Tremulous Forum

Mods => Mod Releases => Non-Gameplay Changing => Topic started by: wolfbr on November 02, 2009, 02:14:28 am

Title: wolfbr's mod/classic and acts textures(day,night,modern).
Post by: wolfbr on November 02, 2009, 02:14:28 am
Graphics were much improved
textures Re-skin(humans,aliens,weapons)
new sounds
new gfx
new scripts
blood decals
dynamic lights
particle system improved
new menu music
acidball for adv gon
improved hud
and others stuffs.


new version b5(improved particle system, yellow blood for aliens, textures, acidball advgon, new sounds..) >16 MB

---
Finally, I decided to change the color of the aliens blood(yellow), I think it was better than red, more disgusting  :P. i improved the particle system, and made a minor change in the buidables, I modified the textures of the acts in 3 different ways, which are available in separate paks(modern, day, night).

----
acts textures:
modern>
(http://img517.imageshack.us/img517/6763/shot0068p.th.jpg) (http://img517.imageshack.us/i/shot0068p.jpg/)

day(please, rename to zzz-actswolfbr-day.pk3 ;)>
(http://img682.imageshack.us/img682/2521/shot0006an.th.jpg) (http://img682.imageshack.us/i/shot0006an.jpg/)

night>
(http://img22.imageshack.us/img22/6942/shot0274i.th.jpg) (http://img22.imageshack.us/i/shot0274i.jpg/) (http://img695.imageshack.us/img695/6415/shot0276.th.jpg) (http://img695.imageshack.us/i/shot0276.jpg/)

please test it : D
(http://img200.imageshack.us/img200/42/shot0450c.jpg) (http://img200.imageshack.us/i/shot0450c.jpg/)


----
Wolfbrmod classic:
(http://img530.imageshack.us/img530/3594/shot0018aw.th.jpg) (http://img530.imageshack.us/i/shot0018aw.jpg/) (http://img411.imageshack.us/img411/337/shot0010h.th.jpg) (http://img411.imageshack.us/i/shot0010h.jpg/) (http://img269.imageshack.us/img269/3048/shot0005kv.th.jpg) (http://img269.imageshack.us/i/shot0005kv.jpg/) (http://img88.imageshack.us/img88/6176/shot0002m.th.jpg) (http://img88.imageshack.us/i/shot0002m.jpg/) (http://img138.imageshack.us/img138/7821/shot0000hv.th.jpg) (http://img138.imageshack.us/i/shot0000hv.jpg/)
http://img138.imageshack.us/gal.php?g=shot0000hv.jpg
beta 1:




the Quake's3 engine is good, it is possible to greatly improve the tremulous(graphically).


new links(thanks Chimaera)

ATCS-day http://trem.mczone.ru/base/actswolfbr-day.pk3
ATCS-night http://trem.mczone.ru/base/actswolfbr-night.pk3
ATCS-modern http://trem.mczone.ru/base/zzz-actswolfbr-%20modern.pk3
wolfbr mod http://trem.mczone.ru/base/zzz-WolfbrmodB5.pk3



----------------------------
SS(old version)

http://img686.imageshack.us/gal.php?g=shot0002m.jpg

http://img686.imageshack.us/slideshow/webplayer.php?id=shot0002m.jpg

http://img12.imageshack.us/g/shot0122w.jpg/

http://img511.imageshack.us/g/shot00281.jpg/

enjoy

===================
others versions(b4,b3,b2,b1)





Title: Re: wolfbr's skin and soud pack
Post by: E-Mxp on November 02, 2009, 05:55:23 am
Lucifer cannon looks hot! However, Superpie's footprint is all over the place.
Im curious what the soundfx changes are though.
Title: Re: wolfbr's skin and soud pack
Post by: wolfbr on November 03, 2009, 12:34:03 am
I used some scripts of superpie, some things had been edited by me, but, the other things had been made by me.
some questions, somebody knows as to place glow in prifle and others weapons?
it is possible to place explosion/impact effects in the Lcannon and others weapons?
and it is possible to add bullets trains? and more blood?
thanks..

