Tremulous Forum

Media => Mapping Center => Topic started by: amz181 on October 31, 2009, 04:14:31 pm

Title: Buildings sinking through patch meshes.
Post by: amz181 on October 31, 2009, 04:14:31 pm
Well you know how buildings, when built ontops of a patch mesh sink into it and dissapear. How can you stop this. I know the obvious option (putting lots of solid blocks underneath the patch mesh), but is there a better way to do it? As the stated method is quite cumbersome.
Title: Re: Buildings sinking through patch meshes.
Post by: nubcake on October 31, 2009, 05:52:10 pm
afaik only alien buildings do this and only under exceptional circumstances (ie really wierd angles) unless im mistaken?
Title: Re: Buildings sinking through patch meshes.
Post by: amz181 on October 31, 2009, 07:45:27 pm
afaik only alien buildings do this and only under exceptional circumstances (ie really wierd angles) unless im mistaken?

I think you are mistaken. I have a curved table, entirely made out of meshes, and if i build ontop of it, it sinks underneath.
Title: Re: Buildings sinking through patch meshes.
Post by: UniqPhoeniX on November 01, 2009, 02:12:03 am
I guess only the model sinks, not bounding box? (cg_drawBBox 1)
Title: Re: Buildings sinking through patch meshes.
Post by: A Spork on November 01, 2009, 02:43:04 am
Yeah, I know the bb stays the same(handy for Semi-glitchbuilding in some maps)
Although, I've only ever had it happen in odd circumstances....
Title: Re: Buildings sinking through patch meshes.
Post by: amz181 on November 01, 2009, 11:59:16 am
bounding box falls awell :S

Could it be because im not compiling the right bit, atm i only compiled bsp and vis...
Title: Re: Buildings sinking through patch meshes.
Post by: doomagent13 on November 01, 2009, 09:17:14 pm
I've never used patches, but I think you have to fill them in with caulk...
Title: Re: Buildings sinking through patch meshes.
Post by: UniqPhoeniX on November 01, 2009, 11:39:49 pm
Are you using a shader on the patch mesh?
Title: Re: Buildings sinking through patch meshes.
Post by: nubcake on November 02, 2009, 03:10:53 pm
I have some large patch meshes in my maps and buildings dont fall through... as above, is there a shader being used?
Title: Re: Buildings sinking through patch meshes.
Post by: amz181 on November 02, 2009, 04:13:28 pm
The meshes are just textured.

I'd take a screenshot but screenshots dont work for me, they write, but to nowhere.
Title: Re: Buildings sinking through patch meshes.
Post by: UniqPhoeniX on November 03, 2009, 01:29:42 am
Oh really? <fs_homepath>/<fs_game>/screenshots?
Title: Re: Buildings sinking through patch meshes.
Post by: nubcake on November 05, 2009, 03:49:36 pm
The meshes are just textured.

I'd take a screenshot but screenshots dont work for me, they write, but to nowhere.

They would probably write to C:\Users\mypc\AppData\Local\Tremulous\base\screenshots