Tremulous Forum
Media => Mapping Center => Topic started by: amz181 on October 31, 2009, 04:14:31 pm
-
Well you know how buildings, when built ontops of a patch mesh sink into it and dissapear. How can you stop this. I know the obvious option (putting lots of solid blocks underneath the patch mesh), but is there a better way to do it? As the stated method is quite cumbersome.
-
afaik only alien buildings do this and only under exceptional circumstances (ie really wierd angles) unless im mistaken?
-
afaik only alien buildings do this and only under exceptional circumstances (ie really wierd angles) unless im mistaken?
I think you are mistaken. I have a curved table, entirely made out of meshes, and if i build ontop of it, it sinks underneath.
-
I guess only the model sinks, not bounding box? (cg_drawBBox 1)
-
Yeah, I know the bb stays the same(handy for Semi-glitchbuilding in some maps)
Although, I've only ever had it happen in odd circumstances....
-
bounding box falls awell :S
Could it be because im not compiling the right bit, atm i only compiled bsp and vis...
-
I've never used patches, but I think you have to fill them in with caulk...
-
Are you using a shader on the patch mesh?
-
I have some large patch meshes in my maps and buildings dont fall through... as above, is there a shader being used?
-
The meshes are just textured.
I'd take a screenshot but screenshots dont work for me, they write, but to nowhere.
-
Oh really? <fs_homepath>/<fs_game>/screenshots?
-
The meshes are just textured.
I'd take a screenshot but screenshots dont work for me, they write, but to nowhere.
They would probably write to C:\Users\mypc\AppData\Local\Tremulous\base\screenshots