Title: Re: wolfbr's skin and soud pack
Post by: wolfbr on November 03, 2009, 12:43:36 am
obs: some sounds is from halo,fear,shogo and Alien vs Predator,rs
Title: Re: wolfbr's skin and soud pack
Post by: ACKMAN on November 18, 2009, 05:32:53 pm
I put this mod in my server, sound didn't change. I know the mod has sounds inside, but my Tremulous isn't loading them :S
Title: Re: wolfbr's skin and soud pack
Post by: babaj on November 25, 2009, 04:51:20 pm
added mczone server http://tremulous.net/forum/index.php?topic=9745.msg148944#msg148944

Title: Re: wolfbr's skin and soud pack
Post by: HellsAngelz on December 04, 2009, 11:36:25 pm
WolfBr I wish I had the ingenuity you did, I guess I think maybe i'm trying to keep it too "Tremulous"-like :P But a lot of your textures seem to fit in quite well.
Title: Re: wolfbr's skin and sound pack(new version, b3)
Post by: wolfbr on December 19, 2009, 07:41:58 pm
thanks for the comments  :)
Title: Re: wolfbr's skin and sound pack(new version, b4)blood decals, particle system...
Post by: wolfbr on January 21, 2010, 09:07:16 pm
the new version is ready, enjoy
Title: Re: wolfbr's skin and sound pack(new version, b4)blood decals, particle system...
Post by: Snake on January 22, 2010, 06:14:15 am
Hey, it looks amazing, I'll upload it to my servers, thank you very much.
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: wolfbr on January 22, 2010, 06:27:11 pm
thanks.
--
I would like to add a few things before releasing the final version, I believe that the effects can be improved(analyzing other quake's mod).

Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: ACKMAN on January 23, 2010, 02:45:33 pm
Just to ask: why alien blood isnt green?
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: wolfbr on January 23, 2010, 06:28:35 pm
Just to ask: why alien blood isnt green?
simple, i like red blood 8),however, it is easy to reverse.
exemple:
scripts/misc.particle

alienEvolvePS
{
  ejector
  {
    particle
    {
      shader sync gfx/damage/blood.tga

      displacement 0 0 0 ~0

      velocityType      static
      velocityDir       linear
      velocityMagnitude 150~75%
      velocity          0 0 1 ~50

      accelerationType      static
      accelerationDir       linear
      accelerationMagnitude 800
      acceleration          0 0 -1 0

      radius 0 5.0 30.0
      alpha  0 1.0 0.0
      rotation 0 ~360 -
      bounce 0.1
      bounceMark      2~2 32 gfx/blood/blood1
      color                 0 { 0.8 0.2 0.2 } -//(red blood. for green blood use it> "0 { 1.0 1.0 0.6 } -"

      lifeTime 1000
    }

    count 30
    delay 0
    period 5 - ~0%
  }
}

--------
later, I make a patch/pk3 that lets the green blood..

....
for next version  ;)
(http://img715.imageshack.us/img715/6269/shot0046.th.jpg) (http://img715.imageshack.us/i/shot0046.jpg/)
the explosion effects of the alien's buildings are good, so I'm improving the explosion effects for human buildings : )
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: ACKMAN on January 23, 2010, 07:18:20 pm
Thank you.

And... about exploding buildings... wont that HUGEXBOX-effect lag?

__

[EDIT]

I've been testing it today. I have a problem: Blood doesn't "stick"(this isn't the correct word, is it) to walls like on screenshots :S
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: wolfbr on January 23, 2010, 11:23:37 pm
Thank you.

And... about exploding buildings... wont that HUGEXBOX-effect lag?

__

[EDIT]

I've been testing it today. I have a problem: Blood doesn't "stick"(this isn't the correct word, is it) to walls like on screenshots :S

about exploding buildings> no, I try to make nice effects, without significantly reducing the fps(my philosophy: your computer runs quake 3? then, it will run my mod without problems, :P)

about Blood doesn't "stick"> works perfectly here, maybe you should try to cause damage to the alien that are close to the walls(this effect works better with humans, as the blood "flies")
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: ACKMAN on January 23, 2010, 11:36:44 pm
Well. I didn't explain myself.

Blood doesn't stick to walls or to... anything. Just falls and disappears under the floor.
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: wolfbr on January 24, 2010, 12:25:30 am
understand, this is normal, as if to put marks on all the particles, would greatly reduce the fps.
I'll straighten it out in a way that does not look so unrealistic
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: ACKMAN on January 24, 2010, 12:47:06 am
No, you don't understand D:

Blood doesn't stick to walls or to... anything. Just falls and disappears under the floor.

This is what happens when i use your mod ^

And I want it to work.
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: wolfbr on January 24, 2010, 01:07:36 am
you use other mods? maybe this could disrupt the functioning of my mod(incompatibility between 2 or more mod)
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: ACKMAN on January 24, 2010, 02:27:12 am
I thought it was that ^

But I deleted all my mods and still not working (it made sounds work, though)

Could an updated UI cause this?
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: wolfbr on January 24, 2010, 02:05:21 pm
I thought it was that ^

But I deleted all my mods and still not working (it made sounds work, though)

Could an updated UI cause this?

perhaps, I use my mod in the pure tremulous(default), could be some setting in the game, I do not know what would be, because here it works perfectly.

apart from that the mod worked well?
---
preview for the next version> realistic acid tube(particles)
(http://img707.imageshack.us/img707/4599/shot0093j.th.jpg) (http://img707.imageshack.us/i/shot0093j.jpg/)

Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle syste
Post by: mooseberry on January 24, 2010, 11:17:07 pm
I think you guys are talking about two completely different things.
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: Kiwi on January 25, 2010, 03:16:48 am
Is it just me, or do the alien buildables bleed red blood when they die?

