Well you know how buildings, when built ontops of a patch mesh sink into it and dissapear. How can you stop this. I know the obvious option (putting lots of solid blocks underneath the patch mesh), but is there a better way to do it? As the stated method is quite cumbersome.
afaik only alien buildings do this and only under exceptional circumstances (ie really wierd angles) unless im mistaken?
Quote from: nubcake on October 31, 2009, 04:52:10 PM
afaik only alien buildings do this and only under exceptional circumstances (ie really wierd angles) unless im mistaken?
I think you are mistaken. I have a curved table, entirely made out of meshes, and if i build ontop of it, it sinks underneath.
I guess only the model sinks, not bounding box? (cg_drawBBox 1)
Yeah, I know the bb stays the same(handy for Semi-glitchbuilding in some maps)
Although, I've only ever had it happen in odd circumstances....
bounding box falls awell :S
Could it be because im not compiling the right bit, atm i only compiled bsp and vis...
I've never used patches, but I think you have to fill them in with caulk...
Are you using a shader on the patch mesh?
I have some large patch meshes in my maps and buildings dont fall through... as above, is there a shader being used?
The meshes are just textured.
I'd take a screenshot but screenshots dont work for me, they write, but to nowhere.
Oh really? <fs_homepath>/<fs_game>/screenshots?
Quote from: amz181 on November 02, 2009, 04:13:28 PM
The meshes are just textured.
I'd take a screenshot but screenshots dont work for me, they write, but to nowhere.
They would probably write to C:\Users\mypc\AppData\Local\Tremulous\base\screenshots