Tremulous Forum
General => General Discussion => Topic started by: FisherP on October 18, 2009, 09:03:24 pm
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I had a game on the Dev Server #2 the other day (well, I didn't play, but I was asking questions) and we got onto the topic of the VOIP facility. I asked if there was a way for a mute vote on the VOIP. Tuple asked on IRC and told me it would also be good if I put it on the forums. The response on IRD iirc was negative at the moment. I thought I'd ask the same question on the forums for everyone's sake.
Will there be the ability to mute players from VOIP when 1.2 comes out?
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There already is an option to local mute players, I've had to do it before.
There really should be some menus for VOIP, the commands have very cryptic syntax.
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Assuming anybody actually uses voip in 1.2.. which they don't even do now. So I don't see why they will in 1.2. If worse comes to worse, unplug your speakers.
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that's a good idea.
maybe integrate it into the existing mute vote but also have a separate vote(maybe callvote mute_voip)(for those noobs who just dont know how to setup their bloody mic or are like 12 but dont really require a full text mute too) if the trem devs are not interested im sure amanieu and the tremfusion project would be.
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Oh, another question. I couldn't find my demo of when I was playing on the Dev server, but does the VOIP get recorded in the demo?
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does the VOIP get recorded in the demo?
Yes
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!mute -v noob
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that's a good idea.
maybe integrate it into the existing mute vote but also have a separate vote(maybe callvote mute_voip)(for those noobs who just dont know how to setup their bloody mic or are like 12 but dont really require a full text mute too) if the trem devs are not interested im sure amanieu and the tremfusion project would be.
hahah i'm definately one of those noobs... to voip and this board. a little help?
thanks!
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unplug your speakers.
I wouldn't do that. Its a lot harder to play with no sound. Can't you just "cl_voip 0" and restart trem?
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why not just /voip ignore <name>?
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I was at korx and there was someone spamming voip. We kicked him a few times but he some how continued to broadcast.
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I think that's mostly because the status of a player is lost when they leave the server. Some QVM's keep the status of each player till the end of the game or for a set period of time.