-Kiwi
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle syste
Post by: mooseberry on January 25, 2010, 05:08:35 am
Just you?
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: wolfbr on January 25, 2010, 12:06:48 pm
I do not like green blood, red Blood is better :P
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: CreatureofHell on January 25, 2010, 04:28:23 pm
Your morbid fascination with all this blood disturbs me  :-\
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: Jet~ on January 25, 2010, 06:01:13 pm
I don't know if you ever thought of implementing this but how about making it so that the aliens bleed green blood and the humans red =P. Its just me personally but don't mind my little suggestion though e_e.

Jet~
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: ACKMAN on January 25, 2010, 07:30:04 pm
I do not like green blood, red Blood is better :P

He could, but he wont.

Anyway you can edit the mod to make it work as you want:

scripts/misc.particle

alienEvolvePS
{
  ejector
  {
    particle
    {
      shader sync gfx/damage/blood.tga

      displacement 0 0 0 ~0

      velocityType      static
      velocityDir       linear
      velocityMagnitude 150~75%
      velocity          0 0 1 ~50

      accelerationType      static
      accelerationDir       linear
      accelerationMagnitude 800
      acceleration          0 0 -1 0

      radius 0 5.0 30.0
      alpha  0 1.0 0.0
      rotation 0 ~360 -
      bounce 0.1
      bounceMark      2~2 32 gfx/blood/blood1
      color                 0 { 0.8 0.2 0.2 } -//(red blood. for green blood use it> "0 { 1.0 1.0 0.6 } -"

      lifeTime 1000
    }

    count 30
    delay 0
    period 5 - ~0%
  }
}

Anyway he said:
later, I make a patch/pk3 that lets the green blood..

So maybe if you wait you'll get it.
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: wolfbr on January 29, 2010, 02:29:10 am
Your morbid fascination with all this blood disturbs me  :-\

not fascination with blood, but for realism : )

Quote
He could, but he wont.

Anyway you can edit the mod to make it work as you want:

yes, but, can not change the color of blood just using scripts, some images should be replaced by other ( gfx/blood/..), some blood images are slightly colored red, then the blood is not green in game

------

some images(next version)

hive atack(beta) > (http://img59.imageshack.us/img59/4067/shot0117.th.jpg) (http://img59.imageshack.us/i/shot0117.jpg/)

smoke effects >  (http://img687.imageshack.us/img687/6039/shot0118.th.jpg) (http://img687.imageshack.us/i/shot0118.jpg/)


Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: Haraldx on January 29, 2010, 02:17:18 pm
Link dead  ???
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: ACKMAN on January 29, 2010, 08:55:12 pm
Working
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: Haraldx on February 01, 2010, 08:29:26 pm
Can't  find a server who would be pure, so i can use this pack. doesn't work or 1.2 servers either.
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: Snake on February 02, 2010, 12:54:23 am
Can't  find a server who would be pure, so i can use this pack. doesn't work or 1.2 servers either.

You can try it out on my server (BB) I have it installed there.
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: ACKMAN on February 02, 2010, 03:36:13 pm
Can't  find a server who would be pure, so i can use this pack. doesn't work or 1.2 servers either.
TremSpain
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: Winnie the Pooh on February 02, 2010, 07:16:56 pm
@Ackman, if you're using gpp, there's an option under software graphics to change the high quality or low quality of particle physics. This defines whether or not particles collide, which in turn kills them, which in turn triggers the on_death particle system, which in turn creates the blood.

Turn it up to high quality.
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: wolfbr on February 03, 2010, 03:32:27 am
the effects are being improved, I want to do something style "action movie"
(http://img709.imageshack.us/img709/6515/shot0147.th.jpg) (http://img709.imageshack.us/i/shot0147.jpg/)
I hope that the final result is satisfactory

some examples of good cinematcs effects you find in these mods> urban terrot, true combat, afterwards.....
http://www.youtube.com/watch?v=tStH6NFrvB8 (see from 1:05).

edit:

ckit and advckit(beta):
(http://img689.imageshack.us/img689/2750/shot0156.th.jpg) (http://img689.imageshack.us/i/shot0156.jpg/)-(http://img641.imageshack.us/img641/5121/shot0155.th.jpg) (http://img641.imageshack.us/i/shot0155.jpg/)


Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: ACKMAN on February 03, 2010, 07:19:51 pm
I like it being blue, red looks... meh.
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: Asvarox on February 03, 2010, 08:40:04 pm
red unleashes aggression, you want builders to be aggressive?

