
Post by: amz181 on October 05, 2009, 05:08:45 pm
show me what it shoots. If it doesnt shoot ghostly green particles it phails.
Title: Re: Xael updates
Post by: Demolution on October 05, 2009, 06:21:51 pm
show me what it shoots. If it doesnt shoot ghostly green particles it phails.

More like large bouncy fiery balls of doom.
Title: Re: Xael updates
Post by: Redsky on October 06, 2009, 11:43:44 pm
This is one crazy texture... i just wonder what is the resolution? Well anyways great design, maybe add more shadows to it! Great job, good luck
Title: Re: Xael updates
Post by: Minimum on October 07, 2009, 04:15:14 am
That texture is flawless, have cookie.
Title: Re: Xael updates
Post by: Fox One on October 07, 2009, 05:28:51 am
Thanks, you all. I'm very happy to have this well received, especially considering the amount of work I put into it...

show me what it shoots. If it doesnt shoot ghostly green particles it phails.
The xael projectile is a glowing ball somewhat similar to the Lucifer Cannon's, but emerald green. Also, we had a member of our group (sadly, no longer with us) who was fairly good with shaders that added a nice double helix tail effect to it. And yes, they bounce, dependent on the strength of the shot and also on some parabolic math which basically fakes the effects of gravity. This gives some interesting options for indirect fire. I definitely recommend that you stop by our server and play with it.

This is one crazy texture... i just wonder what is the resolution? Well anyways great design, maybe add more shadows to it! Great job, good luck
My intention was to more or less duplicate the designs on other Tremulous human textures, in order to make it fit in.This isn't really an easy task, but I don't think it looks out of place. I drew the texture, starting from a plain grey 2048x2048 square and working my way up with details from there; the final version for game use was scaled to 1024x1024. Shadows are left to in-game lighting, though there has been some speculation on our forums that it should be darker overall.

That texture is flawless, have cookie
Flawless, I don't know, but I would say that it is pure, having been produced without the use of any proprietary softwares - I run on Kubuntu using Blender and the GIMP.

*Also, in keeping with the spirit of open source, the original working files are available for anyone who wants them, under the terms of this Creative Commons license (http://creativecommons.org/licenses/by-nc-sa/3.0/us/):

xael.blend (461.3 KB) (http://recursiveloop.oi-share.com/files/images/KoRx/xael.blend)
xael_mat.xcf (22.3 MB) (http://recursiveloop.oi-share.com/files/images/KoRx/xael_mat.xcf) !ACHTUNG! extremely large file
tubes.xcf (2.2 MB) (http://recursiveloop.oi-share.com/files/images/KoRx/tubes.xcf)
Title: Re: Xael updates
Post by: Demolution on October 08, 2009, 06:31:29 am
Here's a bunch of images of the Xael:
http://img267.imageshack.us/i/shot0000p.jpg/
http://img88.imageshack.us/i/shot0001p.jpg/
http://img32.imageshack.us/i/shot0002af.jpg/
http://img32.imageshack.us/i/shot0003dh.jpg/
http://img32.imageshack.us/i/shot0004cv.jpg/
http://img190.imageshack.us/i/shot0005xs.jpg/


And here's a demo for your viewing pleasure:
http://www.mediafire.com/?sharekey=d57360c13afd7674d6baebe61b361f7ce04e75f6e8ebb871
Title: Re: Xael updates
Post by: Plague Bringer on October 08, 2009, 12:34:13 pm
Here's a bunch of images of the Xael:
...
...
And here's a demo for your viewing pleasure:
http://www.mediafire.com/?sharekey=d57360c13afd7674d6baebe61b361f7ce04e75f6e8ebb871

I'm pretty sure demos only work if you have the map/mod, since it doesn't capture any video, only player locations and what they're doing, and then it plays it back.
Title: Re: Xael updates
Post by: Demolution on October 08, 2009, 03:29:38 pm
I might FRAPS it later today, although you could probably drop by KoRx and check it out for yourself.
Title: Re: Xael updates
Post by: Minimum on October 09, 2009, 09:19:46 am
I'm curious, how long did this take you?
Title: Re: Xael updates
Post by: Fox One on October 14, 2009, 05:25:28 am
Hmm, well I spent five days worth of spare time, so probably about 24 hours total. Having a model to start from did make it somewhat easier.
Title: Re: Xael updates
Post by: Minimum on October 14, 2009, 08:39:35 pm
Just a little point I've realized, in the first person pictures the angle of the Xael seems to be aiming a bit far to the left. I haven't actually played the mod, so it could just be weapon bob, however.