Tremulous Forum

General => Troubleshooting => Topic started by: Man of Tacos on October 07, 2009, 07:05:52 am

Title: Keeping server values next round...
Post by: Man of Tacos on October 07, 2009, 07:05:52 am
When running a server I like to change the server values.(gravity, build points, time, ect.) However as soon as a team wins and the next round starts the values are put back to defalt. How do I make the values stay at a new round?
Title: Re: Keeping server values next round...
Post by: David on October 07, 2009, 08:56:02 am
BuildPoints are part of the per-map configs.

Code: [Select]
g_mapconfigs mapconfigthen, in your terminal, type
Code: [Select]
mkdir base/mapconfigthen, open base/mapconfig/default.cfg in your favorite text editor and add the lines
Code: [Select]
g_humanbuildpoints 102
g_alienbuildpoints 112
Title: Re: Keeping server values next round...
Post by: Man of Tacos on October 08, 2009, 12:24:22 am
BuildPoints are part of the per-map configs.

Code: [Select]
g_mapconfigs mapconfigthen, in your terminal, type
Code: [Select]
mkdir base/mapconfigthen, open base/mapconfig/default.cfg in your favorite text editor and add the lines
Code: [Select]
g_humanbuildpoints 102
g_alienbuildpoints 112

Start by said where to do this please!
Title: Re: Keeping server values next round...
Post by: Bissig on October 08, 2009, 03:24:55 am
Quote
base/mapconfig/

then, open base/mapconfig/default.cfg in your favorite text editor and add the lines

Proper reading skills seem to be a long lost art with today ADS kids.