Anyway, while I really like what you have done with particles (especially blood), I don't find your versions of skins better than default ones. It's probably because they are really hard to improve - as they are just really well done.
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: ACKMAN on February 03, 2010, 10:39:00 pm
Anyway, while I really like what you have done with particles (especially blood), I don't find your versions of skins better than default ones. It's probably because they are really hard to improve - as they are just really well done.

Well, I don't like neither new sounds (except medi one) nor some skins. If a final version of this mod is released, I'd probably use a mix of superpie's, my-own-little-changes(spartalol) and this one.

Oh, and... blood should be like this one in 1.2 :D (it's still not working for me)

read unleashes aggression, you want builders to be aggressive?
Blaster? RAAAAGE
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: your face on February 04, 2010, 12:44:20 am
not fascination with blood, but for realism : )

But in real life blood doesn't spurt like a fountain all over the place. :(
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: wolfbr on February 04, 2010, 12:52:28 am
Anyway, while I really like what you have done with particles (especially blood), I don't find your versions of skins better than default ones. It's probably because they are really hard to improve - as they are just really well done.

Well, I don't like neither new sounds (except medi one) nor some skins. If a final version of this mod is released, I'd probably use a mix of superpie's, my-own-little-changes(spartalol) and this one.

Oh, and... blood should be like this one in 1.2 :D (it's still not working for me)


edit:

read unleashes aggression, you want builders to be aggressive?
Blaster? RAAAAGE

yes, rs.in other stages, humans are more aggressive, i intend to do something similar for alien granger  :granger:(if possible).

only adapted to a personal taste  :)

I do not want to copy / mix the style of others, I am trying to do something unique style, example: superpie is more colorful, my mod is a little darker/violent/action movie  :P.

edit:

not fascination with blood, but for realism : )

But in real life blood doesn't spurt like a fountain all over the place. :(

however, humans die with few attacks, just pour more blood.
aliens can regenerate quickly, so have / produce as much blood  ;D
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: Aviator on February 05, 2010, 06:03:06 am
This is an amazing mod  8) but I find it funny when I evolve as an alien because it leaves a huge splatter/puddle of blood around me lol
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: Haraldx on February 05, 2010, 10:38:24 am
tried it, and i don't like it.
Alien skins are ugly, the creep isn't even yours. it was created by
Mercenaries Guild member. Sounds are stolen from alien vs predator game series. The only thing i liked is the human skin. and i think the tatoo on the arm isn't needed. Blood? its red for aliens and when you evolve th blood comes like waterfall.
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: Aviator on February 05, 2010, 04:25:41 pm
tried it, and i don't like it.
Alien skins are ugly, the creep isn't even yours. it was created by
Mercenaries Guild member. Sounds are stolen from alien vs predator game series. The only thing i liked is the human skin. and i think the tatoo on the arm isn't needed. Blood? its red for aliens and when you evolve th blood comes like waterfall.
Uhm... >.> I'm pretty sure he said that earlier
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: ACKMAN on February 05, 2010, 07:28:44 pm
Stolen or not, they don't fit in the game. IMHO.

Human ones maybe...
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: wolfbr on February 05, 2010, 08:01:01 pm
This is an amazing mod  8) but I find it funny when I evolve as an alien because it leaves a huge splatter/puddle of blood around me lol

thanks, I had some inspirations for the bloody transformations(resident evil, area-51..) 8)

tried it, and i don't like it.
Alien skins are ugly, the creep isn't even yours. it was created by
Mercenaries Guild member. Sounds are stolen from alien vs predator game series. The only thing i liked is the human skin. and i think the tatoo on the arm isn't needed. Blood? its red for aliens and when you evolve th blood comes like waterfall.

ugly or beautiful, depending on the individual taste of each, while the sounds, then any mod that uses material from another game is stolen? some trem(default) sounds are similar to the avp(exemple: rifle=marines pulse rifle), and I see this as copying / theft?
about the tattoo, it would mark the clones, and the blood is fun  ;D.
about the creep, i find it in superpie"s mod, but like I said, over time I will doing the most original mod(made / edited by me), just want to make a mod for fun.

Quote
Uhm... >.> I'm pretty sure he said that earlier
yes, I had said this previously -

Stolen or not, they don't fit in the game. IMHO.

