Tremulous Forum

General => Feedback => Topic started by: Lachu on November 10, 2009, 08:23:13 pm

Title: Replay.
Post by: Lachu on November 10, 2009, 08:23:13 pm
In my opinion storing information, what occurs in previously ten seconds and reply all messages to client isn't very rich. Also, client can remember messages too.

My idea is about introduce replay feature to tremulous. To record game, we need special software, which can slowdown video rendering process. If player decides to save replay, we must save it only in Tremulous specific format and on game was ended, converts it into movie(or also add replay open feature to Tremulous).

This could been used by admins/team leaders/team members to see, what some player does wrong, who is trader, etc.
Title: Re: Replay.
Post by: danmal on November 10, 2009, 08:57:00 pm
Ummm... are you talking about a demo? Try using /record and then /demo to play it back.
Title: Re: Replay.
Post by: ReapDaWrapper on November 10, 2009, 09:46:21 pm
Ummm... are you talking about a demo? Try using /record and then /demo to play it back.


 ;D Lol seriously, you can do that.
Title: Re: Replay.
Post by: Dracone on November 10, 2009, 10:39:13 pm
"It was great"
Title: Re: Replay.
Post by: {7}wrath on November 10, 2009, 11:39:42 pm
I'd like to see something that records the entire game so that you can go back and spectate from different perspectives, etc. It would be quite useful for machinimas. :]
Title: Re: Replay.
Post by: David on November 11, 2009, 12:02:04 am
There are already server-side demos which do that.
They need a modded server and you also need the same QVM as the server to play them back etc, so not user-friendly.

But yeah, if that could be goot working well that would be sweet.
Title: Re: Replay.
Post by: SlackerLinux on November 11, 2009, 01:54:57 am
There are already server-side demos which do that.
They need a modded server and you also need the same QVM as the server to play them back etc, so not user-friendly.

But yeah, if that could be goot working well that would be sweet.

afaik the qvm part is optional. its kinda buggy anyway never really got it to work right.
Title: Re: Replay.
Post by: Lachu on November 11, 2009, 06:09:21 pm
Great feature would be observes by record feature other team. We don't receiving any information about second team in play time. Also, after game, we can replay entire game as spectators.
Title: Re: Replay.
Post by: danmal on November 11, 2009, 07:37:51 pm
I don't think the server sends you enough information for you to be able to do. If we changed it so that it did then hackers would have even more information to work with.
Title: Re: Replay.
Post by: Kiwi on November 21, 2009, 07:44:23 pm
There are already server-side demos which do that.
They need a modded server and you also need the same QVM as the server to play them back etc, so not user-friendly.

But yeah, if that could be goot working well that would be sweet.
I got it working on my server.  I just used laquiti7's qvm, patched with a tremfusion patch with the tremfusion tremed.  It all worked out, and its fun to play around with =D.