Tremulous Forum

Mods => Mod Releases => Non-Gameplay Changing => Topic started by: Paradox on October 25, 2009, 10:07:50 pm

Title: cQVM Releasedish
Post by: Paradox on October 25, 2009, 10:07:50 pm
Well here it is:
http://code.google.com/p/cqvm/downloads/detail?name=game.qvm

Based off Lakitu's and Rezyns QVMs, with some extra features.

There is a whole lot more:
http://code.google.com/p/cqvm/wiki/Features

But, with 1.2 on the horizon, there likely wont be many more updates till then.
Title: Re: cQVM Releasedish
Post by: Snake on October 26, 2009, 03:09:04 am
Cool, thanks for this release I'll add some of the patches to a QVM on which I'm working on.
Title: Re: cQVM Releasedish
Post by: MitSugna on November 03, 2009, 10:05:14 am
yet another qvm thx
Title: Re: cQVM Releasedish
Post by: Volt on November 03, 2009, 05:54:45 pm
lol i had fun with !mute time, man thats my fav command in this qvm. is there a perm mute?

btw great release.
Title: Re: cQVM Releasedish
Post by: Paradox on November 04, 2009, 06:08:53 am
Well, there is !mute name, with no time, which is good ol mute, and then there is .NOVOICE
Title: Re: cQVM Releasedish
Post by: Celestial_Rage on November 25, 2009, 01:50:44 am
How can you get patches for individual commands?
Title: Re: cQVM Releasedish
Post by: ThisIsBS on May 18, 2010, 12:47:48 am
Does it let you be able to use black in names? If not, could you tell me how or what qvm has that?
Title: Re: cQVM Releasedish
Post by: DraZiLoX on May 18, 2010, 03:13:02 pm
EDIT:

client.c

BEFORE:
Code: [Select]
      // don't allow black in a name, period
      if( ColorIndex( *in ) == 0 )
        *out++ = COLOR_WHITE;
      else
        *out++ = *in;

      in++;
      continue;
    }

AFTER:
Code: [Select]
      // don't allow black in a name, period
      if( ColorIndex( *in ) == 0 )
        *out++ = COLOR_BLACK;
      else
        *out++ = *in;

      in++;
      continue;
    }

and dont complain that its crappy, it works!