Human ones maybe...
just remove what you do not like.  :)
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: Ellohir on February 05, 2010, 09:07:25 pm
the sounds, then any mod that uses material from another game is stolen? some trem(default) sounds are similar to the avp(exemple: rifle=marines pulse rifle), and I see this as copying / theft.

All sounds in Tremulous are free because the game is licensed GPL.

Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: Aviator on February 06, 2010, 01:10:24 am
Human ones maybe...
just remove what you do not like.  :)

[/quote]
I have a question about that. I tried to and the mod stopped working altogether, so...any advice?
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: wolfbr on February 06, 2010, 01:21:52 am
Human ones maybe...
just remove what you do not like.  :)

I have a question about that. I tried to and the mod stopped working altogether, so...any advice?
[/quote]

probably because you removel any image / sound, but not removed / edited some scripts

more ss:

new creep(beta)
(http://img519.imageshack.us/img519/5882/shot0161.th.jpg) (http://img519.imageshack.us/i/shot0161.jpg/)

advBasilisk's poison gas(beta)
(http://img710.imageshack.us/img710/8663/shot0170r.th.jpg) (http://img710.imageshack.us/i/shot0170r.jpg/)
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: Winnie the Pooh on February 08, 2010, 05:31:54 am
Good job on following through with your stuff though I don't like all of it.

I do like the basi gas, which I tried to edit a couple times myself and then gave up.
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: your face on February 08, 2010, 05:36:31 am
I'm digging the basi gas. :)
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: mooseberry on February 08, 2010, 05:59:02 am
Looks very neat. Keep it up!
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: wolfbr on February 09, 2010, 04:21:05 am
acts textures, is not very colorful, is not ugly.

(http://img97.imageshack.us/img97/2317/shot0195.th.jpg) (http://img97.imageshack.us/i/shot0195.jpg/) (http://img690.imageshack.us/img690/3198/shot0196.th.jpg) (http://img690.imageshack.us/i/shot0196.jpg/) (http://img63.imageshack.us/img63/1719/shot0197.th.jpg) (http://img63.imageshack.us/i/shot0197.jpg/)

I intend to improve a little more textures, the textures are available in a separate .pk3
i'm trying to leave the beautiful textures, without taking the appearance of aged orininal map.
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: CreatureofHell on February 09, 2010, 07:58:45 pm
didn't superpie already try and do that?
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: wolfbr on February 09, 2010, 09:26:16 pm
superpie, Knowitall66, korxs mod.. and some severs.
many people have changed the textures to personal taste.

Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: ACKMAN on February 09, 2010, 10:58:23 pm
Superpie did the same you're doing.

Recolour the... colours.

Me needs vocabulary  :-X
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: Superpie on February 09, 2010, 11:58:38 pm
though I would like it to be known that I don't really like my own attempt at retexturing ATCS, it was crude and I was too hasty to get it done :angel:
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: wolfbr on February 10, 2010, 01:38:44 am
I changed the colors of acts again, I think I'll make 2 pk3(acts-day and night)

night:
(http://img130.imageshack.us/img130/8656/shot0222.th.jpg) (http://img130.imageshack.us/i/shot0222.jpg/) (http://img684.imageshack.us/img684/1885/shot0221.th.jpg) (http://img684.imageshack.us/i/shot0221.jpg/)
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: Demolution on February 10, 2010, 05:36:42 am
I changed the colors of acts again, I think I'll make 2 pk3(acts-day and night)

night:
(http://img130.imageshack.us/img130/8656/shot0222.th.jpg) (http://img130.imageshack.us/i/shot0222.jpg/) (http://img684.imageshack.us/img684/1885/shot0221.th.jpg) (http://img684.imageshack.us/i/shot0221.jpg/)

The light on the ground suggests a very bright moon. If you manage to get that sorted out somehow, it would look perfect. :)
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: wolfbr on February 10, 2010, 09:30:10 pm
I changed the colors of acts again, I think I'll make 2 pk3(acts-day and night)

The light on the ground suggests a very bright moon. If you manage to get that sorted out somehow, it would look perfect. :)

these images are betas, I'm going to straighten something that does not like

---------
more ss:
particle system and marks:
(http://img683.imageshack.us/img683/2406/shot0247.th.jpg) (http://img683.imageshack.us/i/shot0247.jpg/) (http://img130.imageshack.us/img130/8131/shot0245.th.jpg) (http://img130.imageshack.us/i/shot0245.jpg/) (http://img707.imageshack.us/img707/4900/shot0243.th.jpg) (http://img707.imageshack.us/i/shot0243.jpg/)

(http://img15.imageshack.us/img15/4480/shot0240c.th.jpg) (http://img15.imageshack.us/i/shot0240c.jpg/) (http://img52.imageshack.us/img52/9817/shot0233.th.jpg) (http://img52.imageshack.us/i/shot0233.jpg/) (http://img15.imageshack.us/img15/879/shot0226y.th.jpg) (http://img15.imageshack.us/i/shot0226y.jpg/)

still need fixing up some things  :)
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: your face on February 10, 2010, 11:24:12 pm
Hm, maybe ease up on the smoke effects just a bit.  I like them a lot, but too much smoke makes it look like the gun is malfunctioning. :P
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: UniqPhoeniX on February 10, 2010, 11:52:56 pm
Also, the ATCS night shadows suggest the moon being on the other side lol.
Title: Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
Post by: wolfbr on February 11, 2010, 12:21:20 am
Hm, maybe ease up on the smoke effects just a bit.  I like them a lot, but too much smoke makes it look like the gun is malfunctioning. :P

not always, firearms release lots of smoke(we assume that in future the powder is stronger). already in the energy weapon, it is because they overheat ;D

Also, the ATCS night shadows suggest the moon being on the other side lol.

I said I had to fix some things, rs

--------------------
more ss>
acts-modern (beta)
(http://img502.imageshack.us/img502/3271/shot0301.th.jpg) (http://img502.imageshack.us/i/shot0301.jpg/) (http://img96.imageshack.us/img96/4923/shot0300.th.jpg) (http://img96.imageshack.us/i/shot0300.jpg/) (http://img716.imageshack.us/img716/982/shot0299.th.jpg) (http://img716.imageshack.us/i/shot0299.jpg/) (http://img718.imageshack.us/img718/5115/shot0298.th.jpg) (http://img718.imageshack.us/i/shot0298.jpg/)

http://img718.imageshack.us/gal.php?g=shot0298.jpg

edit:
acts-modern in game:
(http://img231.imageshack.us/img231/8576/shot0339.th.jpg) (http://img231.imageshack.us/i/shot0339.jpg/)

cool esplosions:
(http://img22.imageshack.us/img22/2916/shot0342j.th.jpg) (http://img22.imageshack.us/i/shot0342j.jpg/)


Title: Re: wolfbr's skin and sound pack(new version,b4 fix) and acts textures(project)
Post by: DraZiLoX on February 20, 2010, 02:43:54 pm
Now ATCS is cool!
Title: Re: wolfbr's skin and sound pack(new version,b4 fix) and acts textures(project)
Post by: Demolution on February 20, 2010, 09:18:51 pm
Omg, that looks awesome.
Title: Re: wolfbr's skin and sound pack(new version,b4 fix) and acts textures(project)
Post by: Aviator on February 21, 2010, 12:45:42 am
I like the hexagonal tiles :] good work  :helmet:
Title: Re: wolfbr's skin and sound pack(new version,b4 fix) and acts textures(project)
Post by: DraZiLoX on February 21, 2010, 09:27:54 am
I like the hexagonal tiles
Yes, the one reason why its good.
Title: Re: wolfbr's skin and sound pack(new version,b4 fix) and acts textures(project)
Post by: wolfbr on February 21, 2010, 03:30:47 pm
more ss:

grenade:
(http://img99.imageshack.us/img99/4179/shot0385q.th.jpg) (http://img99.imageshack.us/i/shot0385q.jpg/)

lgun(like a laser  ;D)
(http://img63.imageshack.us/img63/5970/shot0379.th.jpg) (http://img63.imageshack.us/i/shot0379.jpg/)

psaw texture
(http://img211.imageshack.us/img211/9494/shot0373c.th.jpg) (http://img211.imageshack.us/i/shot0373c.jpg/)

advbasis
(http://img130.imageshack.us/img130/2333/shot0358.th.jpg) (http://img130.imageshack.us/i/shot0358.jpg/)

creep(is not very visible, sorry :P)
(http://img684.imageshack.us/img684/152/shot0219n.th.jpg) (http://img684.imageshack.us/i/shot0219n.jpg/)
Title: Re: wolfbr's skin and sound pack(new version,b4 fix) and acts textures(project)
Post by: mooseberry on February 22, 2010, 03:04:14 am
Looking very good, I hope you continue this.
Title: Re: wolfbr's skin and sound pack(new version,b4 fix) and acts textures(project)
Post by: wolfbr on March 01, 2010, 04:26:59 am
yes, this mod not dead  :P
http://img294.imageshack.us/gal.php?g=shot0002kt.jpg
--
aliens marks/effects
(http://img683.imageshack.us/img683/3948/shot0388.th.jpg) (http://img683.imageshack.us/i/shot0388.jpg/) (http://img715.imageshack.us/img715/3523/shot0015u.th.jpg) (http://img715.imageshack.us/i/shot0015u.jpg/) (http://img211.imageshack.us/img211/4574/shot0331.th.jpg) (http://img211.imageshack.us/i/shot0331.jpg/)

aliens
(http://img407.imageshack.us/img407/5513/shot0203.th.jpg) (http://img407.imageshack.us/i/shot0203.jpg/) (http://img218.imageshack.us/img218/1492/shot0173j.th.jpg) (http://img218.imageshack.us/i/shot0173j.jpg/) (http://img218.imageshack.us/img218/3145/shot0340.th.jpg) (http://img218.imageshack.us/i/shot0340.jpg/)  (http://img194.imageshack.us/img194/7877/shot0176.th.jpg) (http://img211.imageshack.us/i/shot0331.jpg/)

humans marks/effects
(http://img691.imageshack.us/img691/5853/shot0043h.th.jpg) (http://img691.imageshack.us/i/shot0043h.jpg/) (http://img109.imageshack.us/img109/6995/shot0041b.th.jpg) (http://img109.imageshack.us/i/shot0041b.jpg/) (http://img709.imageshack.us/img709/7986/shot0033b.th.jpg) (http://img709.imageshack.us/i/shot0033b.jpg/) (http://img34.imageshack.us/img34/4702/shot0007fy.th.jpg) (http://img34.imageshack.us/i/shot0007fy.jpg/)


textures
(http://img708.imageshack.us/img708/9413/shot0003o.th.jpg) (http://img708.imageshack.us/i/shot0003o.jpg/) (http://img294.imageshack.us/img294/3266/shot0002kt.th.jpg) (http://img294.imageshack.us/i/shot0002kt.jpg/)
Title: Re: wolfbr's skin and sound pack(new version,b4 fix) and acts textures(project)
Post by: ACKMAN on March 01, 2010, 06:08:36 pm
You have put the wrong link in the 4th of alien shots.
Title: Re: wolfbr's skin and sound pack(new version,b4 fix) and acts textures(project)
Post by: Winnie the Pooh on March 01, 2010, 07:34:39 pm
I HIGHLY APPROVE OF YONDER LASGUN MARKS AND THINE RIFLE MARKS.
Title: Re: wolfbr's skin and sound pack(new version,b4 fix) and acts textures(project)
Post by: oggmad on March 01, 2010, 08:31:40 pm
Those brick textures are so hardcore. they make the game look like Counter Strike
Title: Re: wolfbr's skin and sound pack(new version,b4 fix) and acts textures(project)
Post by: wolfbr on March 02, 2010, 02:00:50 am
You have put the wrong link in the 4th of alien shots.
sorry :P, Previously I posted a picture of advvasis, is similar to the basis.

I HIGHLY APPROVE OF YONDER LASGUN MARKS AND THINE RIFLE MARKS.
thanks, I believe they are getting very good, and does not reduce much the fps  ;D

Those brick textures are so hardcore. they make the game look like Counter Strike
textures will be available in a separate pk3  :)

edit:
more ss(hud, textures)
http://img205.imageshack.us/gal.php?g=shot0092u.jpg

edit 2:
new blood?(beta)
http://img7.imageshack.us/gal.php?g=shot0127dy.jpg
yes or no?

edit 3:
alien blood(beta)
(http://img638.imageshack.us/img638/844/shot0164m.th.jpg) (http://img638.imageshack.us/i/shot0164m.jpg/)
Title: Re: wolfbr's skin and sound pack(new version,b4 fix) and acts textures(project)
Post by: Chomps123 on March 17, 2010, 12:54:08 am
Where dose this file spose to go? :-\
Title: Re: wolfbr's skin and sound pack(new version,b4 fix) and acts textures(project)
Post by: wolfbr on March 19, 2010, 06:20:43 pm
Where dose this file spose to go? :-\

I do not know, when ready : P, I'm very busy lately, I work on the mod when I have time.
I believe that lack a little something to end.

more ss:

http://img246.imageshack.us/gal.php?g=shot0330.jpg
seems to be getting good(yes,yellow blood, I had to change the textures of the aliens ;D )
Title: Re: wolfbr's skin and sound pack(new version,b4 fix) and acts textures(project)
Post by: lucifer666s8n on March 24, 2010, 12:27:24 pm
Quick question...and a stupid one i guess.... Just how do I get this mod to work? I downloaded it, placed it in the base folder a nothing happens....  :-\

Help would be appreciated ;)
Title: Re: wolfbr's skin and sound pack(new version,b4 fix) and acts textures(project)
Post by: wolfbr on March 24, 2010, 05:13:51 pm
Quick question...and a stupid one i guess.... Just how do I get this mod to work? I downloaded it, placed it in the base folder a nothing happens....  :-\

Help would be appreciated ;)

this mod only works on impure servers, does not work on pure servers, or you can create a server and use this mod : )
Title: Re: wolfbr's skin and sound pack(new version,b4 fix) and acts textures(project)
Post by: lucifer666s8n on March 24, 2010, 11:27:11 pm
I think X is unpure.... Im not sure if it is or not
Title: Re: wolfbr's skin and sound pack(new version,b5) and acts textures(day,night,modern)
Post by: wolfbr on March 28, 2010, 10:52:06 pm
new version ir ready  8)
Title: Re: wolfbr's mod(version b5) and acts textures(day,night,modern)
Post by: DraZiLoX on April 05, 2010, 04:01:39 pm
Awesome! Modern atcs is also cool 8)
Title: Re: wolfbr's mod(version b5) and acts textures(day,night,modern)
Post by: sfcommander on April 06, 2010, 12:07:21 pm
@wolfbr - You can see buildable acid THROUGH the wall... (when a buildable is destroyed, someone on the other side of the wall can see the splatter etc through the wall... Fix for that?
Title: Re: wolfbr's mod(version b5) and acts textures(day,night,modern)
Post by: Ytram on April 06, 2010, 03:01:59 pm
Modern ATCS Is awesome even if the textures don't all fit properly or display backward. I know there's not much you can do about that in a texture pack.
Title: Re: wolfbr's mod(version b5) and acts textures(day,night,modern)
Post by: wolfbr on April 06, 2010, 03:54:56 pm
Awesome! Modern atcs is also cool 8)
thanks : )

@wolfbr - You can see buildable acid THROUGH the wall... (when a buildable is destroyed, someone on the other side of the wall can see the splatter etc through the wall... Fix for that?
I do not know, maybe be a problem at the map, I'll try to fix it.



Modern ATCS Is awesome even if the textures don't all fit properly or display backward. I know there's not much you can do about that in a texture pack.

exactly, this problem is the map itself, but I think it gets interesting image type mirror  :)

-----

I'm making another mod, this is for those who like the classic tremulous:
(http://img689.imageshack.us/img689/7462/shot0068.th.jpg) (http://img689.imageshack.us/i/shot0068.jpg/) (http://img132.imageshack.us/img132/331/shot0066e.th.jpg) (http://img132.imageshack.us/i/shot0066e.jpg/) (http://img695.imageshack.us/img695/4574/shot0043du.th.jpg) (http://img695.imageshack.us/i/shot0043du.jpg/) (http://img121.imageshack.us/img121/7083/shot0037y.th.jpg) (http://img121.imageshack.us/i/shot0037y.jpg/) (http://img249.imageshack.us/img249/511/shot0050p.th.jpg) (http://img249.imageshack.us/i/shot0050p.jpg/)

The main changes were in effects and particle system.
the effects would not be so exaggerated that neither the wolfbrmod, I think most people would like.
Title: Re: wolfbr's mod(version b5) and acts textures(day,night,modern)
Post by: rotacak on April 06, 2010, 10:47:40 pm
Its amazing what you can do only with particle/texture replacement.
Title: Re: wolfbr's mod/classic and acts textures(day,night,modern).
Post by: wolfbr on April 09, 2010, 10:59:58 pm
I did something similar, check the fist page (wolfbrmod classic).
the defalt sounds and textures were not changed, just i added some effects and gfx.
Title: Re: wolfbr's mod/classic and acts textures(day,night,modern).
Post by: Chomps123 on May 05, 2010, 11:42:09 pm
Is the visual mod supose to work only on atcs because if i try to play a different map it boots me out of the game. :-\

Then again i was using a 2001 computer. ;D
Title: Re: wolfbr's mod/classic and acts textures(day,night,modern).
Post by: Saturn on May 06, 2010, 03:24:39 pm
Hawt.
Title: Re: wolfbr's mod/classic and acts textures(day,night,modern).
Post by: Chomps123 on May 07, 2010, 04:51:16 pm
Is the visual mod supose to work only on atcs because if i try to play a different map it boots me out of the game. :-\

Then again i was using a 2001 computer. ;D
Never mind.

It was the computer. :-[
Title: Re: wolfbr's mod/classic and acts textures(day,night,modern).
Post by: Firstinaction on June 01, 2010, 12:15:29 am
You make Tremulous look like it should.((((EPIC))) Cant wait till your next improvements. NICE  ;D
Title: Re: wolfbr's mod/classic and acts textures(day,night,modern).
Post by: wolfbr on August 20, 2011, 07:37:10 pm
thanks, new links working, enjoy